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PC|PS5 Helldivers 2

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PC|PS5 Helldivers 2

Unread postby icycalm » 05 Mar 2024 04:50

https://store.steampowered.com/app/553850/HELLDIVERS_2

Arrowhead Game Studios wrote:The Galaxy's Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.


First it was rolling on the floor for a decade. Now it seems to be the decade of bughunting. Midwits lol.

What's telling is how much worse it looks than Star Citizen despite being thousands of times smaller. The programmers can't get any good developers, because all the good ones are working on Star Citizen.

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icycalm
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★★★ Helldivers 2 (2024, PC)

Unread postby Insomnia » 05 Mar 2024 05:04

Insomnia review (3/5): https://culture.vg/forum/topic?t=9544

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Insomnia wrote:The latest midwit hypeproject of the programming-journalism complex.
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Re: PC|PS5 Helldivers 2

Unread postby icycalm » 29 Sep 2024 16:29

https://robertsspaceindustries.com/spec ... cy/7224021

Magpie OAO @MagpieOAO wrote:Helldivers started with a vision: "What if you were one of those random stormtroopers in movies?" and so the game was intended from the get-go to be tongue-in-cheek propaganda, comedy and half-hiding in terror from the overwhelming swarms of deadly foes and half-triumphantly blasting them with strategems.

The game shares DNA with Metal Gear Solid from its movement to the idea being to surgically eliminate enemies and accomplish your objective. NOT to cause an alert, but if you do cause one, to deal with it immediately and GTFO.

But the masses of players used to horde shooters and loot treadmills were befuddled by its design. They instantly assumed you must play on difficulty 10, you should be able to kill everything solo, easily, and they were getting overwhelmed which meant the weapons were underpowered.

Players fundamentally did not understand the game nor the mechanics of it. But found exploits to try to make it play like how they thought it should. When the bugs that allowed those exploits were fixed, they howled that the devs were destroying the game.

They didn't use stealth, they didn't use smoke, they don't avoid patrols, they even mock "Are we supposed to be running away the whole time!?" YES you are SUPPOSED to break contact and accomplish objectives.

The devs eventually caved and gave them what they want. Now I expect a short-lived boost before they go back to other horde shooters that have been better established and have more content.

TL;DR: Idiots jump into a game like ARMA and complain it's not COD until the devs make it COD and now they'll probably go back to COD.

Because they unironically bought into tongue-in-cheek propaganda laid on so dense you could use it as armor more effective than what the average helldiver is given.
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