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Cult Fabrication

Moderator: JC Denton

Cult Fabrication

Unread postby icycalm » 23 Sep 2026 00:53

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Fabrication was introduced earlier this year and it's great, but the fabricated items reverted to base versions after patches so there was no point engaging with the system, until now.

Now fabrication bonuses for both FPS gear and vehicle components are supposed to persist across patches. However the system is buggy and some items still get lost or lose their stats. Note also that there is a bug where mousing over an item shows base stats but equipping it fixes it.

So you can start getting into fabrication now, or you can wait a few patches until the system gets more robust and losses to bugs become rarer. It's your choice.

Either way, use this thread to report cool stuff you've made, both for your own use and for giving to other orgmates or selling in the dark market. You can report everything, or nothing, or only very high-quality items you're especially proud of. Whatever you want.

Fabrication and mining tips should be posted in the professions' respective threads.
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icycalm
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Joined: 28 Mar 2006 00:08
Location: Tenerife, Canary Islands

Re: Cult Fabrication

Unread postby Discord BOT » 03 Oct 2026 19:20

CULT|shubn
Got some 957Q taranite.

CULT|icycalm
Enough to make what? And roughly how long did it take you to find it?
Can we stash it and save it through patches?

CULT|shubn
You can make a bunch of items with it, but most require multiple materials. Right now I've been looking at the Atzkav sniper rifle, and I have 900Q+ taranite, dolivine and hadanite for it, and maybe 800Q+ copper. I'm looking for 900Q+ copper right now.
I should I have 0.6 SCU of 957Q taranite, and most items need 0.04 to 0.06 SCU I think.
If you go here and select "taranite" in "material" all the way down on the left, it will list items you can fabricate with it: https://scmdb.net/?page=fab
Hard to say how long it took to find it since I was not necessarily always looking for taranite, and maybe I found some earlier that I couldn't crack (needed a fully-crewed MOLE), but maybe 10-15 hours.
Last I heard, commodities weren't saved to LTP, so I'll have to fabricate everything I can before 4.11.

CULT|icycalm
Interesting... Keep us posted.
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