If this is a separate event from the old XenoThreat, I will split the thread when we find out.
Seems they're going next-level with their events as this is bigger and longer than all others put together.
https://robertsspaceindustries.com/comm ... 08i6ISma2e
akuboyasu @akuboyasu wrote:Guide to new Xenothreat event - Overdrive
A guide to completing the new Xenothreat Dynamic Event "Overdrive"
Players:
For this event, I suggest a minimum of 3 players. Bring A LOT of ammo, and do not forget your med guns. Have your party leader accept each mission and share with everyone else. If two people accept a mission, they will get different locations, so don't do that (this applies to all phases except phase 3 as explained below).
Ships:
I found the Redeemer, Corsair and Ares Ion/Inferno to be the best choices for this event. If group is big enough, bringing a C8R or Cutlass Red is a nice addition to heal injured players. Upgrade your Quantum Drive, you will be travelling through all of Stanton. Get good shields and guns, you will be fighting Hammerheads and turrets.
Time:
About 6 hours or so, give or take.
Description of the event:
Consists of 6 phases, each phase has a number of stages.
Phases:
PHASE 1
-5 stages. FPS battles.
-Bunkers. Go to bunker, destroy hostile turrets, eliminate hostile XT NPCs.
-Find the one engineer in civilian clothes, kill him and loot his chest/legs for a key, take key to server room.
-One person monitors the server room, their job consists of watching for servers heating up.
-The other players need to run around the bunker looking at screens for a blue error pop up, which has a server number (S-123) and code (1234) they need to shout out in party chat, which the server room player can then input to cool down that server and continue the upload.
PHASE 2
-3 stages. Space battles.
-Bounties and collection of a key to drop off.
-Go to location, kill the ships (think MRT/HRT level bounty), get out of your ship into EVA, go to the marker for the key, grab key, deliver key to a certain drop off location.
-Stage 3 bounty has a Hammerhead, be careful.
PHASE 3
-5 stages. Space battles.
-Incursions. Big space battle vs 4 hammerheads and about 20 other ships.
-Seems to be server wide, is not shareable (so every party member needs to accept the mission on their own).
-Go to location, kill all the ships. If server very populated and many others outside your group competing to complete this phase, don't worry, just kill at least 1 ship and you will get stage completion.
PHASE 4
-3 stages. Space battles.
-Commlink.
-Go to commlink, kill 3 ships. Get out of your ship into EVA and enter the commlink, shoot the mines laid all over to clear a path to the computer. Start the commlink recovery (no need for Tigersclaw, no need for monitoring the screen). Head back to your ship.
-Hostile ships will spawn in waves, prioritize killing the Vanguard ships, as they disrupt your commlink recovery, then kill rest of ships.
PHASE 5
-1 stage. FPS battle.
-Security Post Kareah.
-Go to SPK, stop their hacking device in central computer room; after, you will see a marker to a Tigersclaw closeby, grab it and enter it in the central computer. This will start an upload.
-Waves and waves of angry XT NPCs will attack you. Have at least one party member watching the upload screen (there will be at least 1 interruption you need to clear on screen).
-The rest of the party members run around and kill.
-Very very fun, very very deadly. Do your best to survive.
-At the end of upload, click RESET. Leave.
PHASE 6
-1 stage. FPS and package delivery.
-3 packages need to be picked up and delivered to a location.
-You go to a wreck site with some XT NPCs. Kill the NPCs, pick up the 3 packages, take them to drop off location.
Event complete.
Hope this guide helps you.
https://www.reddit.com/r/starcitizen/co ... reat_event
Rasc_ wrote:Uh, this could take 6 hours long? Is it possible to do all these phases in different days? Will having a bigger group makes things go faster?
AhegaoHoodiePope wrote:Yes you can spread this over many days, since as long as you complete a stage the game seems to remember where you left off. Having a bigger group helps with killing things faster, and having party members with fast ships take care of phases with drop-offs helps speed things up as well.
Jockcop wrote:No mention of the Idris there?
AhegaoHoodiePope wrote:There is no Idris in this event.
AgonizingSquid wrote:The Idris was a separate thing the devs just brought in as a test, all of us thought the same when doing the event.
vantweis666 wrote:Excuse my ignorance but is this on Live or PTU?
AhegaoHoodiePope wrote:PTU, but seems they might be going live with it this week, or at least soon.