default header

STANTON

Mission: Dark Territory

Moderator: JC Denton

Mission: Dark Territory

Unread postby icycalm » 10 Aug 2025 21:33

https://www.reddit.com/r/starcitizen/co ... gomjs/onyx

Image

Star Citizen's NEW Secret Lab...
https://youtu.be/Ptes1UUvNck

Image

That's a 15-min video and I only watched the first couple mins to get a sense of the architecture and atmosphere. Feel free to watch more or less, or nothing, as you prefer.

August's mission is shaping up to have Dead Space/Control/Half-life vibes and feedback from PTU is uniformly positive. We could even be playing it next Saturday, or Saturday after at the latest.

Word on the street has it that—gasp!—the Emperor himself will gear up in his heavy battlesuit and check out these facilities with a retinue of his Sardaukar, and perhaps also an Elite Sardaukar or two if anyone can manage to procure the required gear [ > ]. If you don't have any of these suits, I have one to lend, and anyone beyond that can gear up as Medic.


P.S. I named the thread "Onyx Facilities" until we have the mission's name.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Dark Territory #1 Briefing

Unread postby icycalm » 15 Aug 2025 20:43

CIG has gone a new direction with their communication of this event. Because people were complaining that Inside Star Citizen was spoiling all the events, they basically didn't cover this one in the latest ISC [ > ] beyond a few seconds' worth of trailer at the end, which is fantastic. Couple with the fact we no longer look at guides at least for our first attempt (if you look at them I don't want you playing with us) it means we're going in pretty much blind starting from this event.

That said, I did glean some general info from Reddit/Twitter that's worth sharing: It is a huge multilevel underground facility with fantastic production values in which you can land a ship and apparently even "live there" while taking multiple new contracts offered exclusively in the facility. They have nearly a hundred of these facilities dotted around Stanton's moons, and they'll be expanding them in the next patch in September with a new wing and more enemies/puzzles. I had the sources for all this saved to post but I am posting from my phone and it's a bitch to make complex posts so you'll have to take my word for it.

It's basically an FPS event so our tactics in terms of vehicles will be simple. Either we go in a large ship and land in the hangar, or we land a ways out and drive there to ensure we have a ship to leave with. Only use purple paints as it's an Emperor mission and wear your XenoThreat gear if you have it (and make sure it's indeed XT by checking the name of every armor piece). Weapons and everything else same as Inquisitor, unless you have a heavy XT armor in which case same as Master Chief. I have a medium XT set to lend to whoever might need it, and beyond that you can gear up as Medic if you don't have XT gear.

Image

I'd like to take the Headhunters Carrack there as it's an expedition vehicle that suits this expedition well I think. I have the paint but not the Carrack. Does anyone have both, and is playing tomorrow? If so you'll be our pilot. If not, do we have 34.4M aUEC so I can buy one? Let me know.

For ground vehicles bring whatever purple cars you can find (inc. ideally a purple Medivac) and I should have a matching Headhunters C8R (also pictured) to land in the hangar.

I am beyond excited for this. It sounds like an expanded version of the Contested Zones but more geared towards PVE, yet still with some PVP potential, i.e. the exact opposite setup. It's like an entire new videogame dropped inside our videogame! And I heard you like videogames.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Re: Mission: Dark Territory

Unread postby icycalm » 16 Aug 2025 00:11

Apparently the Onyx facilities are so big they have an armistice zone. I saw it in the testing chat. Yet more evidence that you can sort of "live" down there.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Alpha 4.3: Dark Territory

Unread postby icycalm » 17 Aug 2025 18:31

Official Page: https://robertsspaceindustries.com/en/c ... -Territory

Image

Trailer: https://www.youtube.com/watch?v=MCJlD2M ... XVyolQO3wj

Cloud Imperium Games wrote:An underground complex. Immoral experiments. Feral creatures. The truth is not found easily. Venture deep into ASD's forsaken Onyx facilities to uncover its hidden secrets.


Image

@eCoLL77 wrote:Cheers for still making this happen during the weekend!


@BillyFrench wrote:These Onyx facilities are one of the best things to happen to this game.


@prestiboi wrote:Star Citizen becoming a horror game was NOT on my 2025 bingo card. Why do I suddenly love the comfort of my hangars and habs?


@Kaiziku wrote:Man, I thought this was a Destiny 2 dlc trailer with a Hunter for a sec. This looks so good, bravo CIG.


@getskillplz5719 wrote:Maybe we are getting to see our first Vanduul with the last wing they open?


@kydesgard2795 wrote:Who the frak opened a warp portal ? who though it was a good idea ?
More importantly, where is my purity seal ?

(seriously, it's incredible :D )


Purity seal is a 40k reference.

@ProjectGnome1961 wrote:The Onyx facilities make me really hope at some point we get horror versions of derelict ships. I'd love to be doing a salvage run and it turns into a scene from Alien.


@bshagopian wrote:All that's missing is the pulse of a handheld motion sensor as something gets closer, and closer, and "It's right on top of us!"


@stannistargaryen wrote:Looks awesome! Nice touch with the Vanduul Blade.


He means the derelict Blade ship, not an actual blade.

Image

Release Notes: https://robertsspaceindustries.com/en/c ... -Alpha-430

Image

Spectrum Thread: https://robertsspaceindustries.com/spec ... -territory

Image

Onyx Facilities FAQ: https://robertsspaceindustries.com/spec ... lities-faq
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Dark Territory #1 Debrief

Unread postby ysignal » 21 Aug 2025 17:14

Dark Territory #1 with ysignal and ExiledOne Part 1
https://www.youtube.com/watch?v=04d5kZUyB6k

Image

Dark Territory #1 with ysignal and ExiledOne Part 2
https://www.youtube.com/watch?v=kA48M386SiY

Image

Instead of launching on Thursday, the patch ended up going live late on Saturday, and only Exiled and I were online by then, so only the two of us ended up visiting the Onyx facilities. We took a Cutter out to look for a personnel file we needed for a mission. The entrance has a fully-usable hangar and an armistice zone with a medical station. You can't regenerate there, but you might be able to use it to treat injuries. We searched for the file in the Research wing of the facility, which is filled with ASD troops and entry points for reinforcements. When we reached the very bottom floor, we were attacked by a wave of around ten mutant kopions. These waves kept coming as we continued to search for the file, seriously draining our ammo supplies. In the end, we were taken out by a group of three players in heavy gear, and we didn't find the personnel file. We found some terminals that seemed related to the mutant kopions, but we didn't get a chance to use them, and there's a whole other Engineering wing that we didn't explore, so there's plenty left to explore down there.

If you want to get the new VOLT Zenith sniper rifle, you can find it in a hidden room a few floors from the bottom of the Research wing. We also kept finding pieces of the Geist armor set in loot boxes, if you're interested in those.
Image
User avatar
ysignal
 
Joined: 28 Jan 2017 02:07
Location: Sydney, Australia

Dark Territory #2 Briefing

Unread postby icycalm » 21 Aug 2025 22:43

Not much to say for our second attempt in terms of different tactics from the first. The first one ended up being a scout mission due to the late patch so the second will be the real attempt. ysignal and Exiled brought back some blueprint images and the thing is huge.

Image

The good news is this time we have the Carrack I just bought with people's help [ > ], and it will be loaded with a C8R and Ursa Medivac, both mine and everything in imperial purple. Beyond that, I urge people to buy Zeus ESes if you have a purple paint for it (Headhunters Trauma or Lovestruck, not Purple Haze), and there may be a heavy Elite Sardaukar armor for you from shubn if you do. Look for more details in the #citizen-chat channel and update us there if you make a purchase or need aUEC to make the purchase.

For those who do buy a Zeus ES and want to take a ground vehicle along, the biggest that will fit is a Cyclone, no Ursas. Try a Cyclone MT, but the paint must be the Lovestruck one. You can get them on the grey market. If the MT doesn't fit because of the turret, you can try the TR, same paint. Though these vehicles won't be useful in the facility, so you don't have to bring them at all if you don't feel like it. I am just sayin' in case anyone happens to have the Cyclone Lovestruck paint and wants to use it.


P.S. Bring lots of ammo!
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Dark Territory #2 Debrief

Unread postby icycalm » 03 Sep 2025 17:42

Dark Territory #2 with shubn and The Cult
https://www.youtube.com/watch?v=k5PyW2r2GYI

Image

Dark Territory #2 with ysignal and The Cult
https://www.youtube.com/watch?v=W-7VXmugDmg

Image

For our first real attempt at the Onyx Facilities we had 6 players/7 characters on with ysignal as Captain, shubn as Master Chief and the rest Inquisitors plus Adjudicator's clone as Medic. It was the coolest tactical play we've ever done, partly because we've been getting more and more comfortable with everyone playing their ranks, but also because of the extensive dungeon-like layout of the facility which forced us to play infantry for 6+ hours with no stopping so that we had plenty of time to get used to things, as opposed to most other on-foot locations currently in the verse which can be cleared in half an hour tops. These facilities really are a game-changer and feel like a Half-Life level has been plugged into the game, as people have been saying. They've also been saying it feels like Dead Space but I haven't played those so I don't know.

In terms of progression, I think we cleared 5-6 missions, or something like that. No idea how many they are, and apparently you are supposed to piece together a plot.

However, there are several issues. First, the facilities aren't complete. They have three wings—Engineering, Research and Science—but only two of them were done in time for the August update, so the Science one that according to CIG holds the deepest secrets will be added in September.

Also, there was supposed to be only one facility but with instancing enabled like the landing zone hangars so that once you entered a wing with your friends no one else could bother you, and the PVE Bobs would get their wish to be left alone. That's why the lobby has armistice, so the various groups wouldn't clash while moving between wings. But this tech wasn't ready in time, so instead they copy-pasted a hundred or so facilities all over Stanton's moons, and they made it so that each time you complete a mission you have to fly out of the current facility and into a new one to tackle the next mission. Needless to say players hate all this, in terms of immersion, but I have to admit that in terms of play it didn't really bother me, moment to moment.

So we know that September's update will bring the final wing online, but we haven't heard if the instancing will be ready yet, in which case all but one of the facilities will be removed. I think the official lore one is in Arial which is a Hurston moon, and that would bring Onyx under Adjudicator's jurisdiction, which would be quite a treat for him. But because we haven't heard anything on this front, I will assume the instancing has been indefinitely delayed, so we won't be waiting for it to complete the mission.

We will be waiting for the Science wing though, and once that's added later this month and CIG has confirmed that the entire subplot is available, we'll play a big Saturday session to kick off our attempts, and then people will be able to log in throughout the rest of the month at various times to complete it. There's no rush though because it's not a timed event, so people can take months for completion if they want.

In terms of tactics there's not much to say because it's not an open environment like much of the verse where you have limitless approaches and vehicles to use and you can theorycraft all day. It's just a dungeon, very cool dungeon to be sure, but pretty much the only variable you control is how many people you bring. And I have to say, with 6 people it was easy. I think 3 would suffice, 2 would be a decent challenge, and solo it is doable but tricky (good training challenge if you want FPS training!) So I don't see the need for 4+ unless you just want to play with all your buddies, which is understandable. If we have like 7-8 people on, then the player in command can choose whether to go as a group or split in two and spread out across facilities (or instances). Either is fine with me, whatever the players feel like doing on a given day. And of course the difficulty tuning can change between updates, so keep that in mind.

It was really cool how Pedro Camacho wrote music specifically for this location that kicks in even while you're flying towards it, and I will be posting later pro-level screenshots that show off the coolest parts of the facility. Eventually we'll post the pro guide that has also been published and the plot points once we figure them out, but note that looking up guide and plot are considered cheating before then, so please don't look them up.


P.S. There's a way to make respawns work in the hangar, but I wasn't the one to figure it out. I think we did manage to get it to work. Someone else can chime in with that info if they want and let us know if it's worth the trouble and what vehicle(s) work best.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Respawning at Onyx Facilities

Unread postby icycalm » 06 Sep 2025 16:21

I remembered how we figured respawning out. You need to leave a character in the hangar with the medical vehicle so that the hangar doesn't despawn. Can be a clone, and it was Adjudicator's clone that we used. So, since Adjudicator is the only one of us currently multiboxing, we need him for respawning. I suppose a player could also wait but it'd be boring.

I wonder if keeping the hangar occupied prevents other players from arriving? But I remember the roof staying open, so maybe it's the opposite: maybe it invites players to crash your hangar?

There may also be a second hangar in the facility if I remember correctly.

Anyway, this is why clones and multiboxing can be so useful. Imagine if each of us was multiboxing: we'd have half a dozen extra characters to be placed strategically for excellent support logistics. One day.
User avatar
icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands


Return to STANTON