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[PC] [ONE] [PS4] Iron Harvest

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[PC] [ONE] [PS4] Iron Harvest

Unread postby recoil » 23 Aug 2017 17:35

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Unread postby Dead Man Talking » 15 Dec 2019 04:55

From the makers of The Dwarves, comes a steampunk-ish RTT at a Company of Heroes scale. It was successfully kickstarted on April 2018 with over $1.5M in total (inc. PayPal pledges etc.); over 3x the original goal. Cool cover system, very detailed graphics, interesting and unusual setting, rousing soundtrack, and even co-op campaigns, which is a great rarity in the genre. KS backers have been playing alphas for a while, but the devs are not currently offering any means for new players to get in, though they are thinking of possibilities, so stay tuned in case they decide to admit new players.

https://kingart-games.com/games/7-iron-harvest

https://www.kickstarter.com/projects/ki ... on-harvest

https://store.steampowered.com/app/826630/Iron_Harvest/

KING Art wrote:Image

Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.

Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War.

In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.

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Lead dozens of different unit types into battle, carefully utilize cover and blast entire buildings to shreds. Take your time to come up with a plan which allows for a wide range of tactics, including a stealth approach. Mechs. We got mechs. Lots of them.

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Experience an epic overarching story, spanning more than 20 missions over three campaigns. Join nine charismatic heroes and their beastly companions in their adventures across Europe. Team-up with a friend and master all campaigns side-by-side in co-op.

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Command three diverse factions with over 40 unit types and 9 heroes with unique abilities. Setup skirmish and multiplayer matches any way you want. Configure your personal game interface and choose your favourite input controls.

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Competitive multiplayer with ladders, ranked matches & leagues. Choose from a vast selection of skirmish maps and challenge maps, available to play in singleplayer and coop.

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Conquer resource points, build your base and place fortifications to protect your unit production and research.


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Gamescom Trailer 2019
https://www.youtube.com/watch?v=FmK5g0bljQE

Alpha 2 Gameplay
https://www.youtube.com/watch?v=H5RGsHHGyc4

September 1, 2020.
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Dead Man Talking
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CULT LIVE: Iron Harvest

Unread postby icycalm » 24 Aug 2020 22:00

We played a demo of this a while back in 3v3 between us, all CULT players. There was no matchmaking for the 3v3 mode and the larger map (and you could only play that map in 3v3), but we managed to fill all the slots immediately. It's good to have a large clan, you can play anything you want without needing strangers. Below you can see the battles from both sides. My side cleaned up in all battles, mostly because we had Diamond with us I think.

6-player Iron Harvest Demo (Multiplayer Custom 3v3) with icycalm, Diamond Dawg and ExiledOne
https://www.youtube.com/watch?v=vOh1TISl2bM

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6-player Iron Harvest Demo (Multiplayer Custom 3v3) with ChevRage, Beakman and danjiro
https://www.youtube.com/watch?v=wiDkDavVbp4

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I thought the game was cool though the map was fairly small, even the biggest one. Likely, they will have bigger maps in the finished game. The guys who've played Company of Heroes were saying it's the same game, just smaller and less complex, especially compared to COH2. dan said there's a shitton more stuff in COH2 and battles that can go on for up to two hours, so basically the net result of this demo was making me want to play COH, and especially COH2, which I already have with all the addons thanks to bundles.

So that's all I got really. It's a fun, good-looking RTT, but it'll probably end up much less complex than the game it's copying. Moreover, the steampunk thing isn't done very well mostly because the mechs look like garbage cans, so I think WW2 should draw me in deeper. I am not saying Iron Harvest is ugly, it's quite nice actually, and the mechs aren't ugly either. All I am saying is I don't think it's on the level of COH even aesthetically, so really, the game seems solid but just not as good as what has been done before.
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