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Story Missions: Recco Battaglia

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Story Missions: Recco Battaglia

Unread postby icycalm » 23 Aug 2026 02:43

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https://starcitizen.tools/Recco_Battaglia

Star Citizen Wiki wrote:Recco Battaglia organizes many of the mining tasks that are coming and going out of Levski. She also appears in Squadron 42. She is portrayed by Ania Sowinski.

Recco Battaglia, the latest in a long line of miners, had continued the family tradition until an accident at a dig site left her unable to continue to work. Frustrated with her post-accident treatment under the bureaucracy of the UEE and United Resource Workers, Recco moved out to Nyx where she now coordinates contractor operations for the People's Alliance.


4.10 looks to be arriving early next week, but we'll have to wait until Saturday to play Siege of Orison 2.0, which is a bummer. HOWEVAR, the update brings a set of story missions given by the first NPC with her own instanced environment, Recco Battaglia, and we can play these missions at any time midweek, so whoever wants to engage with the new patch before Saturday will be able to. Moreover, it looks like the play time will be substantial. It doesn't look like just a couple of hours, it looks like closer to ten, or more. So there should be enough content here to sink a couple of evenings in them at least. AND THEN you get Siege of Orison 2.0 on Saturday on top of that. Really a great week for Star Citizen fans any way you look at it. Also note that Siege of Orison 2.0 looks to be a strict 4-player mission, so maybe some of us won't get to play it this weekend. So it's cool that those people have the Battaglia missions to tie them over until they get to play Siege.

I'll have more news on all this soon, but for now I just wanted to give everyone a heads-up. I'll definitely be playing these missions next week, and I look forward to more people joining me on them.
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Alpha 4.9: Frontier Tensions

Unread postby icycalm » 23 Aug 2026 19:18

Official Page: https://robertsspaceindustries.com/en/c ... r-Tensions

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I hadn't posted the 4.9 update so I am posting it now in Battaglia's thread as it's the most relevant. It's a small update because both Siege of Orison 2.0 and Battaglia's instance and story missions were moved to 4.10, because the instancing tech got delayed, so the only content that remained are Battaglia's repeatable missions. They didn't even bother making a trailer for them as there's so little content.

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Release Notes: https://robertsspaceindustries.com/en/c ... n-Alpha-49

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Spectrum Thread: https://robertsspaceindustries.com/spec ... r-tensions
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Re: Story Missions: Recco Battaglia

Unread postby icycalm » 27 Aug 2026 19:31

Here's a pic of Battaglia's location in Levski from the 4.9 feedback thread: https://robertsspaceindustries.com/spec ... -battaglia

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Shark-CIG @Shark-CIG wrote:Recco Battaglia is back as one of the new in-person mission givers with three story missions that introduce players to Nyx, followed by repeatable contracts. She is located in Levski inside of her workshop acting as a new instanced location. Recco's story missions take you through industrial mining, missing person boarding, FPS gameplay, and locating special people for her, and we'd love to hear what you think!


Her workshop looks like it's located in the Grand Barter. You take an elevator to get to her (that's how you cross into the instance), maybe it's off to the side of the stalls somewhere.

The discussion in the thread centers mainly around Recco's looks. Apparently she's been uglified since her last appearance in an earlier version of the game (before we started playing).

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Evinco @Evinco wrote:What happened to the old Recco, why does she now look like a man, terrible change, what was wrong with the original Recco, this looks nothing like her?


Monty M. Montgomery @Monty_M_Montgomery wrote:The new one looks like an NPC from Fallout 3...


I can definitely see the uglification, but it doesn't bother me TOO much when I consider that Levski is a commie spot, so people are bound to be ugly.

Either way, as this guy below explains, she, her workshop, and her missions are a fantastic addition to the verse, and we're bound to see more of those populating the landing zones in the near future.

QuantumHive @quantumhive wrote:
  • Physicalized Mission Giver: Interacting with Recco in person is fantastic for immersing new players in the universe, lore, and foundational mechanics.

  • Mining Opportunity: The Titanium contract serves as an excellent introduction to mining, and providing a loaner ship is a great touch.

  • Blinding Hope: A solid addition to the mission line, though it triggers a bit too soon after the initial Titanium run.


I was planning to ask shubn to hold an official Recco session this week, but after some chatting it turns out her missions are mostly meant to be handled solo. They aren't particularly difficult, plus if you just get a shared contract from someone instead of walking into her workshop and interacting with her yourself, you're missing out on the experience. So I've chosen to just let each player deal with her on their own, in their own time. That said, there are complaints in that thread about SOME of the missions in terms of difficulty, though other players are countering that the tough spots can be cheesed... So I would say: Try Recco on your own, and if you get stuck, ask for help from shubn and the rest of us. There are three story missions plus repeatable contracts, and the total playtime should be at least around ten hours. Perfect for this weekend if you don't make the Siege of Orison 2.0 cut, or whenever else you have a couple of evenings to spare.
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