https://www.reddit.com/r/starcitizen/co ... _bravo_cigEl_90 wrote:VR - Bravo CIG!!!
I just spawned a Titan in a hangar, took off, flew around an asteroid, landed back in the hangar.
And in 30 years of gaming, that was one of the top 5 experiences I've had.
The scale of the hangar, ships, and scene is just brought to life.
There's a detail/vibe to the colours and the whole look of the scene that flatscreen doesn't render the same.
The MFDs felt so natural to how it would feel controlling a spacecraft.
Flight is transformed, coupled mode, boosting, cruise, it just felt natural.
Landing in VR is something else. Approaching upside down so the hangar is above you for full visibility then rolling 135 degrees upwards to land perfectly in the middle and flat felt like poetry.
Getting VR to work with Virtual Desktop Streamer was no effort at all, it just worked!
And this is with the current game: with Vulkan improvements, QoL to features, and polish this will be simply magical.
I'm not sure I could PvP in it, but missions, grinding, story, exploring, VR all the way!!
(Quest 3 + wifi6e + Virtual Desktop Streamer)
Not sure you will see this, but if you do... bravo, and thank you.
cmdr_fitzie wrote:Yeah I was totally impressed too. I took my Perseus out which was amazing and did 13 waves of Vanduul Swarm in AC in my L-22 Wolf, was epic. As you say the MFDs are super clear and easy to use, imagine once we have touch control! Even on my old Oculus CV1 it was crystal clear and 'just worked' no fuss.
Joebobo123 wrote:Yea it really is pretty bad ass, was way better than I expected so glad I didn't get rid of my Quest 3 that I used for like 50 hours prior since SC release. I've already put like 10 hours more of use in it and many more to come. My only complaint would be lack of color vibrancy and contrast but that's more of a fault of the current VR/GPU tech, If we could get the image quality of current 4K OLED in VR I'd be looking for reasons to collect a paycheck and not have to work anymore lol.
wx_Striker wrote:I TOTALLY Agree - Going into NMS in VR was pretty good - and before this was one of my top 3 lifetime gaming experiences. Star Citizen in VR is now sitting very high up at #1. The Cockpit is "Chef's Kiss" in almost every ship I fly, and the immersion, with HOSAS, it's butter, and OMG, you feel like you're flying. Then you start wandering around some of the areas, and you start noticing all the love and detail the artists put into this game. The way the front of the Alpha Wolf-22 curves as you're looking out the canopy - the details in the med centers in New Babbage. The textures - CIG take my $$$$ - this is my GAME!
MisterForkbeard wrote:I'll absolutely agree that the scale and sense of detail is amazing. I will also agree that the MFDs work with VR in a way that's pretty magical, though I really need to get rid of my old flatscreen instincts. I had a pretty hard time clicking on some of the arrows, especially under time pressure.
dasyus wrote:Sounds like I'm stealing my Quest 3 back from my kids.
DifferentVariety3298 wrote:Have played computer games for forty years now and have played SC for five. Got a Tobii 5 after about a month or so exploring the 'verse. The change in experience was MASSIVE!
Have ordered a Pico 4 Ultra Enterprise and am giddy as a kid to try it out. However great asteroid mining is with the Tobii, doing it in VR is a wish come true.
o7
Glad_Description_320 wrote:Totally agree. A few kinks here and there that need to be polished and it will be fantastic to play.
Btw I use the Meta Horizon Link and with that it also works just great. It also gave me a performance boost to plug my main monitor back to the iGPU instead directly into my Nvidia. So the iGPU is doing all the VR video stream rendering to free up performance on the Nvidia for the game.
Not sure I understand what this last guy is saying. We can get the headset to somehow render the VR part of the game for faster performance?