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PC|XS|PS5|ONE|PS4|SW Shinobi: Art of Vengeance

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PC|XS|PS5|ONE|PS4|SW Shinobi: Art of Vengeance

Unread postby icycalm » 13 Sep 2025 22:58

https://www.sega.com/shinobi/shinobi-art-of-vengeance

https://asia.sega.com/shinobi-art-of-vengeance/en

https://store.steampowered.com/app/2361 ... _Vengeance

SEGA wrote:The iconic SHINOBI returns in an all-new 2D action platformer with a unique hand-drawn look created by the team behind the hit brawler Streets of Rage 4.


Announce Trailer
https://www.youtube.com/watch?v=Ge__8Da ... XVyolQO3wj

Image

Combat Trailer
https://www.youtube.com/watch?v=ahKG2_5 ... XVyolQO3wj

Image

Launch Trailer
https://www.youtube.com/watch?v=QGLvm8h ... XVyolQO3wj

Image

Don't know why the thumbnail for the last trailer doesn't work.

So, this game. Came out a couple of weeks ago. First of all let me say that, as far as I can tell, it WASN'T made by the Streets of Rage 4 team, despite the advertising. The main force behind that masterpiece was Guard Crush and Lizardcube merely helped, with what I don't know. But this Shinobi is entirely made by Lizardcube and Guard Crush didn't touch it.

Remember that fantastic SoR4 dev video I posted way back when? [ > ] The guy narrating was Jordi Asensio of Guard Crush. He seems to have been the brain because he says all the right things. Lizardcube isn't even mentioned iirc. So call me sceptical when the advertising is lying about this.

And I can see the difference in the trailers. SoR4 looks like a Japanese game. This Shinobi certainly doesn't. The character and enemy designs just aren't good enough. They aren't bad mind you. But they don't quite get there. The backgrounds and effects are nice too, and for brief moments while everything flashes by you could mistake it for a Japanese game. But when it slows down and you can take your time looking at stuff, you know it's not up to scratch.

Other issues abound. There just aren't enough enemies on screen, and shuriken are rarely used despite being a huge part of the old games. But I guess when you're only served one enemy at a time you don't need them :(

And don't get me started on the metroidvania aspect. Apparently that's what this game is, though you couldn't tell from the trailers. It could still be a good metroidvania, I suppose, but that's not what Shinobi is. Shinobi is action. Of course a franchise is entitled to try different genres. But when you have such a traditionally action-focused franchise and you decide to move it to exploration and platforming, the fans are entitled to be disappointed, unless you knock the new genre out of the park, which I doubt is what happened here.

For the record, these are my series ratings (the two Shadow Dancers are different games):

*** Shinobi (1987)
*** Shadow Dancer (1989)
***** The Super Shinobi (1989)
**** Shadow Dancer (1990)
**** The Super Shinobi II (1993)

The Super Shinobi was the defining action game of the 16-bit era. It's Insomnia's 1989 Game of the Year.

There was also a Saturn game and two 3D PS2 ones, but I never played them. The Saturn one looked iffy to me on release but the PS2 ones looked cool. Also some handheld games I know nothing about.

My guess for this entry is 3/5 at best, but don't take my word for it until I've tried it.
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icycalm
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Re: PC|XS|PS5|ONE|PS4|SW Shinobi: Art of Vengeance

Unread postby icycalm » 28 Sep 2025 15:46

Behind the Studio: Vol 3
https://www.youtube.com/watch?v=fcu3L0Tg9P4

Image

YouTube recommended me this and I watched it, and it changed my view of the game. For one thing, there are many more enemies on-screen in some of the scenes here than in the earlier videos I linked. And then it shows that the devs took tons of inspiration from precisely the best past installments: Super Shinobi (which for some reason they call "the first game") and Mega Drive Shadow Dancer (which by the bye is Itagaki's favorite ninja game that he played obsessively as a kid).

Another point is that Lizardcube is a French studio, like Guard Crush, which prompted me to check and see what Guard Crush is working on these days since they aren't on Shinobi, and it turns out they are doing... trash: https://store.steampowered.com/app/1904480/Absolum

It's another belt-scroller but its art is "indie" trash which leads me to conclude that SoR4's art was due to Lizardcube. Which means that at least aesthetically, Art of Vengeance is the Shinobi equivalent of SoR4.

So it looks like Guard Crush was responsible only for SoR4's mechanics, and the question now is how has Lizardcube faired on Shinobi without them.

One good thing I'll say about them is that they deliberately reimagined many of the iconic scenes from the original: the ninja village, bamboo forest, waterfall jumping scenes are all there but with next-level production values. They really got me with those. Hopefully there's enough new stuff too.

I have to play this game. If this really is as good as SoR4, it will be unmissable. So the world's greatest programmer minigame critic is coming out of retirement to review one more programmer minigame.

They have posted A LOT of official videos on the game BTW, there's a whole playlist of them, but I am not watching more until I've progressed quite a bit in the game.

Shinobi: Art of Vengeance
https://www.youtube.com/playlist?list=P ... sFh0RjEx1O
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icycalm
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