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[PC] Magna Mundi

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[PC] Magna Mundi

Unread postby icycalm » 18 Oct 2011 19:21

http://www.magnamundi.com/
http://www.magnamundi.com/gameinfo/synopsisandfeatures/
http://www.youtube.com/watch?v=jgPg3Wp1z_Y

Image

Manage warfare, diplomacy, economy, knowledge, internal affairs, cultural outlook, religious policies, espionage and much more to engrave in gold your country’s name in the Annals of History… or fail in that delicate balance and witness how it will become a faded footnote lost in ages long past.

Lead one of 400 countries in the world through four centuries of History!


400 countries lol, and I remember bitching because Civ had only 7 and Civ III 15. Now all they need to do is add scientific evolution they'd out-Civ Civ.

What's funny is that there are like dozens of games like this coming out if you know where to look for them (Paradox's frontpage, for example, being one of them), yet people are still bemoaning the "death of turn-based strategy" (just as they are bemoaning the death of everything else, including videogames lol.) Morans, just because these games are not featured on the frontpages of Eurogamer or Action Button doesn't mean they don't exist, and that tens of thousands of people are not playing them. Wake the fuck up subhumanity! You are the ones who are creating the myths, and then you lament them. Or even worse, pretend to lament them, because you don't really care either way. For if you did care, you'd have found out on your own the things I am telling you. The information, after all, is only a couple of Google searches away.
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icycalm
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Unread postby Fudge » 08 Nov 2011 16:06

The game uses the same engine as Europa Universalis, meaning you can pause for as long as you want, whenever you want, but there are no turns and everything is played in real-time as soon as you hit unpause.

Don't worry... Its the same type of RTS as EUIII, CK, Hoi, Vic, etc

http://forum.paradoxplaza.com/forum/sho ... st11432239
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Unread postby dinopoke » 10 Feb 2013 06:00

http://forum.paradoxplaza.com/forum/sho ... viewfull=1

Hi all,

today Paradox Interactive decided to cancel Magna Mundi. It will not see the light of day under the current set up: Universo Virtual (UV) will not be part of this project any more.

The reasons for cancelling the contract with Universo Virtual include the following:

- Lack of progress; we have seen this project drag on and the code we have gotten has not shown significant improvement for many months. Some old and known problems persists and new ones appear with each delivery.

- Lack of trust; the leadership of UV has given a sunshine version of the project to Paradox and reacted with irritation and anger when we have pointed out obvious problems with the deliveries. It has come to a point where they claim the project is done, and the game is ready for release – despite the many critical issues found and reported on our end.

- Internal strife within the MM team; we have gotten information from members within the MM team desperate to save the project whom report to us that the project lacks active leadership. Key personnel in the project see what Paradox sees but instead gets silenced by the UV leadership.

All in all, these are not circumstances under which we can work with a team and it will now stop. At this point we have no more news than the above.

Sincerely and regretfully,
Mattias Lilja
Executive Producer for Magna Mundi
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