The release of the Lifeforce version of the Morozov Pyrotechnic (for about $15 in the Pledge Store, and you can use credits for it) prompted a major update to the Medic Spec, and I took the opportunity to incorporate some more changes I've been planning for a while. This is an almost complete rewrite of the spec.

Above all, the Terrapin Medic has been released which is the only one of the smaller vehicles to feature a T2 bed. The Ursa, C8R and Cutlass Red all have T3, and you have to go up to the Carrack or 890J to get a T2 in the field aside from the Apollo. The Idris has also been downgraded to T2, which caused a huge backlash in the community, but that's another story. Point is only the Apollo can now bring a T1 in the field, and next best is the Terrapin with the exact same bed as capitals like the Polaris or the Idris. I think Adjudicator has a Terrapin, and that's the only one we have. We can certainly use more.

I put a medgel canister in the backpack. At 100,000 aUEC it might sound like a waste, but right now we keep items on death so we aren't losing anything. And Medics aren't supposed to die anyway. And we did run out of medgel on our Apollo T1 bed last time at Onyx. Of course you should keep canisters on the ship, and there are even shelves for it at least on the Apollo, BUT CIG has been adding medbeds to outposts in the wild, and though they aren't functional yet, and we don't know how they will work, chances are they will require medgel. So all in all I think it's worth the extra cost to ensure the Medic is prepared to refill any bed, whether ours or otherwise.

Also in the backpack, or rather under it, I put the so-called Medivac Rescue Light. This was given out at Invictus 2024 to those who logged in three times. I remember pinging people about it, so we should have at least 4-5 of these. We never bothered to figure out what it does, but I've recently seen a couple Reddit threads about it and also a medic use it on YouTube, and it's pretty cool. It's basically a light that blinks and can be seen from up to 20 km, reportedly. You can place it on the ground or attach it to the medical vehicles, but you can also strap it to the bottom of backpacks! That's what the guy I saw on YouTube had done: he had it up against his ass basically, blinking all the time. So it serves to highlight were the Medic is, plus it can be set down say in a cave or on a planetary surface to guide in rescuers. It can be bought for about $30 on Star Hanger and $50 on the Impound, but as I said, we have a few already so you can borrow one if you want to play Medic.

Another exclusive item I added is the TBF-4 "Balefire" Combat Knife. This was given in the 2021 CitCon pack back when those packs were given for free to anyone with an account. Too bad we only started playing the following year, but the pack can still be bought from the grey market for about $15, and I have it. Why add such an exclusive knife? Because there are three other reds, and one is $300+ and I am reserving it for the Emperor, and the other two are very aggressive-looking and I've given them to the red Commander and red Pirate Commander (i.e. the ones serving under Adjudicator). It would devalue their exclusivity if every Medic had one of the Commander ones, plus this looks far less like a weapon and more like a tool, since it lacks the pointy tip and huge serrated edge. And at $15 it's not too expensive.

And of course he gets the red medgun now, from the Subscribers Store. And since he can no longer carry a multi-tool, I gave him the MaxLift as standard. It makes sense to move bodies around and also get them out of ditches and crevices, etc., and also flip vehicles etc. So he loses no functionality except the second long gun that he shouldn't really need anyway. So he gets one red pistol and long gun of the player's choice, but not a special one (meaning sniper rifle, light machine gun, grenade or missile launcher, and railgun: so basically either assault rifle, shotgun or submachine gun if I am not missing anything).
In sum, yes the new Medic Spec is loaded with exclusive and expensive items, both in cash and credit value, but... you can't deny it kicks total ass and feels utterly unique. Plus, we buy this shit anyway so we may as well use it, and people can always borrow a complete loadout from others now that we lose nothing on death. Keep in mind also that eventually we'll have shared org storage in our bases, so account ownership or who is logged on or off won't matter: you'll just go to our Medic lockers and suit up without hassle. So enjoy the super-cool new Medic Spec, and I look forward to seeing what people can do with it in the field.
P.S. The main feature of the respec is that the armor is heavy, making the Medic tankier. Plus it looks more "medicy" than the one we had put together.
CULT MEDICRole: Cult Medics are responsible for providing emergency medical treatment at a point of wounding in a combat or training environment, as well as primary care and health protection and evacuation from a point of injury or illness. Additionally, Medics may be used in hospitals and clinics, where they have the opportunity to work in additional roles, such as operating medical and laboratory equipment and performing and assisting with procedures.
Requirements: Must be comfortable with frequently witnessing injuries and death and be often exposed to personal threats of trauma as you render aid to those injured on the battlefield while exposing yourself to danger. While under attack, you must be comfortable with fighting alongside your fellow soldiers.
Training: Doctor simulators, first- and third-person shooters, stealth games, vehicle sims, space sims, racing games.
GROUND SPECTCS-4 Undersuit Lifeforce [Pledge] [$$$]
Morozov-SH-I Helmet Lifeforce [Pledge] [$$$]
Morozov-SH-I Lifeforce Core/Arms/Legs [Pledge] [$$$]
Morozov-CH Backpack Lifeforce [Pledge] [$$$] w/ Food & Drinks [Verse] [VAR], Pancea MedGel Canister [Verse] [100,000] & Medivac Rescue Light [Grey Market] [$$$]
Left back: Any red gun except special
Right back: MaxLift Tractor Beam [Verse] [19,175]
Chest: 4x Red QuikFlarePro [Subscribers] [$$$]
Left thigh: 4x MedPen (Hemozal) [Verse] [4x265]
Left thigh: ParaMed "Oxide" Medical Device [Subscribers] [$$$]
Right thigh: Any red pistol
Right thigh: TBF-4 "Balefire" Combat Knife [Grey Market] [$$$]
Left torso: 6x Any ammo or ParaMed Refills
Right torso: 2x ParaMed Refill [Verse] [2x250]
HAZMAT GROUND SPECStirling Exploration Suit Chroma Edition [Loot] [N/A]
Stirling Exploration Helmet Chroma Edition [Loot] [N/A]
Stirling Exploration Backpack Chroma Edition [Loot] [N/A]
All else same as base Medic
SHIP SPECField Hospital: Galaxy w/ Med Bay [Pledge] [$$$]Medical: Apollo Medivac [Pledge] [$$$]
Medical Support: Terrapin Medic [Verse] [5,704,770]
Search & Rescue: Cutlass Red [Verse] [2,857,680]
Small Medical: C8R Pisces Rescue [Verse] [555,660]
Ambulance: Ursa Medivac [Verse] [124,740]