Theory comes AFTER action, not the other way around, and a priori knowledge of the kind which all philosophers (aside form our lord and master) have been hitherto fond of is no concept that can be grasped at all but a contradictio in adjecto.
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by jeffrobot494 » 06 Apr 2014 05:20
Theory comes AFTER action, not the other way around, and a priori knowledge of the kind which all philosophers (aside form our lord and master) have been hitherto fond of is no concept that can be grasped at all but a contradictio in adjecto.
by jeffrobot494 » 04 Jun 2014 13:00
63. Getting a woman is very different from keeping her. Here, perhaps, Machiavelli was wrong. Wanting, and doing what it takes to get her, is normal and highly laudable; the expression of a natural desire, etc. Expending any great effort to keep her, on the other hand, is ignoble; a sign that you are dubious about your chances of getting another, perhaps a better one in future.
by infernovia » 09 Jul 2014 01:40
An Augusts or a Napoleon can handle entire continent-spanning empires while performing a hundred tasks at once, and micromanaging everything, while a Kim Jong-il, who only has a tiny country in his command, will sit at home all day and watch movies.
by El Chaos » 21 Jul 2014 15:23
Dirt-Claude Van Damme wrote:In Infinite you have a two-weapon limit, so you can't pull out a sniper rifle (cause you might not have one) and make an offense in the open, you have to approach your enemy, expose yourself, and be forced to take damage.
Dirt-Claude Van Damme wrote:When playing a platformer, cutscenes don't play from the stock camera angle, or else you'd be still be in the mindset of trying to control your character, and being surprised to find out that control of them has been stripped from you, immediately taking you out of the game.
Dirt-Claude Van Damme wrote:Videogames are about the actions you perform while playing them, the lessons you learn and the the emotions you experience while performing them, and the sense of accomplishment you get from overcoming the challenges the game made you face along the way.
Dirt-Claude Van Damme wrote:Egoraptor kind of touches on this in his terrible video series called Sequelitis, where he praises Mega Man X for letting you feel the tension of X almost dying against the first boss he cannot defeat rather than using poorly voice acted dialogue to convey X's feelings.
Dirt-Claude Van Damme wrote:When you cross under the bridge in Half-Life 2, there is more story here than in any portion of BioShock Infinite.
by icycalm » 21 Jul 2014 16:07
by Texas » 21 Jul 2014 16:36
by El Chaos » 07 Nov 2014 04:32
icycalm wrote:People are overthinking it to so much, it is absurd.
by El Chaos » 10 Nov 2014 22:52
icycalm wrote:This is not an important event in videogame criticism and theory, since ultimately, in the best case scenario, all that Roosh's site will accomplish is to take us back to pre-"indie" IGN-level reviews of the mid-2000s — some of which were admittedly pretty decent, but still nowhere near the level of analysis and insight that Insomnia regularly puts out today, precisely because it's editor in chief is the most knowledgeable, intelligent and passionate gamer the world has ever seen, and not some journalist hack who doesn't even play games (as with the current professional sites), or some PUA dude who has repeatedly expressed his contempt for the artform.
by El Chaos » 11 Nov 2014 02:59
Divinity_One wrote:There is literally no other interactivity in the world except for opening doors, doing quick-time events, throwing bottles to make noise (as in the The Last of Us), and hitting switches.
Divinity_One wrote:"But wait... isn't a cutscene 'showing' us the story? Like we are watching it right? You are just an idiot 30-year-old reviewer!"
Divinity_One wrote:"My character just got chased by a freaking chainsaw maniac, nearly sliced and diced by a gigantic deathtrap, and flushed down the world's largest and bloodiest garbage disposal... and his reaction to this all is just... "Where's the exit?" in a slightly gruff, yet un-urgent voice.
Divinity_One wrote:All you do is play a little mini-game called 'Keep you HP bar up" as you wait for more elusive story to be shown... *cough* told to you.
Divinity_One wrote:Not unless you have some mad meta imagination and narrate your own adventure like your some secret Rambo on a mission from god to squash the hellspawn of your disturbed mind so peace and unicorns rule the day.
Divinity_One wrote:Whenever you go into the aiming stance the camera zooms in an absurd amount (it's basically a shoulder-shifted FPS, and it's extremely disorienting) while the controls re-orientate costing you a precious second or two.
by icycalm » 11 Nov 2014 03:12
by ingolfr » 15 Nov 2014 21:50
lobote wrote:Third tactic: the SJWs enter the gaming industry itself, making the industry more "balanced", and allowing them to "purify" games directly. But their games are ulgy unfun "indie" shitpieces which merely serve as clumsy adverts to the hyperreal.
by El Chaos » 17 Nov 2014 23:37
Nick wrote:This was always the perfect opportunity to start talking about a review in GameFan or Bakamaretsu Dokayama Gaiden: Sol Hunger 0.3 and how much better it was than Madden '99.
by El Chaos » 18 Nov 2014 03:10
icycalm wrote:The equality between the players/customers which the genre's dictates force the designer to observe, leads to a design that will necessary exclude all notions of a protagonist (or protagonists) from the action and shuts down from the very beginning any notion of the journey — both physical and emotional — which it is art's very purpose to create and communicate.
icycalm wrote:And the victory translates to consequences in-game, because it allows you to move forward in the levels and the story (whoever jokes about story in fighting games, by the way, as I am sure many airheads from SRK will, needs to play Gekka no Kenshin asap).
by Texas » 18 Nov 2014 04:31
by El Chaos » 18 Nov 2014 11:32
by El Chaos » 01 Dec 2014 20:25
LeonRes wrote:Just poop; it's "style" is filth: a bunch of nasty stuff with kids and anti-religious hate masked as "dark humor".
by El Chaos » 01 Dec 2014 20:33
icycalm wrote:But if 15- to 20-minute lengths is better than 30- to 45-minures, why not take it even further and make the games, say 3-minutes long?
by clayton.perdue » 06 Dec 2014 02:35
icycalm wrote:The idea is to make you feel as if you are taking part in a massive-scale engagement, something which DMC and its successors and imitators neither aim to attain, nor could ever hope to without significantly altering their mechanics in either the Musou direction, or in the Kindgdom Under Fire one (the latter of which, by the way, is the superior one, but more on which in the appropriate upcoming reviews).
icycalm wrote: all I could think of was how to get the hell ouf of there, go home, change into my basketball shoes and shorts, and go out and play the real thing.
by ingolfr » 06 Dec 2014 13:14
icycalm wrote:And of course I would lose all my investors' money in the process, because there is simply no sufficient demand for intelligent videogame analysis to keep such a site afloat. So my investors would lose their hard-earned money, and the site would have had to close down anyway, and that's why it's not being made in the first place — because investors aren't stupid, and know a bad investment when they see it. But the market for intelligent games, thankfully for as, is much larger than for their intelligent analysis, and CAN support Far Cry 4 [ > ] and Tom Clancy's Splinter Cell: Blacklist and Assassin's Creed IV: Black Flag [ > ] and Crysis 3 and Call of Duty: Advanced Warfare [ > ], and that's why Ubisoft and EA and Activision, and all the other arthouse developers and publishers keep making them, and will continue to keep making them for a long time yet, amen!
by jeffrobot494 » 12 Dec 2014 01:32
icycalm wrote:The Order: 1888
by ronan » 18 Dec 2014 22:11
gordallott wrote:I didn't take time to read others' opinions of the game, but I did I come out of my bubble to read that the game won some kind of game of the year award and everyone apparently loves it.
by shubn » 16 Feb 2015 16:05
(which as we've already seen is precisely the difference between the genuine connoisseur's approach to art and that of the rich and the arfagots)
by jeffrobot494 » 19 Feb 2015 08:16