I was wondering if the GEO IKTI is a straight upgrade to the IKTI, in which case I should really remove the latter from the
Spec. Below is Grok's response, and Gemini also says pretty much the same. My question was "In what ways is the IKTI superior to the GEO IKTI?"
Grok wrote:The standard ATLS IKTI is lighter and simpler, but it does not beat the GEO IKTI in combat capability. Its advantages are narrow.
The standard ATLS IKTI is only better in a few practical, non-combat ways. Its guns and described protection match the GEO IKTI; it does not outfight it.
Lower mass. Wiki and game-data listings put the ATLS IKTI at about 1,800 kg and the ATLS GEO IKTI at about 2,436 kg. The GEO version carries the jump-pack structure from the mining chassis, so it is the heavier suit. That usually means a bit less ground inertia and a less sluggish feel on foot, though both are still slow power suits (GEO IKTI walk/sprint figures in one data set are only about 7.2/10.4 km/h).
Cheaper to obtain. Current Wikelo recipes both start from a normal ATLS and want apex valakkar fangs plus NN-13 cannons, but the GEO IKTI ("Make jumpy ATLS shoot") also needs 36 SCU of quantainium. The plain IKTI ("Make ATLS shoot") does not. Older recipes were stricter and sometimes asked for both a GEO and an IKTI; the quantainium line is the main extra cost now.
Lower claim cost. Listed expedite fees are about 1,020 aUEC for the IKTI versus about 1,520 aUEC for the GEO IKTI.
No forced aerial exposure. The IKTI cannot jump the way the GEO IKTI can. Some players treat that as a downside only, but in a firefight a high jump also makes you an easier target. Staying low is the only mobility "advantage", and it is situational.
Weapons are the same locked pair of size-1 CF-117 Bulldog Repeaters (same listed pilot DPS around 282 and sustained DPS around 100 on both). Armor is described the same way: cage plus viewshield against small arms. There is no firepower or protection edge for the non-jumping suit.
So the IKTI wins on weight, crafting cost, and insurance cost. For actual fighting, the GEO IKTI's jump jets are the meaningful upgrade.
The cost and claim advantages are meaningless to us. The only real advantage for the base IKTI is less inertia. So the base is faster on the ground while the GEO better for the air or rough terrain. Hence I will keep both on the Spec and let the leaders decide what to bring in each operation. Inquisitor players should ideally own both.