Moderator: JC Denton
by icycalm » 26 Aug 2020 02:24
by icycalm » 24 Dec 2020 06:44
Anonymous wrote:this is some seriously top tier bait friend
i look forward to seeing this image constantly for the next month or so
Anonymous wrote:>>536483642
The reason the mainstream doesn't play fighting games is not that they're too complex. They see it for what it is: 2 characters poking at each other on a screen until one of them wins. It's simplistic. You compare that to say, Assassin's Creed, a huge cinematic open world adventure, and it's an easy choice. That's why Mortal Kombat is the most popular fighting game, it's the only one with a decent story mode.
Anonymous wrote:>>536481742
>survival building
>complex
the problem with games like those is that you need a lot of friends to play together all the time or you will get destroyed by a bigger group
Anonymous wrote:>anons see they play low IQ shit
>i-it's bait!!!
every time
Anonymous wrote:>>536485909
Popularity is literally the y axis. The problem is that those retards didn't realize the genre pictures are labels for the graph, not the actual placements in the graph.
Anonymous wrote:>>536482837
PvE survival building games are boring and casual
PvP survival building games are absolutely not casual, these are one of the hardest and most punishing/rewarding games, and anyone who says otherwise hasn't really played games like rust
if you think that for example rust doesn't have any deep mechanics you've never actually played this game
>>536482762
>Trash like Rust and Arch are just streamer bait and both are barely playable
Never played ARK, maybe it's buggy, but I can tell you that Rust isn't buggy since like 2016
If you think that Rust is barely playable, you're probably a n00b, git gud
Anonymous wrote:>>536488672
>>536488746
Most people aren't avoiding those genres because they're complex or challenging, but because they're boring, because they're actually very simple in concept and not particularly immersive compared to most other genres as a result. Like others have said in the thread, these genres are just "one guy punching another guy" or "one ship moving around and shooting things higher up on the screen" and so on.
Anonymous wrote:>>536489625
>>planescape less complex than halo
It is, now cope.
Anonymous wrote:>>536483347
I have a few bullet hells in my collection, I'm hot hardcore or anything. I enjoy trying to 1cc them. Got into them on 360. Friends always tell me they can't see whats fun about being a dot avoiding other dots. So maybe "too simple" is right.
Anonymous wrote:>>536488560
Minecraft with mods taps into some vast alternative universe of autism, that shit can get to complex for 200IQ geniuses
Anonymous wrote:Anonymous wrote:>all skill based genres on the left
>skilless games on the right
Icycalm is what happens when you refuse to get good at games and instead write essays nobody will ever read about how its the games fault.
>skill based
i.e. reflex based. As the chart goes further right, the genres become more cerebral.
Anonymous wrote:>>536490981
>skilless games on the right
>RTS
>Turn Based Strat
>First Person 4X
>skilless
Just because your monkey brain gets off on mashing buttons doesn't mean that thinking isn't a skill lol.
by icycalm » 24 Dec 2020 07:11
Anonymous wrote:>>536491314
The power of intellect required to play a fighting game or a shmup pales in comparison to what is needed to play a proper RTS or something like Rust at a higher level. The former genres are almost entirely about reflexes in comparison.
Anonymous wrote:>>536491759
t. never in his life attempted to play in clan wars in a serious RTS or Rust
Anonymous wrote:Yes anons, the competitive strategy game with a majority white-asian player base is as difficult as the fighting games and the FPS.
Anonymous wrote:>>536481742
based icycalm continuing to make shmupfags eternally buttblasted for daring to think that playing for score SUCKS and is a waste of TIME
Anonymous wrote:>>536493013
Try playing it at a serious level i.e. running a large group at server wipe. It's nothing like "run of the mill open world fps multiplayer."
Anonymous wrote:>>536493013
>Just seems like
lol, you've never played it? You wouldn't even be able to make a house in the most populated servers.
Anonymous wrote:>>536493495
Yeah you only play the hardcore ones where the only stakes are a few minutes lmao
Anonymous wrote:>>536493987
>a dude punching another dude on a 2D plane to win a <5 min match is complex
is pic rel you?
Anonymous wrote:Fighting games are simple to understand, it's the execution that filters people
Anonymous wrote:why can't /v/ read graphs
Anonymous wrote:How sheltered are you people if you think fighting games are at all popular?
Anonymous wrote:Anonymous wrote:Where my fellow RTSchads at?
Waiting for mikey to die
by icycalm » 24 Dec 2020 07:40
Anonymous wrote:>>536497609
All genres are equal
t. idle clicker player
Anonymous wrote:>>536498603
Let's put it this way. What if there is a genre that is two other genres added together? Like for example a genre that is tactics + city building.
Anonymous wrote:>>536481742
This is the hardest bait I've ever seen and it's got so many layers. Whoever made this is either a complete retard or a bait god. I am going to assume complete retard.
Anonymous wrote:>>536481742
Good graph, if only because it makes fighingfags seethe.
Anonymous wrote:>>536500072
>because they can't play it properly
Any retard can play a fighting game properly anon.
Anonymous wrote:>>536500491
https://www.youtube.com/watch?v=dPuyagq27hs
Anonymous wrote:>>536500725
>you can add as many extra arbitrary rules to even the most simple genre of game
Without turning it into a greater genre? I doubt it.
Anonymous wrote:>>536500517
I didn't see clicker games as a specific genre but a subcategory of game like how most genres can incorporate an element like battle royale or permadeath and still be considered the primary one rather than that defining factor translating say, Tetris 99 from being a puzzle game or Mario 35 from being a platformer.
Anonymous wrote:>>536500615
does pulling the trigger on my gun qualify as "playing a shooting game properly"
Anonymous wrote:>>536500851
reflexes and memorization go hand in hand. the amount of moment-to-moment improvisation and the degree of improvisational complexity required in a fighting game is comparatively less compared to what is required in an rts game.
Anonymous wrote:>>536501202
And they're right. Fighting games are just characters hitting each other on a screen, repeat ad infinitum. You can learn all the deep complex mechanics and what do get out of it? You're now better at hitting the same characters on the same screen as before.
Compare that to say Nier Automata where you hit other characters, then explore a world, learn some story, hit more characters, explore new areas, buy and equip upgrades, talk to characters, do more fighting, etc. That's a much deeper and more complex experience.
Anonymous wrote:>>536502143
How is rust casual when you can lose several days worth of effort in seconds?
Anonymous wrote:>>536481742
>fighting game too simple
>FPS too complex
:)
Anonymous wrote:>>536502510
Casuals aren't human.
by icycalm » 24 Dec 2020 08:14
Anonymous wrote:>>536502464
DANGEROUSLY BASED!!!
Anonymous wrote:>>536499650
they're pretty simple, not sure what you're trying to imply. Maybe try playing games of the genres to the right to see actually complex video games. Also
>>most popular
nobody ever said that. In fact, that image implies the opposite.
Anonymous wrote:Anonymous wrote:How is "Quality" measured?
mechanical complexity + degree of immersion possible
Anonymous wrote:Anonymous wrote:>"If you are not interested in videogames in the 21st century you are a peasant, plain and simple -- just as those who were not interested in, say, the theatre in the 18th or 19th centuries were peasants, and hence utterly incapable of having any meaningful relationship with people of class -- and no amount of philosophy can change this." -- Icycalm
Based
Anonymous wrote:>>536502464
based as hell
Anonymous wrote:Anonymous wrote:>>536504026
>platformers, sports and adventure games are unpopular
>CRPGs are popular
this is even more retarded holy shit
among gamers that is all correct. no one cares about the normalest of normalfags who play football manager for 20,000 hours and have never even heard of genres like CRPG or 4X before. adventure i.e. point-and-click games are pretty damn niche and platformers are mostly played by kids.
Anonymous wrote:>>536504660
>Why is /v/ so utterly retarded
Because it's allowed to be. Imagine if the punishment to making a stupid post was a sledgehammer to the face, suddenly everybody will be thinking quite a lot before posting.
Anonymous wrote:>>536504968
>a 2D game where you fight one opponent at a time is the height of either mechanical complexity or degree of immersion possible
>implying anyone here hasn't played a fighting game before when there's hundreds of them
Anonymous wrote:>>536505050
You don't think that the fact that something is so complex that there even CAN be bad teachers is not a sign that it's more complex than something that is so simple anybody can teach it?
Anonymous wrote:>>536501594
Eh, the thread is nearing bump limit and we'll probably see at least a dozen more of these in the upcoming weeks. It's perfectly good bait.
Anonymous wrote:>>536505738
>Correct.
so try to argue the point. what about them is mechanically complex or immersive compared to the first person 4X game, where there is way more involved and way more to consider, it's played against hundreds if not thousands of other players simultaneously, and it's played in full 3D in first person and with more realistic physics models?
Anonymous wrote:>>536505738
holy fuck play some first person 4x games and then come back
Anonymous wrote:>>536505989
>played ark and rust, they are minecraft tier.
sounds like you played solo and got nowhere
Anonymous wrote:Anonymous wrote:Anonymous wrote:Anonymous wrote:Anonymous wrote:>>536508164
>Didn't icycalm used to suck shmup dick?
no
he definitely did
he was defending mechanical complexity, that's all
Why is it in the simple category then?
it's not just about mechanical complexity, it's also about immersion, hence why the axis is labeled quality
by icycalm » 24 Dec 2020 08:33
Anonymous wrote:>>537225715
this is just saying that the more complex something is, the better it is, but the less popular it is
Yet real life is the most complex game, sucks, yet everyone plays it
Refute that, niga
Anonymous wrote:>>537225715
>rpgs more popular than fps, third person movies and action-adventure games
I do not know which timeline are you from, but I want to go there.
Anonymous wrote:>>537234325
Simple and complex are relative.
The graph is made relative to mid-core gamer.
If the graph were made relative to casuals open worlds would probably be 'too complex' and angry birds would be in the middle
by icycalm » 24 Dec 2020 23:23
Anonymous wrote:this is some seriously top tier bait friend
i look forward to seeing this image constantly for the next month or so
by icycalm » 15 May 2021 00:31
by icycalm » 16 May 2021 15:23
icycalm wrote:I am making this post publicly viewable so that poor and/or resentful and/or ungrateful people can also have a chance at enlightenment, if they possess the IQ and T required. They probably don't, but you never know. There are always some outliers among the millions of the unwashed. Let's give those outliers a chance too.
by icycalm » 16 May 2021 22:51
by icycalm » 25 Jun 2021 13:19
Application of Superman-level genius towards the problem of ranking the artforms
Real-life on that chart is so far to the right that only one person properly appreciates it, and that person is the one and only Overman (Jared Fogle)
>Just dumb. Why?
Because the truth is simpler:
>genre quality = intelligence required
by icycalm » 07 Jul 2021 22:49
by icycalm » 07 Jul 2021 22:55
Anonymous wrote:>>342459343
> Fighting games have somehow managed to retain the magic of real videogames. They have not devolved into autism. Just look at how cool their aesthetics and music generally tend to be, how much imagination goes into creating their settings, character designs and even their stories. They are not made for autists who can't tell the difference between a wireframe model from the '80s and Crysis; they are made for actual human beings. And that's why they are by far the most enjoyable versus multiplayer games around. Strictly speaking, they are not even versus multiplayer at all: they are single-player games that allow the OPTION of brief versus multiplayer matches WITHIN a larger single-player campaign design. And that's why they are so superior.
Anonymous wrote:>>342461790
That statement doesn't contradict his graph at all. Fighting games can be the least autistic versus multiplayer genre out there while also being too simple for most people.
Anonymous wrote:>>342462003
It wasn't supposed to contradict his statement. He just writes the funniest shit that makes me laugh.
If you want something that contradicts his statement then he's completely wrong about the popularity of sports games:
https://en.wikipedia.org/wiki/List_of_b ... franchises
FIFA and Madden are generally in the best sellers when in season and MLB the Show has grown in a juggernaut despite baseball being not as popular as basketball or soccer. There is an entire community of sports fans that play these games, but aren't beta enough to roam around forums.
Anonymous wrote:>>342462368
Sports games are for video games what Mortal Kombat is for fighting games
by icycalm » 29 Dec 2021 04:08
icycalm wrote:Thanks to help from One Kick, who maintains these graphs for me, I can now bring you version 2 of the normal distribution graphs of videogame and art genres.
by icycalm » 01 Jan 2022 17:18
Anonymous wrote:>>583254007
>fighting so extremely simple
>dungeon crawlers that simple
>SURVIVAL CRAFTY BUILDY TOO COMPLEX
Alright, that's some good fuckin bait
Anonymous wrote:>>583254461
200 people on a open world map is more complex than a 1v1 on a small stage
fighting games are for brainlets
Anonymous wrote:>>583254007
Why is this acting like quality and complexity are the same thing
Anonymous wrote:>>583254007
>massively-multiplayer
>zero popularity
whoever made this, he seems to love ded gaems
Anonymous wrote:>>583254007
Based MMO enjoyer versus virgin fighting game nerd
Anonymous wrote:>>583254007
high quality bait
Anonymous wrote:>>583255249
>>583255024
>>583255313
explain to me how blacks are so good at fighting games when they have the lowest IQs
Anonymous wrote:>>583257382
Blacks are only good at coinflip fighting games like MvC and Mortal Kombat. Look at the top level of high IQ games like KOF, BlazBlue, or Guilty Gear (formerly) and it's 99% Asian/White
Anonymous wrote:>>583258440
It's coinflip because games are decided by literal coinflips. There's no back and forth mindgames or intelligent decision making. Marvel especially is an infamous touch of death game enjoyed by hoodrats where making even a single wrong guess can cost you the entire match.
Anonymous wrote:>>583254007
Any examples of FP4X? I unironically want to try them.
Anonymous wrote:>>583254007
>massively-multiplayer multigroup survival-building 4x overworld GMRPG
...what game even fits this description?
Anonymous wrote:>>583254007
what the fuck is "game master roleplay", "4x gmrpg", "first person 4x"
Anonymous wrote:>>583254347
>Comics above above board games and epic poetry
Anonymous wrote:>>583272858
but that's just TTRPGs with more limitations than what basic pen and paper offer because anything you draw or create is limited by videogame assets rather than actually making it yourself - it's not even complex, it's literally pointless
Anonymous wrote:>>583273578
While you're technically correct in that the program offers less creativity than making it yourself, bear in mind that people are limited by time and skill when it comes to making things and the end result of the program will look much better than what 99% of players would be able to create and take a fraction of the time. It also provides convenience in that you don't need to get everyone physically in the same place, and it automates a lot of the tedium and platespinning that the GM has to do - in the program moving to a new area is a click of a button and everything's there while in person you have to clear everything off the map, get a new map, and then place everything where you planned it to be. The program also offers gameplay mechanics that are basically impossible to have on paper such as dynamic true line of sight and lighting (or the not shit ones do, anyway).
The program is not objectively better than doing it in person, but neither is doing it in person objectively better than using the program. Each approach has its own set of advantages and drawbacks that make them more suitable for different groups of people, and calling the program "literally pointless" is just plain stupid.
Anonymous wrote:>>583254007
Lmao is this supposed to be a joke? Mario less popular than CRPGs?
by icycalm » 01 Jan 2022 17:30
by icycalm » 09 Jan 2022 06:11
icycalm wrote:As I continue to pour dozens of hours per week on Fantasy Grounds on Steam, the game is rocketing up my library, passing in mere weeks or even days titles that it took me years to accumulate my hours.
by icycalm » 24 Jan 2022 17:29
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