
Moderator: JC Denton
by icycalm » 04 May 2023 03:27
by icycalm » 13 Jun 2023 17:23
by icycalm » 22 Jun 2023 00:22
by icycalm » 18 Jul 2023 18:51
by icycalm » 17 Aug 2023 09:58
Cult Games Norway wrote:GMs can now right-click on rulers made by other players and turn them into AOEs.
by icycalm » 17 Aug 2023 14:17
by icycalm » 14 Oct 2023 15:53
by icycalm » 21 Nov 2023 05:04
by icycalm » 24 Nov 2023 01:06
Cult Games Norway wrote:
Early Access Content Pack 27: MegaDungeon
FOOLISH HEROS! You have stumbled into a diabolical dungeon, an 'orrible oubliette, a maddening maze!
This is the MegaDungeon tile set, and with it, you can build boards the likes of which Cult Engine 3 has never seen before.
Seriously! This is the first pack where we are experimenting with diagonal and circular walls. We'd love to hear your feedback on these. We are already thinking about how to improve the tools to make working more fluent with these pieces.
The MegaDungeon release features the following:
- 58 unique tiles
- 5 Doors, including a large double door
- 2 new creatures (Grick and Otyugh)
- 1 large hooded statue prop and an animated spike trap
This is just the beginning for curved and diagonal walls. Once we see how they fare in your hands, we will bring them to new and existing sets. In fact, we intend for the next chunky pack to be MegaSector, the sci-fi companion to the MegaDungeon.
Until then, however, you had better try and find your way out!
HorizontalBob28 wrote:45 DEGREE HALLWAYS WITH OCTAGONAL ROOMS!!!! YEAH BAYBEE!!!
Hooded_Weirdo wrote:I'm so happy because we finally have curves to work with, and I'm so sad because now I NEED to update all my ongoing projects with these amazing pieces.
Dear next of kin... wrote:Hell yes. This is literally something I was assuming I was going to have to kitbash together. Thank you.
williamrunning16 wrote:I love how so many people looked at this and thought castle lol. Great job making more pieces and great overall improvements. I still think music will need some more work (custom?) and possibly more integration and options with character sheets, lore documents, custom items. It would also be great if you could at the press of a button, have multiple events happen. 10 monsters remove stealth and move in, part of a wall gets removed and rocks get added bellow to represent debris. idk it could also make great cutscenes.
Dustdown wrote:Mega Dungeon? more like Mega Castle, ammIright?! :-D This set looks amazing! Fantastic color variations and super versatile, beautifully generic walls. I use that word lovingly; this will be so useful for so many settings!
by icycalm » 29 Nov 2023 01:04
by icycalm » 19 Jan 2024 06:44
by icycalm » 27 Jan 2024 22:38
by icycalm » 30 Jan 2024 15:55
by icycalm » 12 Feb 2024 05:33
by icycalm » 17 Feb 2024 22:33
by icycalm » 29 Apr 2024 18:36
by icycalm » 03 Aug 2024 17:01
PsiaBaba wrote:I wanted to get something smaller out as the massive castle build is really tedious, and for once I managed to fit the build in the 30kb slab :)
by icycalm » 13 Aug 2024 19:28
by icycalm » 10 Sep 2024 17:20
PsiaBaba wrote:I've spent way too much time on this... The good thing is that after 4 design changes I've set on a style and finished the outside of the castle. Now I only have to finish furnishing the rest 70 out of ~90 rooms :)
PsiaBaba wrote:Judging by how quickly I'm doing this room I may be able to finish by the end of the year...
by icycalm » 10 Sep 2024 21:41
by icycalm » 16 Sep 2024 18:02
Ree wrote:Greetings all!
I’m still working to get my footing after a year away, but starting to find my stride once more. I’ve been working on the Shogun Palace on and off since it was announced and pushed up a version for testing before the weekend. We’re nearly there, but after some feedback, we realized it still needs more props and some tweaks to feel complete. Dwarf has taken up doing some more props and I’ll be joining him as well to fill in the rest making this a fairly massive set, allowing for some new interesting adventures both in Fantasy and in Modern settings.
We’ve been working with Istallri on various things, and he was kind enough to build out an area and give us some feedback.
Here are some screenshots from the aforementioned build:
We’re close to having something shipped and will let everyone know once it is imminent.
by icycalm » 09 Dec 2024 03:04
by icycalm » 23 Dec 2024 00:17
by icycalm » 28 Jan 2025 01:00
by icycalm » 16 Feb 2025 05:46