https://www.reddit.com/r/starcitizen/co ... one_day_beHappyFamily0131 wrote:Got a taste of what ship repair could one day be, and it was a joy
In the interest of brevity I'll keep to the details only:
Load Starlancer TAC with Fury and MTC.
Load four boxes into back of MTC, one has food and water.
Load one box into Fury external storage.
Travel to Pyro.
Fly to Monox, land TAC about 15 km away from point of interest.
Deploy Fury and fly it to POI.
Wander around for an hour or more, exploring and collecting trinkets.
Buy some armor and lots of fuses at a terminal.
Head back toward Fury to grab box to return with fuses and other gear.
On the way, Fury is shot and destroyed by unseen ship which then leaves.
Am marooned. Store all gear in local inventory terminal and backspace back to the TAC.
While I was gone, TAC was raided. Back ramp shot open, ship is unresponsive, all fuses are gone.
Fuses in MTC also gone, but I remember tossing a spare fuse into one of the four boxes in the MTC.
Check boxes. It's there.
Ship is dead but with spare fuse, MTC is alive. A plan begins to form: drive MTC over land the 15 km to the POI. Collect needed fuses. Drive the 15 km back again. See if ship can be resurrected.
Flipped the MTC about 5 km into the trip. Was ready to give up, but tried using the turret to flip it upright. It worked. Onward.
Made it to the POI. Grabbed the fuses and started back.
Realized I didn't note my own ship's ID. Not sure which signal is mine. Start heading towards the one I think must be it, even though it says distance 18 km.
It was the right one. Put the fuses back in. The ship is alive again.
It flies but has no quantum drive, another thing stolen in the raid. Fly it back to the POI, repair the ship, which replaces the stolen QD.
QD still doesn't turn on. Troubleshooting online. Realize I need to allocate more power to quantum drive.
Quantum drive is back online. Free to return to Stanton. My pet turtle, who was in the common room fridge this whole time, is still with me.
Cymbaz wrote:Yup. Welcome to Star Citizen. That's why I love this game. Some of the best experiences I've had were when things didn't go as planned but I decided to just roll with it instead of giving up :) Like getting my Phoenix shut out from under me in atmo and running back to my Archimedes just in time before hitting the ground. Using said Archimedes to take out the attacking ships then navigating by dead reckoning to get back to an outpost and breaking into an abandoned ship to get back to civilization.
Good Job fighting through all of that.
adderx99 wrote:This game is so good when you "slow play". Forget the meta play style, or the path of least resistance. Slow down. Walk. Look around. Store your food in your ship's fridge. Store your gun. Swap clothes. We're always sprinting everywhere, playing optimally... But things get really good in Pyro when you just land at a settlement and role play. Don't just backspace to quick travel or to refill your hunger bar. Play it out. Call for help. Crawl back to your ship. Repair... It gets so much better when you slow down and really take it in.
carc wrote:This is why "death of a spaceman" with diminishing imprint viability each time you die, custom ship components, custom interior decorations, on-ship inventory and weapon racks/suit lockers, ship crafting tiers, ship soft death, engineering and repair gameplay, long term persistence, crimestat, and reputation will motivate you to roll with the punches and fight to live on another day -- instead of hitting the "claim" or "backspace" button.
I really am looking forward to surviving against all odds.
Haldron-44 wrote:4 players in a Cutlass. Get jumped, pilot gets sniped outta cockpit on edge of atmo. Panic ensues. As Cutlass is plunging to our inevitable death, somehow the guy in a jumpseat in the cargo manages to claw his way to the pilot, red him, and stabilize the ship at 20 m from impact. We return as if nothing had happened. The game isn't "this loop isn't finished" the game is "holy SHIT! The pilot is incap and we are in FREE FALL!
Lou_Hodo wrote:Difference is. In the future you wont be able to just backspace back to your ship. Your ship will require power to use the med bed, thus, back to a space station or home medical center you go.
kindonogligen wrote:He'd have to steal a ship from the POI, or another nearby outpost. Bonus though, he'd be able to QT back to the TAC.
Lou_Hodo wrote:Or take the rental taxi they talked about at CitCon to get back to his ship. Or hire someone with an SRV or Crucible to take him out there and fix his ship or tow it back.
Friendly_Turnip7470 wrote:Uh, well funny enough I raided a TAC on Monox today... With an MTC in the back. I'm about 99% sure that was my hit. I needed the S5 guns from your turrets and some other parts like the QD looked juicy. The reason I blew up the Fury was I was going to raid other ships and didn't want one possibly angry TAC owner hunting me down. A server desync left me with no wings and a red hull so got out of there.
I pulled the fuses to create more time but didn't think to check the MTC.
morecovertgamr wrote:Excellent story!
This is why whenever I'm playing with friends and someone says "just one more mission",
I tell them, "let's just see what happens on our way back to base first..."
Nomadicsith wrote:I had a case of accidental piracy the other day, was fighting the Polaris in my Corsair when she takes a fatal blow. I reluctantly leave her and attempt to hail the couple of Idrises fighting the Polaris, no response in global. So, I start trying to make my way closer to one of them, see if I can stowaway, no luck.
They end up killing the Polaris and everyone leaves, except for one Idris who pulls out a Vulture and begins to loot and scrap the Polaris. I EVA for, like 20ish? KM (maybe more idk). Hop into their ship, run to the bridge and QT to PT. Park it outside the armistice, set the self-destruct and mad dash out of there as quickly as possible. Frankly, I just wanted a ride.
AnonX55 wrote:This sounds a lot like moving 1 scu boxes. Pretty cool once.
Honestly man, I just wanna fly cool space ships and blow stuff up.
This game is getting farther and farther away from that.
Downtown_Possible921 wrote:Yes this is not the game for you.
Try Elite Dangerous.