https://store.steampowered.com/app/4199 ... MMER_40000
After adding the latest two 40K campaigns to the overworld, I felt like doing the same for the upcoming programmer minigames, and started out with this one because it's the most hype: https://akbattlegrounds.net/w/multivers ... edef4eca9b

I'll be calling these minigames "Operations" to distinguish them from the Missions and Campaigns of the main game, and I'll be giving them a marker that looks like a general's star. They're basically what in olden times we called "bonus rounds", and if you do well in them you gain... bonuses (units). But doing well in them is the easy part. The hard part is beating all the other players to unlock them first and gain priority access.
I placed the marker next to Terra because the campaigns will be taking place all over the galaxy, so it's a good bet they'll involve Terra at some point, but when the team announces the starting point of the first campaign, I'll move the marker there.
Operation: Total War
https://akbattlegrounds.net/w/multivers ... al-war-40k

The trailer, which you can see in the Codex page, is incredible. One of the greatest trailers ever, for sure. Just have to take a moment to figure out exactly where in my Ultimate Trailer Ranking it belongs. It gives Star Citizen trailers a run for their money, not because it's a better game, but because it LOOKS like a better game. It has the scale and the carnage that Chris Roberts hasn't tried yet, and basically can't anyway because of the detail he's going for, and the MMO format.
The voice actress is incredible. No one has said the grimdark taglines better. If the game was shit, it would still be a masterpiece because of the trailer. Best 40K trailer ever for sure. Shows what the tabletop CAN'T do.
They say they'll be blowing up planets a la Planetary Annihilation! But I am sure not during the tactical battles. Still cool to see it during the strategy phases. And let's face it, this is a strategic, not a tactical order. Unless you're EVEN FURTHER in the far future, as PA is, where everything is a machine and planets are basically bowling balls.
Look, I've wrote an essay on the original Shogun: Total War, and I hated the game. Then I played Warhammer 3, and it was only marginally better (note I gave that one 4/5 in the excitement of the co-op addition, but it's really a 3/5 game; I need to amend that rating and review; I only bothered with the game for one session).
So by now I am convinced this company can't make good games. Maybe Alien: Isolation is an exception, people keep praising it, I haven't tried it, I don't know. So maybe this can be another exception? The leads seem genuinely excited to be working on it. I can well believe that a bunch of people in the team love the franchise and are willing to not phone it in like everything else they do. And the trailer DOES make all the right noises! If the game they showed is real, it'll be one of the best games ever! Merely to MAKE that TRAILER shows incredible taste! Bad devs can't make such trailers! So we'll see. I am not getting excited though in the context of VIDEOGAMES. I am getting excited in the context of MINIGAMES to add to my METAVERSE. In THAT role, I am sure it will deliver even if it's just the usual Total War slop. Imagine players fighting massive battles with the winners gaining a bunch of units in the metaverse. Plus completing campaigns for more units, etc.
Far more important than any of the above considerations is the fact that the team has stated they plan to add ALL the factions. All 28 of them! This has NEVER happened. Of course it will take them forever because they're programmers and thus lazy, and they're only starting with 4 lol. But either way, they WILL put them all in because there's no way this game won't sell through the roof, which means the midwits will be paying to animate all 28 factions for us lol, Nietzsche bless them. THIS is the real news that came out of this announcement: that the hundreds of fully animated models required for the RTT segments of Alex Kierkegaard's Battlegrounds 2.0 [ > ] are already being worked on! Probably by 2030, when I expect BG2.0 development to reach alpha, they'll be all done. Everything is proceeding according to my master plan. Better, even.
Read the hype details in the Codex page: they're talking about destructible terrain, and you can see buildings crumbling in the play footage. Let's hope they deliver, because nonexistent structure interaction has always been one of the (many) reasons these games are boring. So let's see.
I put it down as Season 11 because it aint coming out before it. But that doesn't mean it will be Season 11: their Warhammer games are set long before the current Age of Sigmar timeline (in fact they're almost in a bubble/parallel dimension because of quite a few lore inconsistencies). So we'll see what they say about that in their next announcements.
They are letting you color your army and customize it to an extent. So they're definitely trying to move in the direction of the tabletop game. Still won't be able to compete with it because people don't want to wait years for factions, units and campaigns when Games Workshop releases new ones every month. Plus there will be silly unit caps etc. as always with programmers. The trailer though shows battlefields WITHOUT unit caps. They look like Planetary Annihilation 5! But anything you want the battles will be confined to little squares bounded with invisible walls, and the planetary zoom-out shown won't be in the tactics mode, if it's in the game at all.
The ornate logo is the shape of the galaxy segments! Zoom out the map with your browser and you'll see! It's a super-cool logo! Lots of thought seems to have been put in little things like this, which bodes well for the game, for what it's worth.
In the Game Awards, that cool older actor from Stranger Things revealed the game, after saying he's been painting miniatures for years. He seemed genuine, and he was wearing a t-shirt with the Inquisition's symbol on it, so anyone in the audience who knows 40K would have known what the reveal is the moment he walked on stage. He says he'll be in the game in some fashion. He's officially Henry Cavill Jr. now.
Game Vision Developer Roundtable
https://www.youtube.com/watch?v=njanDkiImPw

Haven't watched this video yet, but I will.
Some more details on the logo. On top of the 40K galaxy, it also symbolizes Creative Assembly's logo, plus the various zoom levels of the game.
https://www.reddit.com/r/totalwar/comme ... tw40k_logo

Levie87 wrote:Does anyone else love this logo?? I love how it perfectly illustrates the multiple zoom layers that Total War 40K will have. Galaxy to System, System to Planet, Planets have continents, and then finally the zoom in for land battles.
Riolidan wrote:My immediate gut reaction was I didn't much care for it, but the longer I've been looking at it the more I realize it's actually pretty sick.
The_Red_Duke31 wrote:Feel like it's the GW 40K logo part that ruins it, the rest is actually great.
DJjaffacake wrote:If it was the old darker logo it would slap.
It's true, the older logos were darker. I still like the increased detail and complexity of the new one though.
Logo is basically the CA logo rotated counterclockwise
https://www.reddit.com/r/totalwar/comme ... go_rotated

Cruniac_ wrote:It's the 40k Galactic Map, showing the main Segmentums of the galaxy.
epikpepsi wrote:It's looked like this for decades. Creative Assembly didn't make the 40K galactic map. Since the Imperium's map shows Terra as the middle of the galaxy there's segments that are wildly different scales. It's just coincidence that it happens to look like CA's logo.
That sounds about right.
It's really not that similar - somewhat rounded is about it - this is squished to match as close as I can make it
https://www.reddit.com/r/totalwar/comme ... rounded_is

TBA.

