Moderator: JC Denton
by icycalm » 06 Apr 2017 15:45
by icycalm » 06 Apr 2017 16:03
by icycalm » 13 Apr 2017 16:12
Anonymous wrote:>>373731913
Here is your quintessential list:
http://culture.vg/reviews/awards/game-of-the-year.html
You should be able to play most on PC.
by icycalm » 19 Apr 2017 00:39
by icycalm » 22 May 2017 07:45
by icycalm » 22 May 2017 08:01
by icycalm » 22 May 2017 17:35
by icycalm » 31 May 2017 22:11
by icycalm » 06 Jun 2017 07:36
by icycalm » 23 Jun 2017 15:35
by icycalm » 27 Jun 2017 16:05
by icycalm » 29 Jun 2017 15:08
by icycalm » 03 Jul 2017 02:56
by icycalm » 04 Jul 2017 18:30
by icycalm » 14 Jul 2017 16:06
by icycalm » 30 Nov 2017 01:56
by icycalm » 10 Dec 2017 17:10
by icycalm » 10 Jan 2018 11:44
by icycalm » 28 Jan 2018 01:06
by icycalm » 21 Mar 2018 16:02
by icycalm » 23 Mar 2018 14:30
Wikipedia wrote:By the latter half of the 1960s, higher-level programming languages such as BASIC which were able to be run on multiple types of computers further increased the reach of games developed at any given location. While most games were limited to text-based designs, rather than visual graphics like Spacewar, these games became more complicated as they reached more players, such as baseball and basketball simulation games. Access to the computers themselves was also extended to more people by systems such as the Dartmouth Time Sharing System (DTSS), which connected several thousand users through many remote terminals to a central mainframe computer. By the 1967–68 school year the DTSS library of 500 programs for the system included, John Kemeny and Thomas Kurtz wrote, "many games". Over a quarter of the system's usage was for casual or entertainment purposes, and Kemeny and Kurtz noted that "we have lost many a distinguished visitor for several hours while he quarterbacked the Dartmouth football team in a highly realistic simulated game".
by icycalm » 24 Mar 2018 14:09
by icycalm » 24 Mar 2018 23:39
I wrote:After the GOTY feature is complete I would like to see if I can do something related on YouTube. For a start, put playthroughs by CULT players of all games in a playlist, sorted chronologically. Then, maybe do interviews of the players (or, if the player is me, have other CULT players who are familiar with the game in question interview me), and slot those in the playlist too, between playthroughs.
It will be tricky because the actual game choices are fluid. Most are solid, however, so it should be doable, even though we might have to scrap the odd playthrough or interview whenever I change my mind on a title. (edited)
The ideal would be to bring the devs themselves to comment on the reviews.
I think the whole enterprise is bound to get very popular eventually, because no other site/YouTuber has done anything remotely on this scale, or could ever do it, but my reputation would be an issue. Quite a few years would need to pass for the popularity of the project to overcome the reputation.
Well, I went ahead and started the playlist: https://www.youtube.com/playlist?list=P ... R_o9NKYOez
A surprising amount of content there already
Rory and Saf need to tell me if their For Honor run is complete
And of course I will keep updating recoil's Mushi and Uprising runs with better videos, if he makes them
by icycalm » 30 Mar 2018 14:58
by icycalm » 12 May 2018 00:04