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[PC] [MAC] [PS4] [SW] Tiny Metal

Unread postby icycalm » 19 May 2017 13:44

This is amazing!

http://tinymetal.com/

Announcement Trailer: https://www.youtube.com/watch?v=MEuMB_JZwm8
Play video: https://www.youtube.com/watch?v=5QnLSfCWnEw

Made in Japan 3D Wars game! None of that ugly "indie" bullshit, it looks great!

Area 34 wrote:TINY METAL is all about the gameplay. We are experienced Japanese video game developers who have come together to develop TINY METAL. We believe that can make world renowned games again. Our history dates back to the golden era of Japanese video games.

We put Japanese war gaming into the latest graphicial package modern hardware can provide. TINY METAL features 13 unique units and never before seen gameplay mechanics. TINY METAL is the Japanese Arcade Wargame you wish you had as a kid.


Not a fan of the low unit variety, but everything else looks great. Apparently they had a Kickstarter that failed, and then went to Steam Greenlight and succeeded. It is a very unambitious project, with very low-spec computers required and only an 8-10 hour campaign, but who knows what they will do next if they succeed? Day 1 purchase for me.

Via http://gematsu.com/2017/05/advance-wars ... ing-switch
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Unread postby icycalm » 29 May 2017 00:28

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Unread postby icycalm » 29 May 2017 00:34

Added to Most Wanted section.

I wrote:Fantastic-looking 3D Nintendo Wars successor by Japanese industry veterans. None of that buttugly "indie" shit: this is the real deal.
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Unread postby earthboundtrev » 28 Aug 2017 22:37

http://www.siliconera.com/2017/08/28/ti ... um=twitter

Sato wrote:Tiny Metal, the upcoming turn-based tactical game by Area 34 inspired by Advance Wars, shared new footage with a PAX West 2017 trailer that gives us another look at how the game is played.

The game features 20 campaign missions following the story of Lt. Nathan Gries. It offers four units with multiple upgrade options to customize, the option to deploy your unique combination of units for each mission, skirmish modes to replay maps, and comes in both English and Japanese language options.

Tiny Metal releases this fall for PlayStation 4, Nintendo Switch, and PC.


PAX 2017 Trailer: https://www.youtube.com/watch?v=zaDL8VhhaJg
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Unread postby icycalm » 30 Aug 2017 00:47

Looking great. But "four units"? Are they serious?
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Unread postby earthboundtrev » 20 Oct 2017 13:59

http://gematsu.com/2017/10/tiny-metal-l ... ovember-21

Sal Romano wrote:Tiny Metal will launch for PlayStation 4, Switch, and PC on November 21, publisher Unties, the new publishing label under Sony Music Entertainment, announced.
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Unread postby icycalm » 18 Nov 2017 01:31

https://twitter.com/tinymetalgame/statu ... 1696894976

TINY METAL wrote:BIG THANK YOU to our fans for letting @nellucnhoj know about TINY METAL! If you want an Advance Wars-style experience, we're looking to launch on 11/21 -- SWITCH, PS4, and STEAM! :-D


So excited.

$24.99 for the Steam version. I might get it and play/stream it on day 1.
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Unread postby icycalm » 20 Nov 2017 11:42

Advance Wars-Inspired Tactical Game Tiny Metal Delayed A Month To December 21
http://www.siliconera.com/2017/11/20/ad ... cember-21/

lol and I just spent half an hour starting a Patreon to fund this. Guess I'll find another game to launch it with.
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Unread postby icycalm » 12 Dec 2017 21:29

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Unread postby icycalm » 13 Dec 2017 06:37

I am having a back and forth with the game's main programmer on the Steam forum:

Hi! I am Daniel, the programmer on TINY METAL. Ask me Anything!
http://steamcommunity.com/app/751500/di ... 389295636/

http://steamcommunity.com/app/751500/di ... 7408200406

I wrote:Your name is Daniel? Isn't this a Japanese game?


Daniel wrote:Hey icycalm,

Yes and yes. I am the only foreigner on the production team and one of only two people who speak english. There are another two foreigners involved in the busines and PR side.

Meanwhile there are what, 20 or 30 japanese people who have worked on the game. About 10 worked full time for substantial periods of time, the rest were short term or voice actors.

Foreigner programmers are more common than I think many people outside the japanese industry realize.


I wrote:Nice going dude. And yes, it makes sense that the Japanese would start hiring gaijin programmers, seeing as the locals have been falling behind the curve in that aspect of game development in recent years.

Looking forward to playing the game!


Daniel wrote:Thanks icycalm! I think you hit the issue right on point. Personally I think japan is pretty good at making games but programming has held the industry back. Meanwhile the mobile game companies have the most cash and have been pulling many of the skilled programmers.

There are a lot of issues hurting programming in japan but in the end it means hiring good programmers is hard. Our goal with TINY METAL is to be able to expand the team and then work on Project Phoenix. Thus we will need to go through the hard process of finding another skilled programmer to hire. Thats going to be a challenge I think.
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Unread postby earthboundtrev » 09 Jan 2018 15:29

'Tiny Metal' creator talks Advance Wars, Confirms Online and Local Multiplayer from Fandom
https://twitter.com/tinymetalgame/statu ... 8947160064

Tom Reagan wrote:“We are big fans of Advance Wars and we thought it was time that someone made something like it but with a modern twist. We are very proud that we got this far.”

While the team is made up of industry veterans that have worked on various AAA games, collectively as Area 35, Tiny Metal is their debut game.

Yet, despite not being shy about their influences Hiro and the team were adamant that they wanted to add their own twist on the classic Advance Wars experience.

“We tried to add a bunch of new features. Basically things that would negate being pinned down and stop [levels] from being a slogging match between infantry and artillery,” Yura said. “[It also] felt kind of cold to let your units die just because they become weaker, so we wanted to give players an incentive to keep them alive. If you rank [them] up your attack power gets 10%, 35% higher so it’s better to make them retreat, recover and have them fight again. It’s worth the effort.”

Now their hard work has paid off, with Nintendo signing off on a Switch port of the game. With Tiny Metal now running on a handheld just like their inspiration, the team couldn’t be prouder.

“It’s unbelievable, We’ve had a lot of support from Nintendo, they love our game… we’re chuffed.”

Yet that’s not all for Tiny Metal. While the game only supports solo play at the moment, Yura reveals that multiplayer will be coming to Tiny Metal too.

“We are planning a patch that allows people to play multiplayer, 1-v-1, either online or on the switch, locally too.”


Full article: http://fandom.wikia.com/articles/tiny-m ... ultiplayer
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