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Quantum of Game Design

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Quantum of Game Design

Unread postby icycalm » 01 Jul 2019 02:58

Quantum of Game Design
https://www.patreon.com/posts/28026986

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icycalm wrote:Structure, pacing, variety, length, difficulty: all these secondary but still crucial aspects of game design are fucked beyond belief in the games of small studios today.


This is the first essay of Volume III but I don't have a cover for it yet so I am temporarily using the one for Volume II. Working on it.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

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