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PC|XS|PS5|ONE|PS4|SW The Last Faith

Unread postby icycalm » 26 Nov 2023 01:56

https://www.thelastfaithgame.com

https://store.steampowered.com/app/1274 ... Last_Faith

Kumi Souls Games wrote:A dark, gothic fusion of metroidvania and soulslike. The Last Faith thrives on merciless and precise combat with a huge range of weapons, firearms, and custom executions at your disposal. Let nothing stand in your way.


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Don't listen to the amateur reviewers saying it's beautiful. It's uglier than my butthole.
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icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

The Last Faith Impressions

Unread postby icycalm » 26 Nov 2023 02:07

https://steamcommunity.com/profiles/765 ... ed/1274600

WoodenMage wrote:Also: you can't pause the game. Just like in Souls and Bloodborne. Except, the reason why that's a thing there is because of constant online interactivity in those games. Last Faith is a singleplayer game.

Between copying bad elements from Bloodborne and the mentioned above no pause, this game and its relationship to From Software titles really makes you think of those tribal people that ended up carving out wooden clubs in the shape of muskets. No understanding of why something exists or how it works, just blindly copying it (including copying the mistakes, like the vials from BB).


https://steamcommunity.com/id/hypnojuic ... ed/1274600

HypnoJuice wrote:the combat is painfully basic and drags things down for me.


https://steamcommunity.com/profiles/765 ... ed/1274600

niccobrik wrote:I'm a big fan of all of the inspiration that this game references (castlevania, Bloodborne, Blasphemous) and of the metroidvania genre, yet here all seems shallow. Beautiful backgrounds with nothing to do in it. I found myself simply passing through scenarios with simplistic (if any) platform layout, one or two enemies and that's it?

The combat didn't also cut it for me, i mean i can bypass all the map problems if the combat it's good, but even here terrible first impression. The attacks are very basic with very little flare to it. i choose the "gunslinger" archetype and shooting it's locked in a straight line? i mean it's -ok- it's a design choice not a bad thing in on itself, but then you immediately present me with dogs i cannot shoot and flying enemies i cannot shoot?. it feels like the enemies are calibrated for another combat system kinda? again nothing "wrong" per se, it's serviceable, but being serviceable isn't enough with the other problems. The writing it's also -fine-, it's ok, it's dark, moody soulslike dialogue that here, i don't know, they talk too much for saying so little. I've played basically any metroidvania you can think of, and i get that the genre takes time to get really going (even hollow knight has ONE attack and a basic jump at the beginning) but every other game has "something" that makes them stand out. Here i found sadly a collage of other ideas that on paper are basically made for me and my taste but severely lack something.
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icycalm
Hyperborean
 
Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands


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