For the upcoming Jumptown we'll try some lighter approaches than normally. Not so much complex combined arms tactics based off a Carrack, but more traditional approaches coming off straight from Area18. But first, the purchases.
Using funds from the bank:
- Adjudicator should purchase a Razor EX from Astro Armada for 1,878,800
- recoil should purchase a Valkyrie from Astro Armada for 4,454,400 and an Ursa from New Deal for 70,267
- ChevRage should purchase an A2 Hercules from Crusader for 5,525,000
- In addition, all 3 Captains should make sure they own all 3 Atlas Platforms (Spartan, Centurion and Ballista)
The bank money should just about suffice to buy all of the above. But just to be sure, leave the Atlas Platforms as the last purchases, as the ships are more important. Coordinate the purchases with each other on Discord.
Once you've bought everything, take your new vehicles out for a spin and familiarize yourselves with them, especially the ships. Adjudicator should take the Razor EX for a flight, recoil should make at least one flight with his new Valk and Chev should learn to bomb with his A2. Apparently the bombing issue is fixed, but I've also heard it's still bugged for some people. At any rate, Chev should learn to bomb via whatever means possible so that it's not only ysignal who knows how to do this.
Once you're done with your test flight(s), load your ships with their ground vehicles. recoil should load the Ursa into his Valkyrie, and Chev should load a Spartan and a Ballista in his A2. ysignal should load a Centurion and a Ballista in his A2. Then park everything in Area18. And that's it: you're ready for game day.
The Anvil Valkyrie
Valkyrie jumpseats
Ursa exiting ValkyrieAs for our tactical plan.
First off, we send in Adjudicator geared up as the new Scout specialist class:
https://culture.vg/forum/topic?p=36421#p36421This means Adjudicator must buy at least one set of Scout gear. He could buy two, but I think one will be enough. Moreover, I would like ysignal to also buy a set as a backup, in case Adjudicator dies quickly or somehow screws up and we don't get any intel from him.
But ideally, Adjudicator will get the job done and give us some intel on what's going on in JT. Based on this info, I will decide the approach out of the following basic possibilities:
-We all pile in recoil's Valk (which is a heavy dropship with 20 jumpseats and lots of turrets and even door guns) and we either fly straight to JT, or recoil drops us a few clicks away and we drive in with the Ursa.
-We all pile in Chev's A2, and he drops us off a few clicks away in the Spartan and Ballista while he goes on ahead to nuke JT.
-We divide ourselves between the two A2s and they drop us off a few clicks away and we drive in with 4 Atlas Platforms while the A2s take turns bombing JT and environs.
Note that since it's JT time, Ghost Hollow might be less contested than usual, so if we have JT under control we can also try sending a couple of guys to Ghost Hollow to boost our earnings. So even if it ends up being a quiet server, we'll just keep upping the ante by grabbing more and more hotspots (next would be Kareah) until we're stretched thin and struggling to hold on to them. We've never done this before, and I think it will make everything more challenging and guarantee us as much pressure and action as we can handle.
Any objections or suggestions, post them here, and above all post when you've accomplished the above tasks I have set out for you.