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Landing Zone: Levski

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Landing Zone: Levski

Postby icycalm » 06 Sep 2025 19:38

Levski, Nyx's sole landing zone, was demonstrated fully working in last year's CitCon, so first of all don't miss that presentation I've timestamped.

CitizenCon 2954: Beyond Pyro | System Nyx
https://www.youtube.com/watch?v=quC7Va6ZrkQ&t=85

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It's a station built in a borehole on an asteroid. Doesn't get any more unique than this. And it's a lawless system so we'll need a Pirate Commander for it. And we'll need him soon because it's almost certain we'll get the system before the end of the year. Some people even hope we'll get it in PTU at CitCon. Either way, it's coming fast, so watch the video to prepare, and I'll keep us up to date with news and rumors like this one: https://www.reddit.com/r/starcitizen/co ... _datamined

BeardyShaman wrote:NYX SSN voice reports have been datamined...

Jared voicing some news reports talking about a faction smuggling Vanduul bodies in from Nyx.

Becoming a lot more apparent they may pull another Pyro and shove Nyx into a final patch for year's end...


Nyx borders Vanduul space and gets Vanduul raids, and all this ties nicely with the downed Blade and the cage in the Onyx Facilities in Dark Territory. It makes sense for the plot to lead to Nyx.

Amazing stuff. A TV show you can play.
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Old Levski #1: Preview

Postby icycalm » 17 Sep 2025 23:57

Nyx's landing zone, Levski, used to be in the game many years ago. It was placed in Stanton to test it, and because back then they didn't have sufficient tech to build it on an asteroid as in the lore, they built it on a moon. Then they took out Levski and the moon I think about a year or so before we started playing three years ago. And I think they chose to take it out at that point because that's when they completed Stanton with all four planets and landing zones. And btw they are called landing zones because in the original design document, as in CR's older games, there wouldn't have been any FPS, there would only be spaceship mechanics, and when you arrived at a location that was accessible the game would basically turn into a point-and-click adventure game within that "landing zone". Then when they figured out how to render entire planets in CryEngine they still kept the landing zone moniker even though now you can land anywhere there is... land.

So Levski is a landing zone much loved and missed by the community since it was in the game for years, and there is quite a bit of material on it online, the best of which I plan to collect and post here before CitCon so we can catch up to what existed before the stunning update seen in last year's presentation I linked in the OP. And we might as well start with a decade-old preview that rocks so hard despite its age that it still blows away practically any game released this year. After all, no such landings are possible in the megahit Dune: Awakening.

Coming Soon: Nyx Landing Zone Preview
https://www.youtube.com/watch?v=Z2YMlnn4Ngk

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Scale, art, music: everything is perfect.
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Re: Landing Zone: Levski

Postby icycalm » 06 Oct 2025 00:54

https://www.reddit.com/r/starcitizen/co ... eased_this

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In some ways it's more dilapidated than Pyro, but in others it's less. They're communists lol. You can also tell by the name. I mean the station name that's Russian, not the system name. That's Greek.
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Re: Landing Zone: Levski

Postby icycalm » 07 Oct 2025 01:16

There's a wealth of video footage from Levski back when it was temporarily placed in Stanton. For many players, it was their favorite landing zone. So I figured it would be cool if I posted some of these videos here so we can look at them and be able to compare to the updated Levski when it's shown on Saturday at CitCon. But first, let's listen to Pedro Camacho's Levski music.

Star Citizen Soundtrack - Levski (Pedro Macedo Camacho)
https://www.youtube.com/watch?v=SHD_4xqEhdc

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I am sure that Pedro will have composed tons of new music specifically for the system as he did for Pyro's launch. I am especially wondering about the Vanduul raids, because he's never composed for the Vanduul before since all Vanduul music has been in Squadron 42 up till now and is being handled by Geoff Zanelli. Will they bring in Zanelli's music, or will Zanelli compose new tracks, or will Pedro do it? We'll know soon enough. I think they even have a second composer for the Persistent Universe, so three composers overall, at the least.

Moving on, here's the air traffic controller, who was apparently beloved and whose lines are being expanded/reworked according to CIG teases and leaks.

Vintage Star Citizen ATC @ LEVSKI
https://www.youtube.com/watch?v=7cV1d9dlx1M

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@loganwolfram4216 wrote:That guy sounds EXACTLY like I'd imagine the guy who runs the hangars for the People's Alliance to sound.


It's hilarious, he sounds like a pothead. You can even see his face in the MFD! I think CIG is currently working on bringing this to all landing zones, going by teases and leaks.

And now the landing zone footage. Remember that the exterior was shown at last year's CitCon to have been entirely reworked, and you can see the updated version in this thread's OP. It's mostly the interior that will carry over to some extent, as far as I understand. In any case it's good to see everything, including outdated footage, to get a feel for CIG's development progression.

Levski, Delamar: Location Spotlight | Star Citizen 3.12 Gameplay
https://www.youtube.com/watch?v=q1_k8itwLeQ

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Levski (2018)
https://www.youtube.com/watch?v=fa3QcrN_IAk

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LEVSKI "The Lost Tapes" of 2020
https://www.youtube.com/watch?v=ZvYab7kxxBU

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Huge Moon Base, a Look at Levski
https://www.youtube.com/watch?v=CVVmscXNLJw

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Star Citizen Tutorial - Savage Levski Landing
https://www.youtube.com/watch?v=b-8BCv_TssE

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Take a Tour of Levski in Star Citizen!!
https://www.youtube.com/watch?v=0L4j5bPau1I

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Levski Has a Monorail!
https://www.youtube.com/watch?v=X9O6TTmu0CI

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Farewell Tour of Levski Star Citizen
https://www.youtube.com/watch?v=-Dr_AxqYVvY

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Star Citizen 3.5 Delemar Levski Tour
https://www.youtube.com/watch?v=qbYVLvHPj-I

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Star Citizen Levski towers This looks amazing
https://www.youtube.com/watch?v=YoyyBhRn7og

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(1440p 60fps) Trip to Levski! Star Citizen 3.2.0K PTU
https://www.youtube.com/watch?v=NN4rnPvFYmg

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Star Citizen, The Riches of Levski
https://www.youtube.com/watch?v=lqman2gUPPY

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Levski (2018) - Slower walk-around
https://www.youtube.com/watch?v=qYCc2Rg7jzs

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Star Citizen Levski Vents 7
https://www.youtube.com/watch?v=CQ_-rMzBgeM

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And no, I haven't watched all of them, but I will right before CitCon on Saturday, if not earlier. By the time I've gone through all the footage it will be almost as if I had played the location at the time, and I'll be ready to be fully blown away and fully experience the update reveal.

There's more footage out there than what I've posted, so be sure to link it here if you find it, even after CitCon. I don't think we're getting playable Levski for at least a couple of months anyway.
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Levski Evo Impressions

Postby icycalm » 01 Nov 2025 20:16

[SPOILER] First impressions EVO 4.4 (Nyx)
https://www.reddit.com/r/starcitizen/co ... evo_44_nyx

Vayne7777 wrote:TL:DR Levski is awesome and it will definitely be my new home location: it has the ease to navigate like Grim HEX without all the trash. The outdoors have a great vibe and there are now cargo elevators that can be used from the landing pads.

The patch feels pretty stable for an EVO build so hopefully it will come soon to everyone.

You can currently set your home location at three different areas in Nyx. I picked Levski because I hadn't seen my old friend for a long time :-)


Three different areas??? I don't get this. Levski is the landing zone. There's nothing else currently. Where the fuck else could you set your home??? My entire strategic setup hinges on Nyx having just one landing zone. Hopefully the extras will be removed later or will be just asteroid bases or something... I don't get this at all.

Anyway, his impressions are great.

Vayne7777 wrote:
    1. Levski station looks impressive - they've done away with the cookie cutter Stanton/Pyro station design. It feels unique: the best way to describe it is Grim HEX but without trash and a better flow.

    2. We start straight in our hangar and the hangar resembles a Stanton hangar more than a Pyro one: the lighting is much better than the Pyro hangars. No longer do I need a torch to navigate through the hangar.

    3. The med panel in the med bay now shows the cause of death: I backspaced and it showed "probable cause: impact or suicide".

    4. The med bay looks close to a Pyro one but then the cleaned-up version.

    5. I love the ASOP terminal hall at Levski - very spacious and organic.

    6. Grand Barter (the main shopping area) feels good: organic, with a unique design. The shops look similar to some of those found at Area18.

    7. Inventory terminals are placed everywhere - you won't waste time searching for one as you may do at other stations.

    8. The Ripper SMG is for sale at Levski :-)

    9. I love the cafe area - it's refreshing seeing a different design: curtains, small string lights, separate booths and paintings.

    10. I love the rumble that goes through the station at times. It's a nice environmental effect.

    11. The armour shop is massive - and I love that the NPCs are now wearing a wider selection of clothes and armor. Sadly, no new armours for sale.

    12. The food and beverage area is spacious and easy to navigate.

    13. NPCs were doing NPC things: eating, walking, talking, sitting etc.

    14. There are new stores: a souvenir shop where you can buy a Benny shirt, a fruit store, a coffee shop.

    15. There is a central elevator that works without having to use an elevator panel; you just go to it - the doors open and it moves you to the other part of the station.

    16. There is a ship store at Levski and it's easy to reach - just take the elevator from your hangar. It dwarfs New Deal and it sells vehicles, ships and a wide selection of weapons and components (the weapon/component terminal bugged out after the initial interaction). The ships in the showroom are: Golem, Aurora, MOLE, Fortune, Nomad, Nursa, ROC, ROC-DS, Gladius, Cutter, Arrow, Reliant Kore, Freelancer MAX. The cargo trolley was also there but it couldn't be interacted with.

    17. Nyx has a beautiful blue hue with a white star. With all the bits and pieces of asteroids around Levski it feels you're in a deep ocean.

    18. (not sure if this was in before) When you scan another ship you can now see the mode it is in: Quantum or Combat.

    19. There's some great music in Nyx.

    20. No missions were available in space but as you get closer to the stations there are already some: Wikelo, Investigation, Parcel Delivery, Mercenary, Bounty Hunting and Interstellar Cargo Hauling.

    21. The distances in Nyx with the few missions I picked are much more reasonable than Pyro. Some are a bit further than Stanton though.

    22. For the parcel delivery mission I had to fly into deep space to recover a package from a Freelancer that was destroyed.

    23. The exterior of Levski is absolutely stunning - while hangars are there of course there are so many landing pads which brings back memories of Port Olisar; but then on steroids.

    24. There are seven landing pads close together and one a little bit further away at Levski (the latter doesn't have an elevator right now). These landing pads do not have an elevator to the station but each does have an external cargo lift. This will make it much easier to load and unload stuff to/from a station. Large turrets are placed around these pads.
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Re: Levski Evo Impressions

Postby icycalm » 01 Nov 2025 20:22

From the same thread, for the lulz:

idriveasmallcar wrote:You have brought great joy to me by describing Levski as trash-free Grim HEX.

Simply marvelous. I cannot stand this trend of edgy space poverty anymore. I want more common sense in my space-faring civilisation game.

Edit.

It's been so long since Levski was last seen I am suddenly recalling those buggy days and emergent gameplay moments of evacuating stranded people.

Well come back old Friend. I missed you.


DetectiveFinch wrote:I absolutely agree with this. The Pyro stations and Headhunters outposts are just too much. It's hard to imagine anyone living there, even if it's the craziest gang.

The Citizens for Prosperity locations are still pretty rough, but at least they are somewhat realistic.

It's great to hear that Levski isn't like that.


AirSKiller wrote:What do you mean you don’t understand how sheet metal doors hold a seal for a space station air lock? It’s so believable.


easymacn wrote:I mean, yeah that’s actually fine.

The ISS hull is literally .1 inch thick aluminum. You really need barely anything to maintain atmospheric pressure to human standards. Most of the rest of the ISS hull is layers of insulation and some kevlar.


anivex wrote:For me it was the open fires in trash barrels... in a space station.
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Re: Levski Evo Impressions

Postby icycalm » 01 Nov 2025 20:47

More, including some answers about the extra landing zones.

Jackequus wrote:Edgy space poverty is a new term I shall... appropriate.


Kazeite wrote:"Landfill aesthetics" :)


Timely_Actuary9312 wrote:Yeah the fact that the devs think poverty looks like outright destitution is both severely classist, probably a little racist, and definitely a privileged and entitled mindset that gives that idea of what living in a fringe or outlaw situation with little money actually is.

Like, how they model outlaw life in Pyro is straight out of the hyperbole of folks who live in billion dollar mansions and think everyone who drives a Honda is dirty and diseased.


GuilheMGB wrote:Actually from the landing pads with cargo elevators you do have elevators to Levski. They are in between pads down some stairs.

But you can also walk from the pads to Levski, thanks to gateways and staircases. It's pretty awesome.


Scotty1928 wrote:Wait a minute. A traversable path between landing pads and the station's interior without the need for elevators?!


GodwinW wrote:Yes this is HUGE.


__NullWraith__ wrote:Assuming the gateway stations are the standard type we see in Stanton and Pyro, the big news to me is that you can set your spawn at these type of stations?!

The OP alluded to 3 home location options. So Levski, and those two stations?

If so, are we about to get the ability to set our spawns at any station we like?


Vayne7777 wrote:I hope so it would be such a QoL improvement. However this is an early test and because these are currently the only stations in the Nyx system so it could be that this has only been activated for the test (for example if somehow the jump points and Levski bug out you can still recreate your character and start at a different station for testing purposes).


GuilheMGB wrote:It's only for Nyx. Pyro and Stanton had the same starting locations as usual.


Lieutenanttk wrote:Slightly disappointing we're not getting those cave hangars...


ImmovableThrone wrote:There are cave hangars and also free surface pads.


SwannSwanchez wrote:The good: (list good stuff)

The bad: (list bad stuff that are just normal Evo stuff)

So yay/20 patch?


Yeah his bad list is just normal Evo bugs so I didn't bother posting them.

DERREZZ wrote:Thank you for the write-up! Does Nyx have a Comm-Zone like Stanton? Or is it lawless like Pyro?


I want to know this too because it could fuck up my strategic setup if there is law. I am assuming there isn't, but it's a grey area because they've said there is SOME law imposed by the People's Alliance. If it's just in Levski, it's understandable, and it's armistice anyway. Hopefully space is fully lawless.

No answer yet.

DERREZZ wrote:Another question: Did you jump trough the jumpgate by a chance? If yes: Was there new music from our favorite composer Pedro?


Another interesting one. I am betting no. I wouldn't have ordered a new track for this if I was Chris Roberts. It's not a money or effort issue. One track is better for this. Only if there was a different type of wormhole, say one of those temporary unstable ones they've spoken of, I'd order new music.

DJatomica wrote:I get the feeling once it goes to the PU, they will no longer be selling the Ripper SMG there.


Why would they bother putting it in now then? It doesn't make sense. It will stay there. And for the better, because it means I can add it to the Spec as standard for the Technician, whom it fits perfectly.
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Cafe Musain

Postby icycalm » 02 Nov 2025 01:02

https://x.com/RobertsSpaceInd/status/19 ... 2683540955

Star Citizen @RobertsSpaceInd wrote:Gear up, pilots! The journey to Nyx is approaching.

Life in Nyx revolves around Levski. Getting there will not be simple, but the journey will surely be worth braving for all citizens.

We’ll see you soon at Cafe Musain in Levski with a drink in hand.


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https://x.com/SOMA24v/status/1984700982085996601

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