Shane Bettenbullshitter wrote:One of the goals of the team was to break down some of the barriers in character action games. They felt a lot of these games have too many button inputs and too much memorization. This game uses three buttons: one attack button, one jump button, and one defend button. The way combat works is with more rhythmic button presses. Also how long you hold a button and how hard you press it.
So having too many buttons leads to too much memorization, but having three buttons with rhythm-based combos and analog button input does not lead to memorization -- in the universe which Shane Bettenbullshitter inhabits, apparently. Interesting universe, that one.
Shane Bettenbullshitter wrote:Also, there is no inventory or equipment in the game. Enoch is, you know, changing and gaining abilities through the game, but you never have to go through a sub-screen and press buttons to choose options.
So either there are "too many" button combinations to remember which switch between these abilities, or the game dictates which one you can use and when. In the former case your claims about lack of memorization are bullshit, in the second the game restricts the player's choice of moves and is therefore dumbed down. Either way you are full of shit.