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Captains, Assassins and Rangers Get Monocular Rangefinder

Unread postby icycalm » 29 Nov 2025 17:24

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All Captains plus the Ranger get the new XDL Monocular Rangefinder in place of their knives, while their knives go in their backpacks. In addition, the Assassin gets the rangefinder in his backpack, so he keeps his knife on his hip by default.

Note that practically every role could use this. E.g. Medics, Monster Hunters, Technicians. So you could stick a rangefinder in your backpack pretty much no matter what role you're playing. But I am not requiring it for anyone except Captains, Assassins and Rangers, for now at least.

You can buy it in a number of places including Cubby Blast and Levski, so it's easy to get. But there are several color variations that sound tantalizing, including a "Tactical" one that may be darker, which would be useful for some roles such as e.g. the stealthy ones. We need to look into them.

Wikelo also has one, but it looks like it's the same white as default. The only difference I've been able to find is this: https://www.reddit.com/r/starcitizen/co ... nt/njzpbkk

zac2806 wrote:Wikelo versions just have an orange hue instead of green for their night vision.
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Assassin Gets More Arm & Leg Choices

Unread postby icycalm » 01 Dec 2025 16:14

Shadow Among Us: https://www.youtube.com/watch?v=U1iX4H9CO6g

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First off, watch this video, it's insane. I've added it to the Assassin Spec.

Secondly, notice his arms are the medium XenoThreat ones with the drug canisters. It's the same in most of the pics I posted, and really makes the look. So I've added it to the Spec as an additional choice, separated by the vertical bar symbol.

Moreover, if you look at one of the other pics I posted, the arms are the HEAVY XenoThreat AND the legs are the medium XenoThreat:

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In that last pic he looks bulked up and ready for war.

So... since all this stuff looks awesome, I am making it optional for when you want to bulk up for a big fight, and the resulting specs look like this:

Geist Armor Helmet ASD Edition [Loot] [N/A]
Geist Armor ASD Edition Core [Loot] [N/A]
Geist Armor ASD Edition Arms [Loot] [N/A]|ORC-mkX Arms (XenoThreat|v2) [Loot] [N/A]|ADP-mk4 Arms (Modified) [Loot] [N/A]
Geist Armor ASD Edition Legs [Loot] [N/A]|ORC-mkX Legs (XenoThreat|v2) [Loot] [N/A]

I.e. the helmet and core HAVE to be Geist, but the arms can be either Geist or XT medium or heavy, and the legs either Geist or medium XT. All this for the ASD version of Geist: if you're using any other color, it might not look as good. That said, there are (very rare) white and red XT sets, so you could give those a try. If you're using green or brown Geist or whatever, you can experiment and see what you come up with.

Also note there are several versions of some XT armors (all valid for our purposes), and CIG has changed their designations to muddy things even more, so I have used the latest designations as much as I am aware of. Let me know if I've made any mistakes.

In Cult Lore, all this says is that the Assassin has direct access to Sardaukar/Elite Sardaukar gear because that's how cool he is.
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Base + Pirate Inquisitors and Master Chiefs Updated

Unread postby icycalm » 09 Dec 2025 16:01

So for a while now we've been playing with some updates to the Base + Pirate Inquisitors and Master Chiefs, but I haven't bothered formally updating them. Finally, here is the formal update. It was important because people need to refer to this list because they forget things, plus new players. So let's see the changes in detail.

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Above all, I was overjoyed to replace the Base Inquisitor's silver armor with the black one, called Base, or just Inquisitor in-game, depending on the part, which can be confusing, and which I designated thus:

Inquisitor Core/Arms Base/Legs Base

You can see that the core is just called Inquisitor, while the arms and legs Inquisitor Base. And to make everything even more confusing, the helmet is called Morningstar Helmet Base.

This is the color I wanted to use originally, which you can see by scrolling all the way to the top of the thread. But at the time, it could only be got through looting, and it was very rare to boot, so it didn't make sense for the baseline soldier. Once Pyro came online however, CIG added it to Pyro shops, but it took us nearly a year to realize it. I think shubn realized it earlier but didn't know the significance. Anyway, he let me know recently and I jumped for joy, and now the Base Inquisitor is black as I had wanted all along, and he matches perfectly some of his coolest black vehicles like the A1, the Blacksmith Hornet, the Cutlass Black and the Storms.

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So with the Base Inquisitor becoming black, it freed the silver ("Black Steel") Inquisitor armor to go to the Pirate Inquisitor. This fits him perfectly because silver is the color of many of the Pirate paints. Imagine a platoon of silver Pirates emerging from a silver Hercules for example, with silver Novas rolling out of it etc. Amazing impression, plus the Star Kitten Sally helmet makes the Pirate Inquisitor look even more grotesque than the Base one. Only problem is this is a Subscribers Store item, but it's only a few bucks, so grab it or ask someone who subscribes to grab it for you, or you can also get it from the grey market for peanuts. And the Pirate Commanders should have a couple to lend to new recruits until they get theirs.

Note the pics for both specs are temporary as I couldn't find any better ones for this armor. We'll take some cool pics and I'll replace them eventually.

The Base Inquisitor remains otherwise unchanged, but the Pirate has some changes. shubn suggested the Karna as the rifle and the Coda as the pistol, and these are cool changes that sufficiently differentiate him from the Base with its military Behring guns. The Karna and Coda are made by Kastak Arms, which is the pirate gun maker. So it all makes sense.

The knife is also new, it's the Sawtooth, again by Kastak Arms. Unfortunately it's loot-only, but shubn has loads, so grab a couple from him. Even more unfortunately, it's bugged and sticks out badly, so we won't be using it until it's fixed. So use the Base Inquisitor's knife until further notice.

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In the same vein as the above changes, the Base Master Chief Spec has been moved to the Pirate Master Chief, because it's silver and it has a grotesque helmet. I've made some changes to it however.

The undersuit is new, it's the Markanda Undersuit Deadwood (Refurbished). It can be found in shops no problem and looks like this:

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Why a new undersuit for the Pirates? Well I noticed that these are just less rare versions of the Markanda Undersuit Pyrotechnic that was in an older CitCon pack that I gave to the Pirate SupCom. So it makes sense for the whole range to be used by the Pirates. That said, I am keeping the Stoneskin for the Pirate Inquisitor to match the Base Inquisitor for now, for convenience's sake. Maybe I'll switch this up in the future, but for now make sure to note the differences.

The backpack is also slightly different, it's not the Pembroke you can get in in-game shops anymore, it must be looted, and shubn has written about it earlier [ > ]. Ask him for one or for how to find it, if you need one. He can probably just give you one. He's said it's not hard to find.

The gun choices have also been rehauled to be much more functional and make more sense. His main gun now is Any LMG, which gives him reliable heavy firepower, and his secondary gun is Any Railgun or Grenade/Rocket/Missile Launcher. So no sniper rifle for him, if you want a sniper that's the Assassin Spec, or you can give one to the Ranger, or you can tell any Inquisitor to take one. Sniping is the exact opposite of what we want the Master Chief to do.

And again his knife is the Sawtooth, but as aforesaid that's bugged now, so use the FSK-8 until further notice.

So again, having silver Master Chiefs command fireteams of silver Inquisitors as they jump out of silver Herculeses and silver Novas is top Cult Gameplay and I can't wait to see it happen.

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And of course, since the Base Master Chief became the Pirate Master Chief, we need a new Base Master Chief, and that's what the new Palatino armor is all about. It fuckin screams Master Chief to me, the most badass heavy military guy come to wreck your shit with his badass heavy military weapons and armor (and in a bit also mechs when I make the mech update). Only problem is that the black Palatino called Necropolis is loot-only and super-rare, and we don't have any of it. So while the Spec says Necropolis, we'll be using the Deadlock variation (pictured above) which shubn and I got from one of the patch bundles [ > ] until we can get hold of at least one full Necropolis to pass around. And note shubn bought 3x of these, so you can grab one of his for good if you tend to play Master Chief a lot.

In terms of Cult Lore, the reason these guys are wearing camo Palatino is that they're fresh off Cult Academy, so they haven't yet earned their full Necropolis battle colors. They need to necro some more peeps to get there.

So that's the end of this update. Glad I got it out of the way because all these little changes were adding up and even I was forgetting what I was supposed to be wearing.
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Master Chiefs Get Mech Spec

Unread postby icycalm » 10 Dec 2025 15:36

https://x.com/RobertsSpaceInd/status/19 ... 8639892610

Star Citizen @RobertsSpaceInd wrote:Trade the right components with Wikelo and you could walk away with the brand new ATLS IKTI or GEO IKTI.

The IKTI RAD? Let's just say ASD Facilities hold secrets worth digging for.


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So it's time to add a Mech Spec to the Master Chiefs. Both the Base and Pirate Master Chief get both the base IKTI and the GEO, with the GEO being listed first followed by a forward slash. The forward slash means the first is preferred, but if you can't get it, use the second. If the options are equal or at least have different benefits that Cult Command feels are equally weighed, the forward slash will be a vertical bar instead. For now all indications point towards the GEO being a complete superior, and if we find otherwise I'll use a vertical bar instead.

MASTER CHIEF MECH SPEC
ATLS GEO IKTI (Carbon Black) [Wikelo] [Var]/ATLS IKTI (Carbon Black) [Wikelo] [Var]

The only difference between Base and Pirate Spec is the paint. That assuming you can change paints to IKTIs, which isn't clear. But since these appear in ASOP once you get them from Wikelo, there's a good chance you can. If not, I'll remove the paints once we find this.

PIRATE MASTER CHIEF MECH SPEC
ATLS GEO IKTI (Ironside) [Wikelo] [Var]/ATLS IKTI (Ironside) [Wikelo] [Var]

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HAZMAT MASTER CHIEF MECH SPEC
ATLS IKTI RAD [Loot] [N/A]

Then there's the RAD, which I've given to the Hazmat Master Chief. This definitely can't have its paint changed because it can't appear in ASOP, but we don't care because it already comes with hazmat paint.

What I am not clear about with the RAD is if it's a complete superior to the GEO. Can it jump? The images above would suggest no because it lacks the jump pack, but this official CIG image suggests otherwise:

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Either way it's clear the RAD is only meant to be used in Storm Breaker. There is currently no other use for this mech outside the Pyro I ASD facility. I imagine when the Pyro solar flares go in, it'll be nice to have a rad-resistant mech anywhere in Pyro, so we'll see about that.

The regular IKTIs can be got from Wikelo, but the requirements include valakkar parts that can only be got from Storm Breaker. Solo players are whining about that because Storm Breaker is made to be at least 4P, plus on top of the tough PVE you often have rival groups PVPing you. So Storm Breaker might be the toughest mission in the game. We got to the very end on our first try, but the apex valakkar plus some PVPing did us in. We weren't fully prepared.

We must go in again, and get some mechs out of it for our Master Chiefs. Then we should start thinking in what kinds of missions we can use our mechs.
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Monster Hunter Captain Gets Update

Unread postby icycalm » 10 Dec 2025 17:14

The Monster Hunter Captain used to have the Ana Armor Endro (an Antium variant), which was out of step for him because the Monster Hunter SupCom also had an Antium variant which is way above the Captain's paygrade, but with the introduction of the Testudo Deathblow in 4.4 this issue has been solved as this armor matches perfectly the Payback armor variants that the Inquisitor and Master Chief have. As you can see, his helmet is covered by a Vanduul skull: a fitting trophy for a Captain.

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Testudo Helmet Deathblow [Loot] [N/A]
Testudo Deathblow Core/Arms/Legs [Loot] [N/A]

You can get these very easily early on in Sworn Enemies; the lieutenants have them, and shubn already has a bunch of them, so just ask him for one.

Far more difficult to get is the super-rare backpack that matches it.

Testudo Backpack Deathblow (Super RARE Item - Full Armor Set)
https://www.youtube.com/watch?app=desktop&v=OI-lZYB3M1c

Xenopotamus wrote:The Testudo Backpack – Deathblow might be one of the rarest pieces of gear currently in Star Citizen v4.4. There's only been a single small image floating around online — and no videos have been uploaded that I could find. Thanks to ‪@K1ng_ChAo5‬ and the C5C crew (you guys are frickin' LEGENDS!), I finally have one in-game, making this one of the first real looks at the item as a verified drop. ‪@K1ng_ChAo5‬ I really appreciate the gifted backpack, you are awesome!


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Xenopotamus wrote:Supposedly it is in the loot tables in large armor boxes in the Vanduul Tech Smugglers Warehouse and/or the disabled Polaris. I have yet to see it drop... got this one from the leader of my org, who is a real swell guy. :)


https://www.reddit.com/r/starcitizen/co ... nt/nq6mt7s

After-Sentence4713 wrote:As someone mentioned there is a 'Deathblow' backpack that is a rare drop from the orange lootboxes within the Polaris interior and the Warehouse loot room.


After-Sentence4713 wrote:The good news is, it appears the lootboxes do reset and realistically you could just accept the mission and go straight for the Polaris interior boxes. Then just camp out the boxes waiting for them to respawn loot till you eventually get it.

Theres no gating etc. to stop you entering the Polaris so just rock up and camp it out.


This backpack is a perfect match for the entire Monster Hunter tactical ranks, because remember that for the Inquisitor and Master Chief we had to give them random reddish backpacks that sort of matched. But nothing matches as well as the Deathblow. However, given how tough it is to get, I have given it as first option to all three tactical ranks, but I have also given alternate choices until we get a bunch of them. Of course, if we only get one, the Captain gets it, and when we get a second the Master Chief gets it, and so on. If we manage to get enough I plan to remove entirely the optional choices. They're just temporary. And yes I know the Master Chief's temporary backpack is large while the Deathblow is medium, but them's the breaks, rule of cool, form over function. You'll do without the extra space.

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And finally another addition to the Monster Hunter Captain is the Incite Perseus that matches perfectly the Monster Hunters' tactical colors. shubn is currently the only one of us who owns a Perseus, and he has bought a bunch of the Incite paints because they're limited-time. I am thinking of melting something and getting one too before they go off the store.


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P.S. What happens to the Ana Endro armor that looks perfect for Monster Hunters? All the bone-covered Antium variants become Monster Hunter Supreme Commander armors from now on. The Ana Wao (black/gold) is the generic one for all SupComs, and the colored variations—e.g. white, green, etc.—are for the respective-color Noble Houses if and when we get them. They're super-heavy, super-cool armors that are clearly a cut above what I've given to the tactical ranks and even to the Commanders, so I look forward to seeing them in the game some day when the SupComs decide to go big game hunting for sport.


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P.P.S. Please try to use bone-covered weapons with the Monster Hunters. Ideally, you'll only be using those. Plus Wikelo offers a range of animal- and monster-themed weapons like for example the awesome yormandi LMG pictured above. It only takes 2 yormandi runs to get, apparently. (Or 2 yormandis? So a single run?) Plus with 4.5 Wikelo moves to a rep-based system and some of his stock is going in loot boxes, which I presume includes the weapons. So maybe they'll get much easier to source. I'll make an extended update at some point where I add all these weapons to the Monster Hunter Spec. TL;DR: Use regular weapons only as a last resort.


I look forward to going animal- and monster-hunting soon, just roaming the planets and caves and eradicating pests while working my way up the food chain, all the way to the apex valakkar in Pyro I that can give us mechs as rewards for trading to Wikelo its fangs and pearls [ > ].
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Hardware Requirements Removed

Unread postby icycalm » 12 Dec 2025 13:35

So the Spec used to have hardware requirements that we ignored. But they were there, and looked like this (for the Emperor Spec):

HARDWARE SPEC
Multiboxing: 3 clones simultaneously
Motion: DOF Reality P6
Feedback: ButtKicker Gamer Pro
Controllers: dual sticks + throttle + control deck + eye-tracker + steering wheel + pedals + mouse + keyboard
Streaming: 4K
Resolution: VR or 8K or triple-4K
Rig: 14900K, RTX 4090, 64 GB DDR5, NVMe M.2 SSD

It started at the bottom with the Inquisitor Spec that had no requirements, and maxed out at the Emperor with the above (and note that was set years ago, it was due for a refresh with the 5090 etc.)

And it just dawned on me that this makes no sense, because if anyone could benefit from a beastly rig it's the frontline soldier who's FPSing or dogfighting. The Emperor, on the other hand, could just as well play turn-based via email on a potato since he's only supposed to be in his carrier jerking off the whole time. Funnily enough, that's pretty much how I played the last couple of years while on my extended camping adventure.

But enough with all this. It just makes no sense, and if I tried to make it make sense by putting beastly requirements on the lowest-rank soldier, first of all we'd never meet these requirements, and second of all and most importantly, it would scare away recruits.

So, no more hardware talk in the Spec. That doesn't mean hardware isn't important, and I encourage everyone to spend as much money and effort on hardware as they can afford as no other game can benefit from it like this one, but at the end of the day there are people running alts through $400 Steam Decks, and you can certainly play the game that way and have tons of fun, and are welcome to join us with it. Wait until I tell you how I plan to have a handheld alt running around my base when base-building comes in next year, and just cleaning up the place and organizing it all day long. You're basically playing Satisfactory at that point, and it doesn't take an expensive machine to do that.
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Strategic Ranks Get Prestige Fighters

Unread postby icycalm » 12 Dec 2025 17:08

I did a major overhaul of all the Ship Specs for the 6 base ranks, from Inquisitor to Emperor. The goal was to make everything make more sense, plus harmonize with my new policy that each rank should only feature its unique ships it unlocks and brings to the table. However, a higher rank can also use all the vehicles of all its lower ranks, and that's why I don't want any duplication. Each rank should introduce unique vehicles that are exclusive to it and all the higher ranks. And that's why by the time you reach the strategic ranks there are barely any ships to give them. The Emperor only has the Bengal for example. That doesn't mean he can't slap a purple paint on a Scorpius and fly it around, but it would bog down the Spec if I listed all the vehicles that have purple paints. So he can use anything with the right paint, and the only ship that's exclusive to him, so far, is the Bengal carrier. Similarly, the Supreme Commander is left with the Javelin and the 600i Executive Edition to ferry him around, while the Commander is left with the Idris-M and the (upcoming) E1 Spirit to ferry him around.

During this massive reorganization, I cleaned up a lot of the logic of the ranks. For example, previously the Areses had gone to the Captain. But that makes no sense because the Areses are heavy-hitters on the frontline, which is obviously the Master Chief's job. You see I was following videogame logic before where the bigger the boss, the bigger his guns. That might work well for 2D action games or whatever, but this is milsim, so I had to scrap that idea, or at least tone it down. Moreover I also took the Sabre from the Captain and gave it to the Assassin, because I also want the specialists to have their own unique vehicles so that the COs are forced to call them in when they need their particular vehicles. So what was the Captain left with as his fighter? Well... the Scorpius Antares mainly, so he can control the battlefield, plus the F8C if he wants to tango. But wasn't the F8C the Commander's? Yeah but again it makes no sense to give the best heavy fighter to a rank that's not supposed to be anywhere near the frontline.

Tons more such changes have been made, with one of the results being that the Master Chief has the most ships of all the ranks now because a ton of ships are made for the 3-4 players group, which is his purview. And that's fine: it's just what it is. You should always have a Master Chief around when there are at least two players on, and even when solo it's a good idea to play a Master Chief for the extra armor protection, and because it's easier then for new players to join as Inquisitors and build up the fireteam without anyone having to go back and change gear.

In terms of fighters, then, the idea is that the F7 is the Inquisitor's main ship, while the F8 the Captain's, and the Master Chief fills the middle space either with an Ares when he wants to hit hard, or with a Scorpius for the extra seat if he wants to bring an Inquisitor along, plus he has all the Vanguards for longer-range and complex ops. There are other fighters, but this is the main outline, and the bread and butter of our tactics.

But all this has left the strategic ranks bereft of fighters. As aforesaid, in strict military terms they don't need them: generals don't fight at the front. But this is a game, and I don't want to completely abandon the cool game/movie i.e. art idea of bigger boss has bigger guns. And as luck would have it, a range of exotic fighters have been added to the game in the last year that are perfect to serve as "big boss prestige fighters". Let's take them one by one.

So the Commander gets the two Wolfs. shubn gave me this idea originally because he went ahead and bought a Wolf at launch, and Adjudicator has also since bought one, but in any case the first one will be available to buy in-game next week, and the other one will also come in a few months, and they won't be too expensive either. Four-five mil from what I heard, iirc. Obviously the Rosso will be the red Commander's, but the Wolf comes in tons of colors so everyone should be able to find something fitting for themselves, plus it's a hyper-popular ship so I expect to get as many colors as the Cutter eventually.

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Light Fighter: L-22 Alpha Wolf|L-21 Wolf (Rosso) [Pledge] [$$$]


Next up is the Meteor for the Supreme Commander. This doesn't come in many colors but as luck would have it Wikelo will start offering a modified version next week, and I think it will be gold-ish. It's hard to tell from the poor early screens we have. And btw the image below is temporary until we get a good shot of the actual Wikelo ship.

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Medium Fighter: Wikelo Meteor "Make Sneaky" [Wikelo] [N/A]


And finally, the Emperor. There was really only one choice for his prestige fighter: https://www.reddit.com/r/starcitizen/co ... t_realised

Reasonable-Age-1648 wrote:I Didn't Realise...

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Sorry not a serious Star Wars fan but today after accompanying my son to the Harry Potter Visions of Magic exhibition at Sentosa, Singapore, we went to the nearby Lego shop and I saw this TIE Interceptor and immediately thought "Hey isn't that looks like Guardian MX"? :)

Anyway, loved the Guardian design through and through... :)


YakuzaCat wrote:Amusing that the Lego TIE Interceptor is almost as much $ as the Guardian MX. Not sure if that says more about Lego or CIG...


ArbalestxXx wrote:They even presented it in a show with the hangar scene from Andor.


Mateking wrote:It's just about different enough to be considered an homage rather than a blatant rip off. Personally I feel the Fury is a bit closer to the Interceptor in design and intention of purpose. Like the Guardian is too heavy to fit into the TIE lineup (they are all too glass cannony to be heavy fighters).


StarHiker79 wrote:Guardian is too big and Fury is too small to be one. But both are heavily inspired by that TIE aesthetic.


congeal wrote:It's so sad Star Wars keeps ripping off Chris's ship ideas!


shadownddust wrote:Sounds like you got to learn something new today, which is awesome. As another comment mentioned, the intro to the MX has a recreation of a scene from a Star Wars show, Andor. They also did a similar recreation with the intro of the Wolf (a scene from the Mandalorian, another SW show), and a few other references as well.


Omni-Light wrote:There's a lot of inspiration from shows and movies. The Scorpius is basically the X-Wing from Star Wars too.


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TheStaticOne wrote:The Dragonfly also evokes speeder vibes. When CIG demoed Genesis with the Dragonfly going through the tall trees, they knew exactly what they were doing.


So it was clear the Emperor would get the Guardian, and since there are three of them, the MX is his main fighter, the base is the one he uses when he wants to go on sabbatical and lose himself in the wild because of the interior living space, and the QI when he feels more tactical and wants to control the battlefield or chase down Luke Skywalker. I already have the MX pledged by the way, and you can get the base in the game now. The QI is still not in the shops, but it will get there. And I think it's particularly cool that the Wolf is light, the Meteor medium and the Guardian heavy. Perfect progression from Commander to SupCom to Emperor.

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Heavy Fighter: Guardian MX (Blackout) [Verse] [7,408,800]

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Heavy Fighter: Guardian QI [Pledge] [$$$]

Heavy Fighter: Guardian (Blackout) [Verse] [6,284,250]


P.S. Some paints have also changed in the Ship Specs as a result of my radical overhaul. Have a look before you take anything out of your hangar next time, especially for ships you use frequently.

P.P.S. I plan a similar overhaul for ground vehicles, and also for the Pirate Specs.
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