Reveal Trailer - E3 2018
https://www.youtube.com/watch?v=7Po7INInqzE
Moderator: JC Denton
by ExiledOne » 22 Jun 2018 02:12
by earthboundtrev » 21 Aug 2018 14:18
Sal Romano wrote:Sekiro: Shadows Die Twice will launch worldwide for PlayStation 4, Xbox One, and PC via Steam on March 22, 2019, publisher Activision and developer From Software announced. Digital pre-orders will open today in select markets.
by icycalm » 02 Oct 2018 21:41
by icycalm » 02 Oct 2018 23:37
by Insomnia » 12 May 2019 15:05
by icycalm » 30 Jul 2019 05:44
William Shakesman wrote:So you made a ninja game without working stealth? Big levels, but enemies can see you on nearly any perch, any rooftop. Lots of rooftops but no alternate routes; all funneling into big enemy throwdown areas. Distraction items? But stealth kills perma-alert everyone in range of them... And what the hell ninja game makes a leaping air assassinate so unreliable?!
So you didn't even try to make Tenchu again. Fine, so it's a ninja combat game. I mean we're not expecting Ninja Gaiden but... naw, it's another flavor of Dark Souls. Bloodborne was dodge flavored, so Sekiro is parry flavored. Combat is far too straightforward and boring for a souls game. Just parry enemy attacks and then stab them, you're punished for dodging like BB punished you for Souls style cautious turtle play. All the fun of waiting nearly a second for a cartoonishly delayed attack windup to hit without any of the skill of a better game (And as always in Souls games, ♥♥♥♥ you if you are getting mobbed). But you die in two hits so you can pretend it's hardcore. Because the appearance of being hardcore is more important than game fundamentals, am I right?
But I'm being rude. There are midbosses and a few different enemy types. And you have a skill tree and a robot arm filled with ninja tools... .... .. most of said skills and tools are just one-note counters to these enemy type gimmicks. A particularly brutal and cheap midboss becomes stand still and hit the skill button three times. This happens across multiple types of enemies.
So what are you trying to do Sekiro? Your combat isn't good. Your stealth isn't good. What kind of ninja game are you trying to be?
by ChevRage » 30 Jul 2019 08:44
by icycalm » 30 Jul 2019 13:14
by ChevRage » 31 Jul 2019 23:35
by icycalm » 01 Aug 2019 00:56
ChevRage wrote:I should also mention that realistic-looking melee animations have been done before, in the later Uncharteds and The Last of Us for example, but this is the first game I know of where melee combat has been the focus and it really shows.
by ChevRage » 01 Aug 2019 07:19