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Captains, Assassins and Rangers Get Monocular Rangefinder

Unread postby icycalm » 29 Nov 2025 17:24

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All Captains plus the Ranger get the new XDL Monocular Rangefinder in place of their knives, while their knives go in their backpacks. In addition, the Assassin gets the rangefinder in his backpack, so he keeps his knife on his hip by default.

Note that practically every role could use this. E.g. Medics, Monster Hunters, Technicians. So you could stick a rangefinder in your backpack pretty much no matter what role you're playing. But I am not requiring it for anyone except Captains, Assassins and Rangers, for now at least.

You can buy it in a number of places including Cubby Blast and Levski, so it's easy to get. But there are several color variations that sound tantalizing, including a "Tactical" one that may be darker, which would be useful for some roles such as e.g. the stealthy ones. We need to look into them.

Wikelo also has one, but it looks like it's the same white as default. The only difference I've been able to find is this: https://www.reddit.com/r/starcitizen/co ... nt/njzpbkk

zac2806 wrote:Wikelo versions just have an orange hue instead of green for their night vision.
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icycalm
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Assassin Gets More Arm & Leg Choices

Unread postby icycalm » 01 Dec 2025 16:14

Shadow Among Us: https://www.youtube.com/watch?v=U1iX4H9CO6g

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First off, watch this video, it's insane. I've added it to the Assassin Spec.

Secondly, notice his arms are the medium XenoThreat ones with the drug canisters. It's the same in most of the pics I posted, and really makes the look. So I've added it to the Spec as an additional choice, separated by the vertical bar symbol.

Moreover, if you look at one of the other pics I posted, the arms are the HEAVY XenoThreat AND the legs are the medium XenoThreat:

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In that last pic he looks bulked up and ready for war.

So... since all this stuff looks awesome, I am making it optional for when you want to bulk up for a big fight, and the resulting specs look like this:

Geist Armor Helmet ASD Edition [Loot] [N/A]
Geist Armor ASD Edition Core [Loot] [N/A]
Geist Armor ASD Edition Arms [Loot] [N/A]|ORC-mkX Arms (XenoThreat|v2) [Loot] [N/A]|ADP-mk4 Arms (Modified) [Loot] [N/A]
Geist Armor ASD Edition Legs [Loot] [N/A]|ORC-mkX Legs (XenoThreat|v2) [Loot] [N/A]

I.e. the helmet and core HAVE to be Geist, but the arms can be either Geist or XT medium or heavy, and the legs either Geist or medium XT. All this for the ASD version of Geist: if you're using any other color, it might not look as good. That said, there are (very rare) white and red XT sets, so you could give those a try. If you're using green or brown Geist or whatever, you can experiment and see what you come up with.

Also note there are several versions of some XT armors (all valid for our purposes), and CIG has changed their designations to muddy things even more, so I have used the latest designations as much as I am aware of. Let me know if I've made any mistakes.

In Cult Lore, all this says is that the Assassin has direct access to Sardaukar/Elite Sardaukar gear because that's how cool he is.
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icycalm
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