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Monument: Apartments

Moderator: JC Denton

Monument: Apartments

Unread postby icycalm » 07 Jun 2026 10:32

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Rustafied wrote:Apartments & Rent System

The apartment complex monument is shaping up to be much more than just a location, with a full rent and upkeep system continuing to take form. Apartments calculate upkeep based on stored items, with players able to deposit scrap into dedicated upkeep terminals to maintain their space. A new "Rent Due" HUD indicator warns players when upkeep runs out, and the entire system now persists properly across restarts.

There's also been a strong push toward making apartments feel safe and livable. The monument is now fully integrated with safezone rules, and players who disconnect inside won't be killed anymore—instead, they'll be teleported back into their room when possible. Alongside all this, the monument itself continues to receive heavy polish, including new materials, trims, and ongoing work on higher-end apartment variants like penthouses. Not merged into staging yet, it's unclear which update this will go live.


Looks like Rust will beat Star Citizen for apartments. I like the mechanics of it, but I feel the concept cheapens the game's brutal early start where establishing a safe space is the whole point of the early-game. Will these apartments be available to players right from the start? That's what it sounds like. On the other hand, I suppose much depends on whether you can place crafting benches and the like in the apartment, because if you can't, then they will only be used by utter beginners, and regular players will still need to focus on building a shack or whatever from the get-go. Don't forget also that competition for good spots to build on is fierce right from the start, so whoever goes to apartments is starting the game on the back foot, so maybe experienced players won't utilize these at all. We'll see.

Via https://www.rustafied.com
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icycalm
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