Humble dropped a bundle for Starfinder Second Edition:
https://www.humblebundle.com/books/star ... bookbundle
Humble wrote:Forge the future of Starfinder
Get on the ground floor of the next great science-fantasy TTRPG (and get a bunch of cool options for your Pathfinder campaign) with Paizo’s Starfinder Second Edition! This bundle includes the Starfinder Second Edition Playtest Rulebook, a massive 264-pages compendium covering everything you need to be a part of the game in its current form and help shape its future. In addition, you’ll get a colossal first edition Starfinder library, complete rulebooks, supplements, adventure paths, and much, much more.
A lot of "Hero Lab" stuff in there. This looks like their website:
https://www.wolflair.comApparently, it lets you create character sheets easily, in style, and it supports a bunch of popular rule-systems. And you can access the character sheets across multiple devices (in one image, they show off a tablet, phone, etc., displaying different character sheets) and they're always online. It seems like they make packs for a bunch of adventures separately. I guess so that you can make sheets for NPCs or monsters too? There's also a Classic version which people seem to use for PF1.
Opinions on its usefulness seem somewhat mixed, but mostly leaning towards it not being worth it:
https://www.reddit.com/r/Pathfinder2e/c ... t_reviews/WatersLethe wrote:Hero Lab blows, and that's coming from a person who went all in on Hero Lab Classic and Hero Lab Online when it came out and until about a year and a half ago.
I got into Hero Lab Online for Starfinder, but they basically abandoned it by the time I left, leaving important game options completely unsupported for years after release.
The UI of Hero Lab may look decent at first glance, but all three of my user interface designer players found it fell flat on many basic user experience principles, and they much prefer using Pathbuilder.
Hero Lab dragged their feet for years longer than they should have on allowing players to use GM content, and they still require players to make an account.
Hero Lab does not, and likely will not, support any custom or 3rd party content, whereas Pathbuilder did Battlezoo Dragons at launch and made an add-on system.
Hero Lab has made several rules errors, and closed tickets on my reports of them by reiterating their misunderstanding of the rule.
Hero Lab hired Owen K. C. Stephen's wife then fired her 3 months after they relocated for the job, a factor in why we no longer have his excellent talent at Paizo.
Hero Lab rarely provides actual community communication, their forums essentially bubble with complaints until someone there can make a vague "woe is me" statement that gets people to lay off for a bit.
But over all, it's a useable product if you don't care about 3rd party or customization or the cost or the cumbersome ui or the broken promises for other products.
https://www.reddit.com/r/Pathfinder_RPG ... t_in_2020/It's supposed to have some automation features too, but we mostly use VTTs for that.
WatersLethe wrote:For 1e, I would highly recommend Hero Lab Classic as a GM, but only if you've got the money to burn. If money is at all an issue, try out PCGen.
As a player, it's hardly worth it.
semi-bro wrote:No, it's never worth it. You save like 15 minutes over making your own sheet in one of the free options like Mythweavers or whatever, not worth any amount of real money much less 40 bucks a year.
wedgiey1 wrote:Eh. I find players use it as a crutch and don’t know their characters as well. Would be great for a GM though.
drkliter wrote:No. Stick to pnp.
Edit: I own multiple APs with all the class pack entry path, and some other one off settings book, Shadowrun 5th ed.
The highest tier in this bundle comes with a physical book this time, too.