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Pirate Inquisitor Gets F7C Hornet Mk II

Unread postby icycalm » 22 May 2026 15:24

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We're going to need the F7's tankiness and extra weapons tomorrow for Tactical Strike Groups so I put it on the Pirate Inquisitor Spec. At 4.6M it's now his most-expensive ship (the Clipper is second).

The Blacksmith actually looks pretty decent for piracy, and I am sure we'll get a Nightbreak for the F7 eventually to differentiate the base from the Pirate version, but for now both specs get the Blacksmith paint.
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Pirate Idrises Get Diversified

Unread postby icycalm » 22 May 2026 18:01

shubn suggested using the silver Ironcore paint to differentiate our two Idrises for tomorrow's Tactical Strike Groups op and I was inspired to make this differentiation permanent as follows:

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Idris with Sharktooth paint

Assault Frigate: Idris-M (Sharktooth) [Pledge] [$$$]
Support Frigate: Idris-P (Ironcore) [Wikelo] [VAR]

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Idris with Ironcore paint

So the P will be used more for legit piracy when you want to steal and carry stuff, as well as general support as tomorrow, and the M for more offensive piracy where you're trying to take over a location.

Beyond excited to see two Idrises being fielded for the first time tomorrow!
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Capital Warship Update

Unread postby icycalm » 25 May 2026 00:01

With the Odin unveil I needed to rework the capital warship distribution between ranks to fit it in, so here's what's changed.

First off, capitals are almost exclusive to strategic ranks, with one exception: the Captain gets the Polaris, and now the Polaris can be earned in-game via Wikelo. So keep that in mind. No need to pay any cash if you're a Captain and want a capital. Just ask people to help you earn a Polaris. And good luck with that.

Now regarding the strategic ranks. There are five cap warships in total minus the aforementioned Polaris that I have divided into three tiers: the Bengal at the top, then the Odin and the Javelin in the middle, and finally the Kraken and the Idris at the bottom. You could think of these tiers as large, medium, and small.

So I've given the large category to the Emperor (Bengal), the medium to the Supreme Commanders (Odin & Javelin), and the small to the Commanders (Kraken & Idris).

Regarding the Pirate tiers, in earlier times I had tried to differentiate the base from the Pirate ships so that the base Commander would get the Idris and the Pirate Commander the Kraken, but this isn't workable mechanically: both specs need both of these caps to fill different roles, so now the cap warship distribution is identical between base and Pirate Specs, just with different paints (and also assault and support variations of both the Idris and Kraken, etc.)

All this of course is still mostly academic since only the Idris has been launched so far out of the five ships. However, a year from now we'll get the Kraken too, and the small category will be complete.

It's anyone's guess when the Javelin will come out, but my guess would be a year after that, so two years from now. And add another year for the Odin, so three years from now.

And finally I expect the Bengal four years from now. About the same time I expect the 1.0 release. All this of course assuming funding and hiring keep increasing. Otherwise we're looking at a decade.
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Re: Capital Warship Update

Unread postby icycalm » 25 May 2026 00:13

Forgot to say that the Idris-P can also now be earned in-game, again via Wikelo, and I've updated the specs to reflect that, so it's now entirely possible to become a Cult Commander with your own capital ship without having to spend a large amount of cash (still need to buy paints etc. of course). And until you've earned it, you can borrow the other players' when needed. This will be true of all ships, so Adjudicator's Odin can serve as both shubn's and recoil's flagship when needed. Adjudicator himself won't be able to command it until he becomes a Supreme Commander, and in order to do that he needs to take over a system. Luckily we should get the Castra system before the Odin's release, so if he wants it, it's his. It's also a very military-themed system, so it will be a good match for Adjudicator who seems charmingly obsessed with military history and technology.
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Ace Interceptor Suit

Unread postby icycalm » 25 May 2026 05:23

https://www.reddit.com/r/starcitizen/co ... eptor_suit

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Trition56 wrote:Honey, where are my pants? [Ace Interceptor suit]

Really dig the Ace Interceptor flight suit! But I wish we could put some pants or light armor on top that doesn't impede the G resistance. Right now it only allows a chest armor slot and well... it doesn't leave much for the citizen imagination!


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This is something to think about. I'd like to see it with the brown Bombardier version of the core and helmet. I don't see it working for the tactical ranks, but it could be used for higher-ups.
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Re: Nightbreak Becomes The Standard Cult Spec Paint

Unread postby icycalm » 30 May 2026 01:26

Someone took a pic of three Nightbreak ships: https://www.reddit.com/r/starcitizen/co ... _the_verse

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Obviously they go well together, but what you can't see and should imagine is that our black Inquisitors will look even better matched with these ships.
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Master Chief Gets Super Heavy Spec

Unread postby icycalm » 05 Jun 2026 03:27

https://robertsspaceindustries.com/spec ... une-3-2026

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Cloud Imperium Games wrote:Super Heavy Combat Armor
Implementing the Super Heavy armor class, enabling players to equip and operate a new category of powerful super heavy weapons.


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Cloud Imperium Games wrote:Apocalypse Arms "Vendetta" HMG
Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.


https://www.reddit.com/r/starcitizen/co ... or_preview

Adventurous_Log7634 wrote:Now I can black out for the entire flight!


Adventurous_Log7634 wrote:Probably would be bad to even ride on a ship wearing this, eventually. Once the G-force effects apply to passengers too.


Of course the Master Chief gets this. What's awesome about the design is that it looks exactly what you'd imagine an upgraded Palatino would look like, and I've already given the Palatino to the Master Chief as his base armor. It makes my choices look perfectly organic, as if CIG is designing for the Cult Spec!

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Below is what it looks like in the Spec (in both base and Pirate versions), with the Mech Spec directly beneath it, so that the Master Chief gets to choose between them. And if the Captain needs both a Super Heavy and a Mech? He calls up two Master Chiefs.

SUPER HEAVY SPEC
Super Heavy Combat Armor [???]
Vendetta HMG [???]

MECH SPEC
ATLS GEO IKTI (Carbon Black) [Wikelo] [Var]/ATLS IKTI (Carbon Black) [Wikelo] [Var]

Note that this isn't just a new armor but an entire new armor CLASS, which means we might get more armors and weapons for this class down the line. I've also heard cool rumors like he won't be healable with medpens and maybe not even with medguns, and if you combine this with the gun upgrade/repair bench teased last week [ > ], it could be that those benches are the only way to repair it! Another rumor is that it might require batteries, and yet another rumor is that the final boss(es) in the remade Siege of Orison coming in July will use this armor and weapon, and therefore might sort-of require it to defeat them.

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Note that this is still not the Titan suit that will require dedicated charging stations inside specific vehicles to be deployed. That's rumored to be coming with Squadron 42, which is less than a year away, so with the Super Heavy being an intermediate stage between Heavy and Titan, and the Mech sitting above both, the ground tactical situation a year from now could become very complex indeed!

If the Titan suit does eventually come I will likely push the Super Heavy down to the Inquisitors and reserve the Titan for the Master Chief, so that we could deploy an entire Super Heavy/Titan fireteam (3x Super Heavy + 1 Titan), and support them by for example a couple of regular fireteams.

Can't wait to see all this in action. July!
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Re: Master Chief Gets Super Heavy Spec

Unread postby icycalm » 05 Jun 2026 07:44

https://www.reddit.com/r/starcitizen/co ... nt/opl1byi

_Husker81_ wrote:This won't have any EVA thrusters, IIRC.


Sherool wrote:Also can't self-heal and probably use most tools, just walk and shoot for the most part. It's for very particular use and preferably need allies to cover your flanks and top up your health.


Chad_illuminati wrote:I would love to wear this and have a combat ATLS suit on top. Just march through areas with super heavy armor in an ATLS.


Nomarnas wrote:I doubt you'll be able to get into a pilot seat at all in that thing, which maybe makes the rumored drop of suit lockers in 4.9 make more sense.


rucentuariofficial wrote:Drop from orbit in this and CIG would finally have a justification for us going through planets.


Fell-Hand wrote:Well played, John Crewe. The Emperor protects.


Inevitable_Reward823 wrote:Super Palatino Super Heavy Super Armor


levios3114 wrote:Kinda looks like an upgraded version of Palatino armor. I hope the chin guard thingy actually blocks part of your view.


Xasf wrote:ADP-mk4 already blocks your view if you try to look straight down as armor is also a real physical object, I'm sure this will be suitably worse in that regard.
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