default header


[PC] [ONE] Gears Tactics

Moderator: JC Denton

[PC] [ONE] Gears Tactics

Unread postby ExiledOne » 22 Jun 2018 07:00

User avatar
Joined: 14 Jun 2008 10:43
Location: Maryland, USA

CULT LIVE: Gears Tactics

Unread postby ysignal » 25 Jun 2021 15:11

I've played about 17 hours of this so far. Here's a semi-recent stream (the most recent ones haven't been uploaded to YouTube yet):

Gears Tactics (Experienced) with ysignal 5

The graphics are stellar compared to other turn-based tactics games, and it has tonnes of quality cutscenes and voice acting. The character models also look nice and detailed when the camera is up close.

The game is mostly linear and there's no strategic map or tech tree, so it's not a direct analogue to XCOM. It has a skill tree and equipment upgrades, but base character stats are determined by level and are not customizable, though you can add modifiers by equipping new gear. The combat mechanics are similar in nature to XCOM.

The main missions include some cool sequences, like fighting your way to the extraction point at the end of a mission or fighting huge bosses with targetable sub-parts. Combat segments are joined together by some nice cutscenes. So far I've seen about five enemy types (not including bosses) with combat styles ranging from melee to sniping.

Overwatch is used heavily for area denial and for luring enemies into ambushes. Unlike XCOM, Overwatch almost never misses the target if they stray into the firing cone, so it plays a big role in pretty much any battle. The AI is a bit disappointing (on Experienced, at least), and enemies have a tendency to advance into your ambushes for no good reason.

The animation of the projectiles and the projectile impacts is solid. XCOM has some issues in this area, like bullets ghosting through walls and characters jumping out of the path of incoming shots in unnatural-looking ways. Phoenix Point used a ballistic simulation that didn't suffer from these problems, but Gears Tactics manages to look just as convincing while sticking with dice-rolling mechanics.

Overall I'm still pretty enthusiastic about this game. The developers released a new "Jacked" mode which adds the support robot Jack as a fifth squad member plus some other additions, but I'd have to start my save again to see this content and it's not the kind of game I'd like to replay 17 hours of, so I might continue on with the original mode regardless.
User avatar
Joined: 28 Jan 2017 02:07
Location: Sydney, Australia

Re: [PC] [ONE] Gears Tactics

Unread postby icycalm » 25 Jun 2021 21:01

Just a heads-up that in the tactics genre practically no games are like XCOM. XCOM is a weird game that came out around the time when I finished high school and then lay dormant for many years until a recent revival. In the meantime there have been hundreds of tactics game, none of which are anything like XCOM. So there’s no point saying “It’s not like XCOM” in every review of them. Rather in XCOM reviews people are saying “It’s not like a normal tactics game because on top of the tactics it has a strategy layer, and that’s what’s great about it”.

Thanks for the impressions, the game looks sharp and it’s good to hear it plays well too.
User avatar
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Return to Games