![Image](https://i.imgur.com/u0giKOX.png)
Headshot wrote:I am the night.
https://akbattlegrounds.net/w/multivers ... ted-heroes
My 5th, and last (for now), party member will be Headshot the vigilante. Apparently this class is so powerful that, even when allowed by the GM, the player has to ask for special permission to use it. He's basically Batman lol: https://rpgbot.net/pathfinder/character ... /vigilante
T.E. "RPGBOT" Kamstra wrote:When considering the vigilante class, it's crucial to consider what style of campaign you are playing. The vigilante is absolutely not a conventional adventurer. If your party delves dungeons, hunts monsters, and faces foes like Callifax the Mad Mage, who enjoys summoning demons, raising the dead, and wielding evil artifacts then the vigilante will be a largely useless appendage. If your party faces foes like Lord Cicily of Crestfall, who enjoys political corruption, widespread injustice, and the occasional dinner party, then the vigilante is a good choice. The vigilante excels in highly social and RP-heavy games, and in games which don't change locales frequently.
In all things related to the vigilante, consider Batman your gold standard.
The vigilante's powers are a fascinating read: https://www.d20pfsrd.com/classes/base-classes/vigilante
Ultimate Edition wrote:Dual Identity (Ex)
A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante's true identity has been revealed to the world at large.
The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante's secret.
They are basically every movie hero's powers translated into game rules, and they're the result of half a century of roleplaying evolution by the greatest game designers ever.
How long will it take computer programmers to put a class like this in a game, let alone devise it themselves?
My guess is never. Unless you're talking Cult Games Studios Worldwide Corp. Inc.
In which case the answer is now.