So now that I am running three campaigns and managing a fourth, while at the same time trying to design and write a brand-new edition of D&D, on top of building a D&D tech tree comprised of thousands of products, and an overworld comprised of tens of thousands of maps and pages AND trying to learn how to use half a dozen new programs... this is how you can help out and lighten my load.
Learn the FUCK out of the Pathfinder rules and Fantasy Grounds. Learn the rules so well that you can run the game without FG, or even without the book. Learn FG so well that when you see me stuck on something, you can get me unstuck in a second.
You don't ALL have to become experts AT EVERYTHING, and certainly not right away. If each of you picks only ONE aspect to start with—say spellcasting rules, or how the FG combat tracker works, or the turn order/flow of battle for example—then come game day there should be someone to solve every issue we encounter on the spot, instead of spending half an hour to look it up, and bringing the game to a halt.
Here's some links to get you started with FG, and please feel free to drop more links below when you find good ones:
Fantasy Grounds Unity Intro Tutorial
https://www.youtube.com/watch?v=hU6OlMAgGQg
Player Combat Tutorial | Fantasy Grounds
https://www.youtube.com/watch?v=ob6AmCAWxss
Fantasy Grounds Unity - combat for players.
https://www.youtube.com/watch?v=4b777mIJanM
Fantasy Grounds Tutorial 04: Combat
https://www.youtube.com/watch?v=6QAJzGKMEZA
Fantasy Grounds - NPC Spell Attack Automation Options
https://www.youtube.com/watch?v=TuFXz0_EBTo
Fantasy Ground 'Prepared Spells'
https://www.youtube.com/watch?v=IZfdLaBWotk
Character Creation Spells
https://www.youtube.com/watch?v=0EkduesBjzc
Fantasy Grounds Unity From the Ground Up E08.5 - Conditions, Effects, & Benefits. Oh my
https://www.youtube.com/watch?v=cezVe5sYooc
Fantasy Grounds Customizing Effects
https://www.youtube.com/watch?v=RNxFQACgNUI
Fantasy Grounds Unity - Creation of a D&D 5E Sidekick NPC - Spellcaster Class Character
https://www.youtube.com/watch?v=qhRfwkSOq5E
Spellcasting NPCs
https://www.youtube.com/watch?v=o4PLP-Y38Qw
And don't forget the Core Rulebook, which is just as important, especially the combat section and the skills, feats and spells (link doesn't work due to the brackets, need to copy-paste it in your browser): https://thetrove.is/Books/Pathfinder%20[multi]/1st%20Edition/Core%20Rules/Pathfinder%20RPG%20-%20Core%20Rulebook%20%286th%20Printing%29.pdf
"But icy why don't you watch these videos and read the rulebook yourself?"
Because I spent the last 20 straight hours on various other aspects of the project that are higher priority, believe it or not, and need to sleep now (preparing the adventures is a higher priority than the rules or FG, because without that we have nothing to play, and since unlike the rules or FG, no one can help me with that, I have to prioritize it). So if each of you watches even just ONE of these videos, or reads/rereads ONE section of the rulebook, it'd be a big help.
However, if you don't have the time or inclination to read/watch anything, that's fine too, no worries. I am just sayin', if you feel like helping, this is how you can do that.
Use this thread to report what you're concentrating on, so that we can parcel the tasks around. You can also report on your progress. If we can keep most of us motivated to press ahead with this, we can become legit experts on everything, and then the game will be SO much faster and more enjoyable than it already is. And remember that we're supposed to be unlocking HUNDREDS of rulebooks eventually and SEVERAL VTTs... If we can't become experts in ONE rulebook and VTT, forget about the unlocks. Forget about the whole project essentially.
But I know we can do this, I have no doubt of it. I am just showing you the way.