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CitizenCon Direct 2955

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CitizenCon Direct 2955

Unread postby icycalm » 09 Oct 2025 00:12

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https://robertsspaceindustries.com/en/citizencon

Cloud Imperium Games wrote:CitizenCon Direct 2955

Coming Your Way This October!

We're thrilled to introduce CitizenCon Direct - a special digital Star Citizen showcase bringing the excitement straight to you. This year's event is shaping up to be a ~2-hour show broadcasting live at 1900 UTC on Saturday, October 11, 2025 on Twitch and YouTube!


Only 2.5 days away! I am throwing a watch party on Discord like last year, and all are welcome! The greatest artistic event of the year, fully narrated by me with help from The Cult usual suspects! If you can't make it, I'll put the stream on YouTube, no worries.

So let me tell you what to expect.

First off, this is a very different CitizenCon from all previous ones, which is why the "Direct" in the name. It's not in-person like the last couple of them, nor is it the 6-8 hours' duration like the digital ones during Covid. So why only 2 hours?

Because their development model changed in the last year. It's no longer so "open" as it used to be. That's why the show "Inside Star Citizen" pretty much died. Since they delivered Object Container Streaming (OCS), Persistent Entity Streaming (PES), Physicalized Cargo, Server Meshing (SM), and Pyro, the bulk of the game's architecture has been realized, and though there are still major pieces remaining to be added (Engineering, Crafting & Base-building above all), they're now at a place where they can start focusing on stability and content. This means that the game is now far more playable than before; they recently said that player engagement is 10x what it used to be a year ago, i.e. a player who would play one hour a week a year ago will play 10 hours a week now. And since people are playing more, they're spending more, which is why revenue is up 40% from last year, which was already a record year.

So they have no longer any reason to show, month by month, what they are working on to be delivered months or years from now. Before they would go months with no updates, so they needed to show some signs to the players that they were getting work done, hence the weekly YouTube shows and monthly progress reports and so on. Now we're getting a new update every month as opposed to every 3 or 4 or 5 months, so we're always seeing progress, and reasons to spend more.

Besides, last year's CitizenCon [ > ] will never be surpassed because it was the year that they finally put all the big pieces together into a single stunning vision. We finally saw working crafting and base-building, we saw space-station-building, territory wars and RTT-level naval battles with commanders using holospheres, as well as multiple new star systems, social features, graphical features, jungle-planets like in Star Wars, crazy weather effects. They really went all-out last year, and now they just have to deliver as it's not possible to get even more ambitious than that. They can add the odd extra system here or there (fishing or whatever) but they can't wow us again to the level that they did last year. So why spent a month and more preparing for an in-person show that will only be anti-climactic? Better to put that effort into delivering their promises.

That said, they still need to put up a big shindig once a year to make some extra noise and wow us, it's just good marketing, hence we're getting a CitizenCon that's only focusing on what they've planned for the next 12 months.

Here's Jared explaining: https://www.youtube.com/watch?v=lPaDb5rh0tE&t=2333s

2:51:54 Citizen Direct (Oct 11) announced → smaller, focused event
2:53:30 Expectation setting: no Squadron 42 presence (team heads-down toward 2026)
2:56:05 SC and SQ42 progressing separately; fewer shows this year = devs focus on building

So what ARE they planning for the next 12 months that they'll show off on Saturday? Here are my guesses.

  • Nyx is the big item: a new star system, with Vanduul raids being its unique feature, plus a multi-phase event called (or code-named?) TSG to kick it off, and linked to the existing storylines. Since they showed Levski/Delamar last year, my guess is they'll focus on the planets this year: two regular planets and one gas giant. Plus we'll see the settlement style, gangs and so on. If they do show Levski again, they'll show the local missions they've been planning, i.e. contracts you can complete on-foot or in EVA at the landing zone. I am very excited for these. Anything that allows a full zero-to-hero playthrough with no money or ships up-front is exciting to me (I'll use Cult Clones to play like that as I level them up For The Emperor, i.e. myself).

  • Accompanying the new event will be the long-awaited data-running profession, with a new large ship for it, the Apollo variant called the Hermes. So they'll spend some time advertising this ship and explaining the profession. A little less time will be spent showing off the existing, smaller data-runners: the Drake Herald and Crusader Mercury Star Runner. Maybe also the Sabre Raven which also does some data but is impossible to get without spending $1,000+ because it was only offered via the purchase of an Intel SSD many years ago. Hopefully they'll re-offer this in partnership with Intel at a reasonable price. Tons of people want one, including me.

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    The Vanduul Mauler

  • The Vanduul will also get a major segment: it's a big deal that enemy aliens are finally in the game. And they are coming with a new heavy fighter, the Stinger, and a capital ship, the Mauler (which they teased as "alerum" in some communication). They won't sell the capital and we won't be able to board it, but they'll sell the Stinger, and maybe also the three smaller fighters they've sold before [ > ]: the Blade, Scythe and Glaive. If they sell the Scythe I'll have to find a way to buy it because it's currently impossible to get without spending $5,000 in the secondary market; if they're smart they'll put all of them in a pack that I won't be able to afford :( Also, all Vanduul ships will get their final models, because some of them still have the cartoonish-looking 5-10-year-old models in Arena Commander.

  • I am certain that Pioneer [ > ] development paused when Kraken development started about 4-5 months ago [ > ]. I think what happened was that, when they switched focus from features to stability and content, all planned features including base-building were pushed a year back at least, so there was no longer any reason to keep rushing the endgame base-builder that is the Pioneer. So they switched that team to the Kraken, and that's why we haven't heard a word from the Pioneer for half a year. That said, they might show a quick clip of what they've already done on the Pioneer, and then another quick clip on what they've done on the Kraken. But if they focus on one, it will be the Kraken, because it looks like it's coming first.

  • My guess is that crafting & base-building will also be shown as arriving at least in T0 implementation late next year. Nothing ground-breaking here, they've shown it all before, but now they'll just give a few more details (maybe the hydroponics modules, or the defense modules, or the extra large modules that they only showed in concept before; plus the working crafting machines).

  • And I believe they will show Castra as the next system to arrive, again, late next year, probably in time for next CitCon. I am sure they haven't done much work on it, but they will have at least one new clip from it to show us. Since they showed the landing zone, Sherman, extensively last year, my guess is they'll show a bit of the planets this year.

  • Speaking of planets, terraforming has been teased in the latest edition of the in-game news bulletin, and people are expecting a terraformed microTech to be shown off as the first Planet Tech v5 rework, if you don't count the Nyx planets, which will all be v5. And the Castra planets will be v5, so I expect us to feast our eyes, at least briefly, on all these planets.

  • I also expect at least one item to come out of left field. Maybe working armor lockers, or Bounty Hunting V2, apartments, who knows maybe even a brand-new thing.

That's all I got for now! If I forgot something, I have a couple days to add it. But I think you'll see I am pretty on the mark with these guesses. I spend a good one-two hours per day researching the game EVERY DAY OF THE YEAR, so I don't think anyone is more informed than me who doesn't work for CIG. I could start my own SC YT show and I'd smoke all those gays with the crappy-ass YT shows. But... I have my own game to make, so prolly won't happen.

Anyway, see you Saturday, I can't wait!
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Re: CitizenCon Direct 2955

Unread postby icycalm » 09 Oct 2025 23:14

A few more points to add after further reflection:

  • A few Monthly Reports ago mentioned a new ship seller in the Wikelo vein. This news combined with rumors of a new vehicle called Gray's Market Shiv, ostensibly from a new manufacturer, has the community thinking that we're getting a ship-seller who kitbashes new ships from pieces of existing ones. This sounds both plausible and desirable as a further evolution of Wikelo who modifies ships with superior components and his personal paint scheme. But I don't know how good a kitbashed vehicle would be given how complex and detailed and polished CIG's vehicles are. This isn't Starbase or Starfield or No Man's Sky where the vehicles are crude block-built garbage. So I would love to see this concept done well, and it'd be very appropriate for Pyro or Nyx, but I am not sure to what extent it can be pulled off. But it may all be bs anyway because I saw someone yesterday say the Shiv is a motorbike. But maybe it's a kitbashed motorbike, because that's small and therefore easier to start with? Plus the reason we haven't got the Tumbril Rangers already is because CIG hasn't got around to adding single-wheel mechanics yet. That's why all the bikes are gravlev. Plus there are no roads. So are we finally seeing motorbikes and roads, or kitbashed designs that can only be acquired from frontier regions in-game because no one would pay cash for them? Looking forward to finding out.

  • 4.3.2 will deliver a more complex salvage model in order to set it up for being hooked up to the upcoming crafting and base-building. That alone will blow Rust and co. out of the water because those games utterly lack such a complex salvage material lifecycle. In preparation for this development CIG has divided the salvage material into rubble (small), scraps (medium) and salvage (large). Currently there are two small salvage ships (Vulture, Fortune) and one large (Reclaimer), but no medium, and it's an open secret that a medium Argo salvager is coming to complete the range. Probably not at CitCon though, it looks like an IAE ship. But they may show it off if they show us the new salvage mechanics and how they connect to the upcoming crafting and base-building. Additionally, a new salvage starter by RSI may be shown/sold.

  • There are a couple more possible ship releases of previously unveiled ships like the Paladin, but I am not too excited about vehicles that don't bring new mechanics unless they're capitals, so this part is kinda meh for me and I hope it doesn't take too much time. At least CIG is done with concept sales, which were the worst since you couldn’t even buy anything more than a useless jpeg.

  • Engineering is about to be tested in Tech Preview before the end of year, and it's essential for base-building because the resource network mechanics it brings will also power base-building, but it's hard to get excited about it because... it's not base-building, and moreover it has been demonstrated to death by this point. So if they do show it off again, I hope they do it quickly.

  • Inventory rework is quite advanced and they might show it off, and it'll be a huge QoL update, but it's hard to get excited about QoL.

  • All the new factions and gangs coming in the game to support Nyx and the narrative. This is exciting stuff.

  • StarWear or whatever they call it: the fully customizable modular clothing system. Fun because you know I like dressing up, but not essential content for me. If they show it, I hope it doesn't take long.

  • Dynamic Server Meshing: This is now the Jesus tech. I don't expect to see it for a long time, but realistically it should come before base-building otherwise CIG's server costs will explode. So we'll see. I am not too worried though because I believe they can well afford the server costs.
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CitizenCon Direct 2955 Bingo

Unread postby icycalm » 09 Oct 2025 23:33

https://www.reddit.com/r/starcitizen/co ... 2025_bingo

Difficult-Demand1902 wrote:CitizenCon Direct 2955 Bingo

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Generate Card: https://bingobaker.com/#68e3244ef8181ed6

o7 citizens! It is about that time again. CitizenCon 2955 is just a few days away, so here is the 2025 bingo & drinking game!

I want to thank Adventures Live Productions, Venture Corp, and the Campground Discord server for collaborating to creating this sheet. As well as everyone from the wider Star Citizen community.

From all of us here, we hope that all the devs, presenters, staff, and everyone inbetween running the event has a great event and a successful show! Hopefully, we will be able to scratch some cards off our bingo sheet and see the work manifest this coming year.

Above is a link to a custom randomized bingo sheet so everyone can enjoy a personalized game! Please drink responsibly.

See you in the verse,

Adventures Live
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Re: CitizenCon Direct 2955

Unread postby icycalm » 09 Oct 2025 23:43

https://www.reddit.com/r/starcitizen/co ... s_could_be

Gxblxn wrote:Any guesses as to what this could be?

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Not that I will ever reach this many recruits, but I never noticed it said it would be revealed at CitizenCon.


The Vanduul Stinger would be my guess. But since as the dude said practically no one will ever refer 200 people, they'll also sell it for cash as they do with the Idris-M, Javelin, etc. So it's a nothingburger.

The referral ladder should only give new skins in terms of gear and vehicles, because if it gives exclusive vehicles they're leaving tons of money on the table, and I think they realize this.
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Re: CitizenCon Direct 2955

Unread postby ExiledOne » 11 Oct 2025 04:14

I'd been meaning to get this out much earlier but there's a local CitCon watch party near me that I am planning to attend (at the same location as one of last year's local Bar Citizen meet-ups). The story of how I ended up planning to go is a little funny. Initially I missed the RSVP window completely because at the time it wasn't necessary to do so (for last year's Bar Citizen I did it just as a formality at the last minute) but as the event got more attention, CIG got involved and it increased the scale of the event to the point where RSVPing became mandatory.

I ended up messaging the organizer of the event (I met him before but I doubt he remembers) and basically told him that I wanted the Vanduul Skull Hologram for lore reasons as I would be stationed in Delamar in my org when Nyx released, so it's fitting that I should have it. I also showed him proof that I attended the large Bar Citizen event from last year. I only asked him to snag a code for me if it was possible, but he said he had one more spot left (after he officially closed RSVPs a few days prior) so I took it (it was free).

But as I said, over time the event got more attention and CIG ended up officially announcing support for it (same thing happened last year and they sent one of the old community managers, Jake Acappella). This year, John Crewe (Vehicle Director) and Ben Curtis (Vehicle Art Director) are going to be in attendance. I am sure someone will try to pick their brains and get more hints than what will be revealed on stream tomorrow. I tried to see if there would be any unofficial interviews with them but I don't think anyone said they would be doing it.

I am bringing this up because I want to say this shouldn't affect me attending The Cult's watch party. My current plan is to go to a physical CitCon watch party while also attending The Cult's virtual CitCon watch party at the same time lol. I am pretty sure the location has Wi-Fi access and even if it doesn't, I could use my phone as a hotspot, etc. There will be a lot of people there (300 or so, basically hitting the limit of the venue itself) but I am probably the only one trying do this aside from the main streams. I'll try to get there early in case I have to troubleshoot or something.

CIG is supposed to be doing the usual ship raffles but also giving away some physical merch. I'm not totally sure what that is, one item is supposed to be a physical coin apparently. Overall, I think it's pretty cool, especially because there hasn't been a CitCon on the East Coast yet afaik (not even in Montreal) so this is probably the closest thing to date. I'll try to get more than one Vanduul Skull if I can. There's also a watch party happening in New Jersey, but CIG won't be there.
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Re: CitizenCon Direct 2955

Unread postby ExiledOne » 11 Oct 2025 06:18

https://www.reddit.com/r/starcitizen/co ... h_party_in

the_toast_ wrote:o7 Citizens!

I’m thrilled to share some amazing news about this year’s CitizenCon Direct Watch Party in Switzerland. After days of rumors in the Discord, it’s now official: Chris Roberts himself will be attending the CitizenCon Direct Watch Party in Switzerland!

For once, it’s not “See you in the Verse.” This time, it’s “See you at CitizenCon Direct Watch Party!”


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Looks like Chris is going to the one in Switzerland.
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Re: CitizenCon Direct 2955

Unread postby icycalm » 11 Oct 2025 16:44

https://x.com/RobertsSpaceInd/status/19 ... 7904929859

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Those skulls go for $200 at least. If you grab an extra one I have dibs! (everyone else can afford them lol). But either way, I am glad we will be getting at least one, and as you said it's fitting that you have it. It would actually be cool if none of the rest of us got one so we'd have to go all the way to Nyx and your HQ to see one. So probably even if you get me one I'll still add it to my web hangar but I'll give it to you in the game so you can have two at your HQ.

Battle of Vega II & Holographic [Vanduul Skull decorations] | Star Citizen Collectables
https://www.youtube.com/watch?v=IaxUOGxjaq0

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BTW there is also a non-holographic one that came with the CitCon pack last year so we have a bunch of these. I think we should give all of those to you too so you can set up a cool pirate-slash-Vanduul-slaying display.

That said... the first narrative event seems to give you a choice of allying with the Vanduul, so I don't know how we'll rationalize it all if you make that choice. Maybe you're playing both sides or whatever...

It will also be interesting to see if we can collect their skulls in-game as we collect ace helmets I think it is (never got these myself but I hear it's been a thing for a while, Wikelo wants them).
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Re: CitizenCon Direct 2955

Unread postby icycalm » 11 Oct 2025 17:17

If you take any pictures post them here. I've been meaning to also start a Bar Citizen thread to post the pics and stories of you, recoil and Adjudicator when you attended.
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Re: CitizenCon Direct 2955

Unread postby icycalm » 11 Oct 2025 17:35

https://www.reddit.com/r/starcitizen/co ... ularity_of

Draal_Iskaldur wrote:CitizenCon is an event horizon, a singularity of passion.

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The horizon is here, the point of no return.

CitizenCon is an event horizon, a singularity of passion. You can’t see what lies beyond until you fall into it, drawn by gravity, curiosity, and hope.

And when you rise on the other side, the Verse never looks the same again.
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