Dark Territory #3 with shubn and The Cult
https://www.twitch.tv/videos/2574655551Dark Territory #3 with ysignal and The Cult
https://www.twitch.tv/videos/2574366846Dark Territory #3 with recoil and The Cult
https://www.youtube.com/watch?v=GQv6AlUg0x8
This was the longest session we've played in years: 13.5 hours on shubn's stream (slightly less on ysignal's because he started streaming a bit later and "only" 8 hours on recoil's because he joined later) and they passed in a flash. I was totally amazed that I didn't have to go pee, and people played until they were exhausted. No one wanted to stop. It is the most engaging
Star Citizen content yet, certainly on the FPS side. And we didn't even really manage to engage much with September's Site-B content, we just wrapped up August's Research and Engineering Wing missions, and only the last hour at most was spent in Site-B. And btw I was wrong when I said in the last debrief that we had played "5-6 missions" last time [
> ]. It was more like 2-3 missions last time, and the remainder 3-4 missions this time, plus one foray I think it was in the final mission on Site-B that's new to this patch. I was dead for most of the last hour and fell behind the team on the Site-B assault, and Rory and Adjudicator dropped out at that point, so only shubn, ysignal and recoil played that part, so I'll let shubn talk about what happened there in a follow-up post (Exiled might have been with them too, I am not sure if he dropped out earlier).
The new thing that happened is that we finally encountered the puzzles that required a mix of searching and mining/repair and lever-pulling. It was all quite new to the game and well done. I think there are some puzzles in isolated investigation missions elsewhere in the verse, but probably nothing on this scale. Not to mention having to stick things into slots in zero-g while being blasted with radiation waves and being shot at from
Inception-style inverted enemies. And this isn't even
Squadron 42, it's just a location and mission they whipped up in a few months! I remember a couple years ago there was a programmer minigame coming out on Steam that had a horror vibe and took place at an abandoned lunar facility and I was thinking they should just make stuff like this and stick it into
SC a few times a year, and here we are! They did it even though I never got my advice to them just because it makes so much sense!
In terms of tactics, the new heavy medic armor plus the new Apollo medical ship and MedGel mechanics [
> ] inspired us to go all-out on the Cult Medic, and shubn did great at the role, running back and forth across our entire squad for the duration of the session and keeping everyone healed without us having to think too much about it and wasting medpens. And with 7 players/9 characters, it was a large squad, thanks mainly to all the regulars showing up because it was a much-anticipated mission, plus shubn multiboxing for the first time so that his clone was added to Adjudicator's. I am investigating ways I can join the multiboxing club too, and I hope ysignal will eventually find a way to get back into it (he sold the second PC he had been using). If all 4 of us manage to multibox, that's an entire second fireteam available! So many possibilities with that, including running an always-on-standby
Cyberpunk-style Trauma Team!

Even better than 4 Medics for our purposes would be perhaps 2 Medics plus a Technician (for refueling, repairing and rearming) and a Hazmat specialist.
Speaking of which, I am preparing a Hazmat Spec because the reason I kept dying near the end of this session was the radiation blasts in the middle of the parkour section (and yes, there are parkour sections: nothing like Mirror's Edge, don't get your hopes up, but still a nice little addition to the game). Basically the further you get in the Onyx mission chain, the more radiation there is, and I suspect there will be tons near the end of Site-B, so next time we're ALL going in full hazmat gear to make sure everyone can make it to the end. If we'd been checking the strategy guides people have been posting we would have known this and gone prepared, but it's more fun discovering everything this way. We figured out all the puzzles on our own too, and I am proud about that.
So I am preparing a final assault on the Onyx facilities, but not this weekend because many of us are wrecked. We're playing the weekend after, and just in time to wrap up this mission chain for the new developments to be revealed the weekend after at CitCon. Everything points to Vanduul regen experiments via
Pyro specimen smuggling culminating in
Nyx, and it's terrifically exciting! Don't worry if you can't make our next session though, the game keeps your progress saved and I am sure you'll find people to help you finish the missions later in October or November. We'll be going back to loot in the future anyway (helped by the detailed guides I'll have posted by then), so whoever wants to finish the missions will be able to.