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[PC] [MAC] [ONE] [PS4] Elite: Dangerous

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[PC] [MAC] [ONE] [PS4] Elite: Dangerous

Unread postby dinopoke » 30 Jan 2013 01:21

Concept art:






Our galaxy. It's an awe inspiring, beautiful, vast place; with billions of star systems, planets, moons and asteroid fields just waiting to be explored, and exploited. The triumverate superpowers of the Empire, Federation and Independents dominate their core system volumes and constantly skirmish to outmaneouver one another on their frontiers. Outside their influence, in the vast majority of the galaxy, anarchy reigns supreme and spectacular discoveries await the bold.

It's dog-eat-dog out there – you need to keep your friends close, and your enemies closer.

Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances, free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you’ll find out there..) is up to you.

Your second-to-second actions could have you taking the roles of trader, pirate, bounty hunter, leader, team player, opportunistic assassin, grand schemer, and more. You are at the centre of the action any time, any place and any way you choose – each action has a consequence, and influences the galaxy around you.

Starting with a few credits and a basic starship, carve your own path through the richest, largest gaming sandbox ever created, set against a backdrop of raw anarchy, galactic powerplays and intrigue. Do whatever it takes to upgrade your ship’s hull, engines, weapons, defences, cargo hold; constantly improve your capabilities and influence on your journey towards the most coveted rank in the history of gaming - ‘Elite’.

"This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player." said Frontier founder and CEO David Braben. "Frontier has been working on this project in the background for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous ‘Elite’ games did in their days? It is not only a question of raw performance (though of course this will make it a gorgeous and incredibly rich experience), but we are pushing the multi-player networking implementation too."

Teaser Trailer:

Scavenger Hunt Trailer:

Development Diaries:

The Kickstarter has been completed and successfully raised over £1.5M. However it is still possible to contribute via PayPal on the main website.

The estimated release date according to Kickstarter is March 2014.
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Unread postby dinopoke » 30 Jan 2013 01:22

From the Kickstarter FAQ:

How does multiplayer work?

You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily.

You will be able to save your position in certain key places (probably just in space stations, but possibly while in hyperspace too, if we feel it is needed). A save-and-quit option will be freely available at those points, as will the subsequent reload, but there will be a game cost for a reload following player death. Your ship will still be intact in the condition it was when the save occurred, but there will be a game currency charge (referred to as an insurance policy) for this. This is to prevent the obvious exploit of friends cooperating and killing each other to get each other’s cargo. If you can’t pay, then it will accumulate as an in-game debt, and the police may chase you!

There are no multiplayer lobbies, and the game will be played across many servers, augmented by peer-to-peer traffic for fast responses. Session creation and destruction happens during the long-range hyperspace countdown and hyperspace effect (which is a few seconds only), so is transparent to the player.
We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.

How will single player work? Will I need to connect to a server to play?

The galaxy for Elite: Dangerous is a shared universe maintained by a central server. All of the meta data for the galaxy is shared between players. This includes the galaxy itself as well as transient information like economies. The aim here is that a player's actions will influence the development of the galaxy, without necessarily having to play multiplayer.

The other important aspect for us is that we can seed the galaxy with events, often these events will be triggered by player actions. With a living breathing galaxy players can discover new and interesting things long after they have started playing.

Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).
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Unread postby mothmanspirit » 11 Aug 2013 22:24

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Unread postby Gaius » 26 Jun 2014 08:16

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[PC] [MAC] [ONE] [PS4] Elite Dangerous: Odyssey

Unread postby icycalm » 20 Aug 2020 00:16

So they are adding planetary walking to this, and perhaps even bases, bars and shops you can visit and walk around in (though no base-building), so it's becoming more of a competitor to Star Citizen. This is a decent video that explains this stuff (as if he's talking to children, but it's still worth a watch, since it's brief anyway):

Elite Dangerous: Odyssey - A Star Citizen Competitor?


Here's the (rather boring) trailer, which I just added to the trailer reel:

Announcement Trailer


Much better is this developer video that was posted a couple days ago with lots of footage of the cool planet tech:

The Road to Odyssey Part 1 - One Giant Leap


Bottom line is this game looks cool now. It's MMO too, so it's definitely War Journal material, and we will definitely try it. Besides, the more stuff we can play to delay getting into SC, the better. So our MMO space schedule currently looks like this:

1. Dual Universe (coming up next week, check the calendar for the date and make sure to post on Patreon to sign up, otherwise you won't be able to play:

2. EVE Online (I think sometime in the autumn)

3. Starbase (hopefully before the end of the year)

4. Elite Dangerous: Odyssey (sometime next year, though I might schedule us to jump in a bit before the expansion lands so we can get an idea of what the game was like without it)

5. Star Citizen (whenever we've run out of space MMOs to play)

And of course we'll have to start thinking of flight stick setups soon, so if you have recommendations to make, post them in the Hardware forum, otherwise I'll post mine once I've done my research on them. We already have a very old thread on this, we just need to update it:
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