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[PC] [MAC] [SW] Gris

Unread postby icycalm » 13 Aug 2018 23:39

https://store.steampowered.com/app/683320/GRIS/

Steam wrote:Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.


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Reveal Trailer
https://www.youtube.com/watch?v=gvECQlxrhbw

Stunning. Most wanted for sure. The soundtrack might feature in the Insomnia Mix as well.

Via https://www.allgamesdelta.net/2018/08/n ... unced.html

Emphasis is mine:

Nomada wrote:Based in Barcelona, Nomada Studio is composed of experienced developers and artists outside of video games with disciplines in illustration, painting, and graphic design. Featuring art from noted artist Conrad Roset and the music of Berlinist, GRIS is their debut title as a team.


That's why the game looks so good.

I fear all the art will be wasted though because the press release hints at the game being a cakewalk.

Nomada wrote:Through the game light puzzles, platforming sequences, and optional skill-based challenges will reveal themselves as more of Gris's world becomes accessible.
Last edited by icycalm on 06 Sep 2018 22:16, edited 1 time in total.
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Unread postby icycalm » 06 Sep 2018 22:14

I emailed them: https://nomada.studio/studio/

I wrote:Your game touched me

Hello dear sirs,

My name is Alex Kierkegaard and I run videogame theory and criticism site Insomnia (http://culture.vg). I decided to write you because your game has touched me so much that I have been watching the trailer for it several times daily since I first came across it a few days ago. I won't go into what I like about it in this message, because I want to save it for my review, but what I will say is that you should seriously consider making your game difficult—and the more difficult the better. I won't say any more, or provide any justifications except this: it is impossible for a game to be epic without being difficult. Walks in the park are not epics no matter how beautiful the parks may be. So give a few easy stages for the the mass of the playerbase to play, and then crank up the difficulty for the rest of the game so that people will be coming back to it for years, like they do with Ghosts 'n Goblins and countless other classic games. And yes, Rez is easy and amazing, but I beat it in an evening and never touched it again, while I would have loved to have been playing it for days and weeks if it had been properly designed with a proper difficulty curve and more stages. That's why Rez is a 4/5 game, instead of 5/5 and Videogame Art, and that's what will happen to your game too if you make it a walk in the park, which, from what you are saying about it, that seems to be the case. But difficulty will not lessen the impact of the emotions you are trying to convey, or the player's engagement with your world: it will enhance them. Life is more engaging than videogames because it's tougher, not because it is a walk in the park. And if you want your game to pull in the player harder than life pulls him—for a while at least—you must present him with a stunning aesthetic lure (which you have already done) and a steep challenge to go with it (which I am sure you are not currently doing). The most beautiful things in life are also the hardest to acquire, and that's how it should be with games too.

"The task must be made difficult, for only the difficult inspires the noble-hearted." -The Journals of Søren Kierkegaard

I will conclude this email with a background reading link:

http://insomnia.ac/commentary/arcade_culture/

And I will say that I live in Tenerife and I am ready to fly to Barcelona and help you out at a moment's notice if you need me.

Looking forward to be immersed inside your world,


Alex Kierkegaard
http://culture.vg
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Unread postby icycalm » 07 Sep 2018 00:17

https://steamcommunity.com/app/683320/d ... 5891239253

I wrote:The hype train is for ugly pieces of sh*t like Super Meat Boy, The Binding of Isaac, and assorted "indie" abortions:

http://insomnia.ac/commentary/the_myth_of_independence/
http://culture.vg/reviews/in-depth/intr ... scene.html

GRIS is legit beautiful, so it leaves "indie" wretches cold. They want to see ugly characters in their games that reflect the players' own ugliness, not the beautiful people who star in real games like Dead or Alive and GRIS.
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Unread postby icycalm » 07 Sep 2018 19:27

15 Minutes Of Gris PC Gameplay | Meet 2018's Prettiest Platformer
https://www.youtube.com/watch?v=l-FI-oqheao

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Unread postby Angels » 08 Nov 2018 20:45

The Steam page now reports the release date as December 13, and a new trailer has just been published.

Release Date Trailer - Nintendo Switch
https://www.youtube.com/watch?v=tMGT09yDS8o

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