KriLL3 wrote:Derelict Settlement Reference Sheet
https://docs.google.com/spreadsheets/u/ ... 1254762921
Reference sheet covering locations and how to get there, and what's there for all the (known) derelict settlements, made it last patch, but been to about half of the settlements again this patch, and I can't find any changes beyond Picker's Field getting a QT marker.
Big credit to verseguide.com for most of the data, this is mostly verseguide data compiled along with my own observations and pictures.
jehts wrote:That's great work.
I'll admit I'm slightly disappointed to see that CIG decided "lawful" outposts should just be empty of everything, no shop, no trading and that all services are at pirate outposts (apart from Zephyr).
KriLL3 wrote:Yeah I think these locations could be great social spaces, just spending time somewhere different than most of the locations of the game, problem being that the more developed ones are run by Dusters and the local constabulary faction wants you to kill 1 or all of them, kinda hard to enjoy your time in the bar when a player is there to kill everyone.
These are the new ones coming in 3.22, they aren't in Live yet. Super-excited for these.
P.S. At the top of his reference sheet you'll find a navigation bar with links to a dozen other of his sheets. Check it out.