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Dude makes up fake news item to show how bogus videogame journalists are. Those goons jump on it like a moth to a flame.
Moderator: JC Denton
by Shagohod » 24 Jan 2013 15:06
by icycalm » 24 Jan 2013 15:27
by icycalm » 24 Jan 2013 16:28
by icycalm » 02 Nov 2013 18:34
FryHole wrote:Welcome to the world of media in 2013, where top ten lists get traffic, so websites have to do them, because readers won't pay for content. If you have a solution to that problem, I'm all ears.
XANDER CAGE wrote:What I really would want to pay for, though, is long-form video game criticism. Like, actual critical analysis, like films and literature gets. The problem is, I don't really think there's anyone really visible right now who I'd pay to get that kind of thing from.
by icycalm » 07 Nov 2013 02:36
bishopcruz wrote:This is about more than Sessler though. Any critic or reporter needs an audience. So why is it that so many feel that they can just insult their audience and get away with it?
by icycalm » 08 Sep 2014 13:31
David Auerbach wrote:Maybe gamers don’t trust their press as much as they trust the enthusiasts because the press doesn’t seem as engaged with the games themselves. Compared with the enthusiasts, the journalists’ hearts aren’t in it. This isn’t true for criticism of other art forms. Sure, there are always hack writers, but Pauline Kael didn’t have to put together five hype-building posts about Destiny for every thoughtful review she wrote. Gaming journalists are caught between capitalist reality and their own frustrated aspirations to be serious cultural critics. But they cannot solve their problems by preaching about the death of their audience. That audience is dying only in that it is leaving them, a process the journalists have evidently decided to accelerate. Game journalists are rage-quitting their meal ticket.
David Auerbach wrote:Game companies and developers are now reaching out directly to quasi-amateur enthusiasts as a better way to build their brands, both because the gamers are more influential than the gaming journalists, and because these enthusiasts have far better relationships with their audiences than gaming journalists do. (Admittedly, most anyone does.) This week, Nintendo’s Shigeru Miyamoto signaled a focus on hard-core gamers, and Nintendo has already been shutting out the video game press for years. As Gamasutra’s Keza MacDonald wrote in June, the increasingly direct relationship between gamers and game companies has “removed what used to be [game journalism’s] function: to tell people about games.” Another Gamasutra article cited game developers saying that YouTube coverage had far more impact than all website coverage combined.
by icycalm » 28 May 2015 20:25
by icycalm » 28 Jun 2017 11:34
Nirolak wrote:This kind of stuff makes more sense when you understand that most gaming websites are treading water financially in the YouTube/Streamer era.
If you know that putting up an article about Dirt 4 is going to get you 4000 clicks, but comparing it to Dark Souls will instead get you 7000 clicks, you do the latter.
This is also why gaming sites now frequently:
- Have a ton of really bad op-eds meant to incite as many people as possible.
- Use terrible clickbait titles that don't give you any actual information ("Release date for game announced" when the date could have went in the title) or generate intrigue where there is none ("You won't believe what developer said about beautiful new Spider-Man game" -> "There is web swinging in the game.")
- Cover things that aren't games as much as possible, sometimes to the point that they have less game news than non-game news.
- Or in the newest trend, just search the title of a game on Twitter and repost the dumbest tweets you can find under a title "Gamers in outrage over ______".
Publishers have largely taken their marketing direct to consumer (and/or through YouTube/Twitch people, who have much more loyal followings and a notably stronger influence with their fan base), which coupled with the huge rate of adblock among the gaming audience, has left an industry in crisis. Now, a lot of these sites did this to themselves by not building loyal audiences with high grade, well targeted content earlier, but this is how we got to where we are today.
That said, there's also a degree to which mimicry simply happens among people who look up to these bigger sites and go "Oh, I guess this is what I'm supposed to be doing." if you look at some z-tier blogs where it's not entirely clear the staff is even paid.
by icycalm » 16 Dec 2019 12:09
SinCItyAssassin wrote:In the past few hours, several instances of plagurism has been noted by Gematsu's twitter, committed by NicheGamer writers who lift edited PRs and other blurbs of text from Gematsu articles of the same subjects without credit, and the twitter has been replying to many article tweets plagiarized, allegedly spanning at least a year.
by icycalm » 08 Jul 2022 11:06
Jaz Rignall @JazRignall wrote:Interesting to see that leading publisher IGN's freelance rate for a basic article is now $20 (for roughly 200 words). Comparatively, when I started writing 37 years ago, I got about 40 cents (25p) per word. So I would have earned $80 for the same work. Almost four decades ago.
by icycalm » 10 Dec 2022 15:08
Sophia Narwitz @SophiaNarwitz wrote:NicheGamer got caught recycling content from Gematsu again (just a few years ago NG fessed up to over 3 years of plagiarism) and this was their social media guy’s totally normal and healthy response.
YuruAoi @YuruInuyama wrote:Gaymatsu is often so cringe at least copy another source. I remember their mods used to be embarrassing when I still visited the site.
by icycalm » 10 Dec 2022 15:19