Cult Specialists can come from all ranks. All that is needed to assume a specialty is to acquire the necessary vehicles and gear, and then inform your Commanding Officer (CO) that you have them and are ready to don and use them when asked.
CULT RANGERRole: Known as the "eyes and ears" of The Cult, the job of a Ranger is to operate as one of the first personnel in an area. Rangers use their special training to obtain, distribute, and share vital combat and battlefield intelligence on the enemy and on combat circumstances and environmental conditions. Rangers gather information on the enemy by dismounted and/or mounted reconnaissance patrols. Rangers engage the enemy with anti-armor weapons and scout vehicles in the field, track and report enemy movement and activities, and direct the employment of various weapon systems onto the enemy. Their specialized skills enable them to assist with observation and listening posts, perform and help with navigation, and help secure and transport ammunition. The Ranger leads, serves, or assists as a member of a Ranger crew, squad, section, platoon or troop in reconnaissance, security, and other combat operations.
Requirements: Must enjoy operating solo and unsupervised for long periods. Must be patient and self-reliant, while ready to spring into action when needed. Must have an encyclopedic knowledge of all military vehicles and gear in the verse and their tactical interrelations.
Training: Stealth games, sniper games.
GROUND SPECLamont Corvus Undersuit [Loot] [N/A]
Artimex Helmet Hurston Dynamics Executive Security [Loot] [N/A]
Artimex Hurston Dynamics Executive Security Core/Arms/Legs [Loot] [N/A]
MacFlex Backpack Grey [Cubby Blast] [1,375]
Left back: Individual Choice
Right back: Individual Choice
Left thigh: 4x MedPen (Hemozal) [Pharmacy] [400]
Left thigh: ParaMed Medical Device [Pharmacy] [1,200]
Right thigh: LH86 "Nightstalker" Pistol [Cubby Blast] [690]
Right thigh: Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [413 + 320]
Left torso: 3x Individual Choice ammo [Cubby Blast]
Right torso: 3x Individual Choice ammo [Cubby Blast]
GROUND VEHICLE SPECRecon Bike: Nox [Astro Armada] [722,925]
Recon Rover: Cyclone RN [New Deal] [122,850]
SHIP SPECStealth Dropship: Prowler [Astro Armada] [18,711,000]
Stealth Bomber: Eclipse [New Deal] [7,938,000]
Interdiction: Sabre Raven [Grey Market] [$$$]
Medium Tracker Fighter: F7C-R Hornet Tracker Mk II (Blacksmith) [Grey Market] [$$$]
Medium Stealth Fighter: F7C-S Hornet Ghost Mk II [Grey Market] [$$$]
Stealth Fighter: Sabre [New Deal] [4,498,200]
Stealth Recon: Razor EX [Astro Armada] [1,757,700]
CULT MEDICRole: Cult Medics are responsible for providing emergency medical treatment at a point of wounding in a combat or training environment, as well as primary care and health protection and evacuation from a point of injury or illness. Additionally, Medics may be used in hospitals and clinics, where they have the opportunity to work in additional roles, such as operating medical and laboratory equipment and performing and assisting with procedures.
Requirements: Must be comfortable with frequently witnessing injuries and death and be often exposed to personal threats of trauma as you render aid to those injured on the battlefield while exposing yourself to danger. While under attack, you must be comfortable with fighting alongside your fellow soldiers.
Training: Doctor simulators, first- and third-person shooters, stealth games, vehicle sims, space sims, racing games.
GROUND SPECVenture Undersuit Green/Black [ARC-L1] [1,000]
Morozov-SH Helmet Snowdrift [ARC-L1] [7,952]
ORC-mkX Iceborn Core/Arms/Legs [Cubby Blast] [2,721/826/1,095]
CSP-68L Backpack Cayman with Food & Drinks [Subscribers] [$$$]
Left back: C54 "Luckbringer" SMG [Subscribers] [$$$]
Right back: (Gemini Sniper Green Grey [Grey Market] [$$$])
Right chest: 3x Green QuikFlarePro [Subscribers] [$$$]
Left thigh: 4x MedPen (Hemozal) [Pharmacy] [400]
Left thigh: Pyro RYT "Ghost" Multi-Tool [Subscribers] [$$$] + TruHold Tractor Beam Attachment [Cubby Blast] [320]
Right thigh: LH86 "Luckbringer" Pistol [Subscribers] [$$$]
Right thigh: ParaMed Medical Device [Pharmacy] [1,250]
Left torso: Individual Choice
Right torso: 2x ParaMed Refill [Pharmacy] [120]
SHIP SPECField Hospital: Galaxy w/ Med Bay [N/A] [N/A]Support - Medical: Apollo Medivac [N/A] [N/A]Search & Rescue: Cutlass Red [New Deal] [1,810,500]
Small Medical: C8R Pisces Rescue [Astro Armada] [918,000]
Ambulance: Ursa Medivac [RSI] [$$$]
CULT BOUNTY HUNTERRole: Cult Bounty Hunters work for The Cult under contract to a bail bondsman who captures fugitives or criminals for a commission or bounty. They are typically independent contractors paid a commission of the total bail amount that is owed by the fugitive; they provide their own professional liability insurance and only get paid if they are able to find the "skip" and bring them in. The occupation, officially known as a bail enforcement agent or fugitive recovery agent, has traditionally operated outside the legal constraints that govern police officers and other agents of the state. This is because a bail agreement between a defendant and a bail bondsman is essentially a civil contract that is incumbent upon the bondsman to enforce. Since they are not police officers, bounty hunters are exposed to legal liabilities from which agents of the state are protected as these immunities enable police to perform their functions effectively without fear of lawsuits. Everyday citizens approached by a bounty hunter are neither required to answer their questions nor allowed to be detained.
Requirements: Must enjoy spending much of your time investigating, researching, interviewing, and staking out locations so as to obtain the whereabouts of fugitives. Excelling in this role is often reserved for individuals with a distinct set of qualities, including resourcefulness, intelligence, and perseverance.
Training: Investigation games, adventure games, stealth games, vehicle sims, space sims, racing games.
GROUND SPECScaleweave Undersuit [Cubby Blast] [1,000]
Savior Collection "Nightfire" Paladin Helmet [Subscribers] [$$$]
Microid Battle Suit Core Crucible/Lodestone [Shepherd's Rest/Canard View] [1,200]
DustUp Arms Tactical [ARC-L1] [913]
Lynx Legs Base [ARC-L1] [830]
Left back: Kastak Arms Devastator Shotgun - Voyager edition [Subscribers] [$$$]
Right back: GP-33 MOD "Thunderclap" Grenade Launcher/Klaus & Werner Arrowhead Sniper Rifle - Voyager edition [Subscribers] [$$$]
Left thigh: 4x MedPen (Hemozal) [Pharmacy] [400]
Left thigh: ParaMed Medical Device [Pharmacy] [1,250]
Right thigh: Coda Pistol [Skutters] [740]
Right thigh: Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [412 + 320]
Left torso: 2x Devastator Shotgun Battery (12 cap) [Cubby Blast] [24]
Right torso: 2x GP-33 MOD Grenade Launcher Magazine (6 cap) [Cubby Blast] [120]/2x Arrowhead Sniper Rifle Battery (16 cap) [Cubby Blast] [72]
TRACKER SPECAntium Armor Helmet/Core/Arms/Legs [Loot] [N/A]
SHIP SPECBounty Hunter: Zeus Mk II MR [N/A] [N/A]Interdiction: Cutlass Blue [New Deal] [2,493,500]
Light Fighter: U9C Hawk [Astro Armada] [1,284,400]
Interdiction: Avenger Stalker (Ironweave) [New Deal] [882,200]
CULT CONSORTRole: A Cult Consort is a female who has an official status through an intimate relationship, often through marriage or concubinage, with a Cult Supreme Commander. Reared from a very young age in the arts of obedience and pleasure via a strict training regimen, and lots of pizza, Cult Consorts are prized possessions yet remain mere appendages, far inferior in power and status to their spouses, though still able to command Cult Soldiers such as Inquisitors, Master Chiefs and even Captains.
Requirements: A good Cult Consort exhibits both care and compassion. She is sensitive to her spouse's needs and does her best to provide a solution. She understands when her husband is frustrated and tries to make him happy. Her caring disposition ensures the Supreme Commander's household does not lack in any aspect of life.
Training: Dating games, visual novels, dress-up games, cooking and homemaking games, sex games.
GROUND SPECStar Kitten Racing Flight Suit [Pledge] [$$$]
Star Kitten Racing Helmet [Pledge] [$$$]
LH86 "Takahashi Racing" Pistol [Pledge] [$$$]
SUPREME CONSORT BATTLESUIT SPECSabine Undersuit Daybreaker
Geist Armor Helmet Golden Blossom
Geist Armor Core Golden Blossom
Geist Armor Arms Golden Blossom
Geist Armor Legs Golden Blossom
Geist Backpack Golden Blossom
Zenith Golden Blossom Sniper Rifle w/ FarSight Golden Blossom Optic
PIRATE CONSORT BATTLESUIT SPECAny Pink undersuit
Star Kitten Helmet and Armor Set [Subscribers] [$$$]
Demeco "Ultraviolet" LMG [Grey Market] [$$$]
GROUND VEHICLE SPECRacing: Pulse (Star Kitten) [Astro Armada] [185,220]
PIRATE CONSORT GROUND VEHICLE SPECAny Pirate ground vehicle
SHIP SPECMedium Fighter: F7C-M Super Hornet Heartseeker Mk II/Mk I [Grey Market] [$$$]
Gunship: Freelancer MIS (Star Kitten) [New Deal] [4,961,250]
Medium Freight: Freelancer MAX (Star Kitten) [New Deal] [4,252,500]
Expedition: Freelancer DUR (Star Kitten) [New Deal] [3,316,950]
Medium Freight: Freelancer (Star Kitten) [New Deal] [3,118,500]
Racing: Dragonfly Star Kitten [Grey Market] [$$$]
SUPREME CONSORT SHIP SPECAres Inferno/Ion (Golden Blossom) [New Deal] [4,725,000]
PIRATE CONSORT SHIP SPECAny Pirate ship
CULT PIRATERole: Cult Pirates capture and plunder spacecraft for cargo, loot and occasionally steal spacecraft, and kill or enslave the crewmembers and passengers. Operating out of Stanton's Grim HEX, their goal is to spread their illicit activities far and wide throughout the galaxy in order to amass more loot with which to fund The Cult's activities, all the while disavowing any connection with the organization in order to safeguard it from sanctions and the authorities' retribution. Cult Pirates therefore are strictly forbidden from using official CULT gear and liveries, employing instead a range of menacing and grotesque looks and paint schemes intended to strike fear into their victims' hearts and terrorize them into quick submission.
Requirements: Must be a mean and violent sonofabitch who enjoys inflicting pain and suffering. Must also be greedy as fuck.
Training: Piracy games, and ganking/griefing in all kinds of versus multiplayer games.
Pirate InquisitorGROUND SPECSecond Life Undersuit [Skutters] [800]
Why Not? Helmet [Gear Up] [920]
Stitcher Core/Arms/Legs [Canard View] [3,400/920/1,200]
Sinkhole Backpack [Gear Up] [1,800] w/ TruHold Tractor Beam Attachment + LifeGuard Refill [Ruin Station Cargo Shop + Ruin Station medical_shop] [450 + 120]
Left back: FS-9 LMG [Ruin Station Guns] [6,500]
Right back: Individual Choice
Left thigh: 4x MedPen (Hemozal) [Ruin Station medical_shop] [260]
Left thigh: Pyro RYT Multi-Tool + LifeGuard Medical Attachment [Ruin Station Cargo Shop + Ruin Station medical_shop] [480 + 350]
Right thigh: Coda Pistol [Ruin Station Sharp Shooters] [940]
Right thigh: FSK-8 Combat Knife [Ruin Station Sharp Shooters] [1,200]
Left torso: 3x FS-9 Magazine (75 cap) [Ruin Station Guns] [1350]
Right torso: 2x Individual Choice ammo [???]
SHIP SPECInterdiction: Mantis (Skullcrusher) [New Deal] [3,402,000]
Light Salvage: Vulture (Skullcrusher) [New Deal] [2,646,000]
Light Fighter: Gladius (Solar Winds) [New Deal] [2,381,400]
Interdiction: Avenger Warlock (Solar Winds) [New Deal] [2,249,100]
Combat Freight: Cutlass Black (Skull & Crossbones) [New Deal] [2,116,800]
Interdiction: Avenger Stalker (Solar Winds) [New Deal] [1,719,900]
Interdiction: Buccaneer [New Deal] [1,663,200]
Interdiction: M50 Interceptor (Skullcrusher) [New Deal] [1,499,400]
Light Freight: Avenger Titan (Solar Winds) [New Deal] [1,358,280]
Expedition: Cutter Rambler (Noble) [New Deal] [740,880]
Reconnaissance: Cutter Scout (Noble) [New Deal] [705,600]
Light Freight: Cutter (Noble) [New Deal] [635,040]
Pirate Master ChiefGROUND SPECSecond Life Undersuit [Skutters] [800]
Sinkhole Backpack [Gear Up] [1,800] w/ TruHold Tractor Beam Attachment + LifeGuard Refill [Ruin Station Cargo Shop + Ruin Station medical_shop] [450 + 120]
Left back: GP-33 MOD Grenade Launcher [Ruin Station Guns] [13,000]
Right back: Scourge Railgun [Ruin Station Guns] [16,000]
Left thigh: 4x MedPen (Hemozal) [Ruin Station medical_shop] [260]
Left thigh: Pyro RYT Multi-Tool + LifeGuard Medical Attachment [Ruin Station Cargo Shop + Ruin Station medical_shop] [480 + 350]
Right thigh: Coda Pistol [Ruin Station Sharp Shooters] [940]
Right thigh: FSK-8 Combat Knife [Ruin Station Sharp Shooters] [1,200]
Left torso: 4x GP-33 MOD Grenade Launcher Magazine (6 cap) [Ruin Station Guns] [8400]
Right torso: 4x Scourge Railgun Magazine (5 cap) [Ruin Station Sharp Shooters] [24,800]
GROUND VEHICLE SPECHeavy Tank: Nova (Gunmetal) [New Deal] [907,200]
SHIP SPECHeavy Ground Bomber: A2 Hercules Starlifter (Meridian) [Crusader] [44,296,876]
Bomber: Vanguard Harbinger (Solar Winds) [New Deal] [11,510,100]
Interdictor: Vanguard Sentinel (Solar Winds) [New Deal] [10,914,750]
Dropship: Vanguard Hoplite (Solar Winds) [New Deal] [9,327,150]
Stealth Bomber: Eclipse (Meridian) [New Deal] [7,938,000]
Exploration: Corsair (Dying Star) [New Deal] [6,552,000]
Heavy Fighter: Scorpius (Skullcrusher) [New Deal] [5,443,200]
Pirate CaptainGROUND SPECSecond Life Undersuit [Skutters] [800]
The Butcher Helmet [Canard View] [2,800]
Clash Core/Arms/Legs [Loot] [N/A]
Sinkhole Backpack [Gear Up] [1,800] w/ TruHold Tractor Beam Attachment + LifeGuard Refill [Ruin Station Cargo Shop + Ruin Station medical_shop] [450 + 120]
Left back: FS-9 LMG [Ruin Station Guns] [6,500]
Right back: Individual Choice
Left thigh: 4x MedPen (Hemozal) [Ruin Station medical_shop] [260]
Left thigh: Pyro RYT Multi-Tool + LifeGuard Medical Attachment [Ruin Station Cargo Shop + Ruin Station medical_shop] [480 + 350]
Right thigh: Coda Pistol [Ruin Station Sharp Shooters] [940]
Right thigh: FSK-8 Combat Knife [Ruin Station Sharp Shooters] [1,200]
Left torso: 3x FS-9 Magazine (75 cap) [Ruin Station Guns] [1350]
Right torso: 2x Individual Choice ammo [???]
SHIP SPECCorvette: Polaris [RSI] [$$$]
Military Transport: M2 Hercules Starlifter (Meridian) [Crusader] [29,484,000]
Medium Freight: Mercury Star Runner (Meridian) [Crusader] [12,285,000]
Pathfinder: 400i (Meridian) [Astro Armada] [11,466,000]
Heavy Fighter: Scorpius Antares (Skullcrusher) [New Deal] [5,216,400]
Anti-capital: Ares Star Fighter Ion (Meridian) [Crusader] [4,725,000]
Anti-capital: Ares Star Fighter Inferno (Meridian) [Crusader] [4,725,000]
Pirate CommanderGROUND SPECDeadhead Helmet (01_01_01) [Last Landings] [5,400]
BATTLESUIT SPECOverlord [SUB] [$$$]
SHIP SPECLuxury Touring: 890 Jump (Meridian) [Astro Armada] [65,356,200]
Expedition: 600i Explorer (Sterling) [Astro Armada] [27,231,750]
Light Fighter: Blade [Astro Armada] [7,796,250]
Transport: Caterpillar Pirate Edition [RSI] [$$$]
Pirate Supreme CommanderGROUND, BATTLESUIT & FLIGHT SPECMust use one of the Fieldsbury Dark Bear Helmets [Loot/Grey Market] [N/A/$$$], but beyond that he can use any gear or even clothes that are not already used in another spec excluding purple and gold/Executive gear and including all weapons with all skins (even those exclusive to the various Commanders), and he can change his attire and loadout as often as he wants, even between or during operations
SHIP SPECFrigate: Idris-M/P (Sharktooth) [RSI] [$$$]
Medium Fighter: Scythe [SUB/Grey Market] [Imperator/$$$]
Pirate EmperorGROUND SPECExact same gear as regular Emperor but with The Butcher Helmet (Modified XT) [Loot] [N/A]
SHIP SPECLight Carrier: Kraken [N/A] [N/A]Medium Fighter: Glaive [RSI/Grey Market] [$$$]
CULT COURIERRole: Cult Couriers deliver packages from one place or person to another place or person, typically providing their courier service on a commercial contract basis. Cult Couriers are distinguished from ordinary mail services by features such as speed, security, tracking, signature, specialization and individualization of express services, and swift delivery times, which are optional for most everyday mail services. As a premium service, Cult Couriers are usually more expensive than standard mail services, and their use is normally limited to packages where one or more of these features are considered important enough to warrant the cost. Cult Courier services operate on all scales, from within specific towns or cities, to regional, global and even interstellar services. Couriers are how new industrial recruits get their foot in the door with The Cult, before they get promoted to full Contractors (who can also run deliveries).
Requirements: Must take pride in the trust our clients place in you, and must be dedicated to vindicating this trust by carrying out your deliveries in an exemplary manner.
Training: Logistics/management games.
GROUND & PILOT SPECInquisitor: Zeus Exploration Suit Solar [Subscribers] [$$$] + Zeus Exploration Suit Helmet Solar [Subscribers] [$$$] + Zeus Exploration Suit Backpack Solar [Subscribers] [$$$] + regular Inquisitor gear
Master Chief: Zeus Exploration Suit Starscape [Subscribers] [$$$] + Zeus Exploration Suit Helmet Starscape [Subscribers] [$$$] + Zeus Exploration Suit Backpack Starscape [Subscribers] [$$$] + regular Master Chief gear
Captain: Zeus Exploration Suit [Subscribers] [$$$] + Zeus Exploration Suit Helmet [Subscribers] [$$$] + Zeus Exploration Suit Backpack [Subscribers] [$$$] + regular Captain gear
SHIP & GROUND VEHICLE SPECInquisitor: Cutter (Groundswell) [New Deal] [635,040] + Mule (Smokestack) [New Deal] [68,040]
Master Chief: Cutter [New Deal] [635,040] + Mule [New Deal] [68,040]
Captain: Cutter (Wind Chill) [New Deal] [635,040] + Mule (Smokestack) [New Deal] [68,040]
CULT CONTRACTORRole: When The Cult performs industrial contract work or offers civilian services, they do it heavy, and in style. Known as "the workhorse" of The Cult, the job of a Contractor is to generate funds for the organization by mostly legal industry such as mining, salvaging and cargo hauling and trading, but also offering passenger transport, medical emergency and private security services, among others.

Under the 1949 Geneva Conventions, military contractors engaged in direct support of military operations may be legitimate targets of military interrogation, so Cult Contractors are heavily armed and ready to counter threats when necessary.
Requirements: Must be enterprising and hard-working and must enjoy devising and/or executing and refining complex logistical plans.
Training: Automation games, logistics/management games.
Contractor Inquisitor
Contractor Master Chief
Contractor Captain
Contractor Commander
Contractor Supreme CommanderGROUND/PILOT SPECInquisitor: Pembroke Exploration Suit [ARC-L1] [10,330] + Pembroke Backpack [ARC-L1] [2,180] + LH86 "Nightstalker" Pistol [Cubby Blast] [553] + Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [412 + 320] + Novikov Exploration Suit [10,330] [Everus Harbor] + Novikov Backpack [2,180] [Everus Harbor]
Master Chief: Pembroke RSI Graphite Edition [Subscribers] [$$$] + Pembroke RSI Graphite Backpack [Subscribers] [$$$] + LH86 "Nightstalker" Pistol [Cubby Blast] [553] + Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [412 + 320] + Novikov Exploration Suit [10,330] [Everus Harbor] + Novikov Backpack [2,180] [Everus Harbor]
Captain: Pembroke RSI Ivory Edition [Subscribers] [$$$] + Pembroke RSI Ivory Backpack [Subscribers] [$$$] + LH86 "Stormfall" Pistol [Cubby Blast] [553] + Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [412 + 320] + Novikov Exploration Suit [10,330] [Everus Harbor] + Novikov Backpack [2,180] [Everus Harbor]
Commander: Pembroke RSI Sunburst Edition [Subscribers] [$$$] + Pembroke RSI Sunburst Backpack [Subscribers] [$$$] + LH86 Pistol [Centermass] [553] + Pyro RYT Multi-Tool + TruHold Tractor Beam Attachment [Cubby Blast] [412 + 320] + Novikov Exploration Suit [10,330] [Everus Harbor] + Novikov Backpack [2,180] [Everus Harbor]
Supreme Commander: Pembroke Exploration Suit RSI Edition (Modified 9T) [Loot] [N/A] + Pembroke Backpack RSI Edition (Modified 9T) [Loot] [N/A] + LH86 "Boneyard" Pistol [Cubby Blast] [553] + Pyro RYT "Quicksilver" Multi-Tool [Subscribers] [$$$] + TruHold Tractor Beam Attachment [Cubby Blast] [320] + Novikov Exploration Suit (Modified 9T) [Loot] [N/A]
Light Multi-Role Carrier: Kraken Privateer [N/A] [N/A]Left back: Same as base spec
Right back: Same as base spec
Left thigh: 4x MedPen (Hemozal) [Pharmacy] [400]
Left thigh: ParaMed Medical Device [Pharmacy] [1,250] (
Supreme Commander: ParaMed "Venule" Medical Device [Subscribers] [$$$]) / (
Commander: ParaMed "Xanthic" Medical Device [Subscribers] [$$$])
Left torso: Same as base spec ammo [Cubby Blast]
Right torso: Same as base spec ammo [Cubby Blast]
IGNORE ALL SPECS IN THE POSTS BELOW, THEY ARE OLDER AND DEPRECATED.